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Menus: Fixed using IsItemHovered()/IsItemClicked() on BeginMenu(). (#5775)
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@ -144,6 +144,7 @@ Other Changes:
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towards a sub-menu. (#2517, #5614). [@rokups]
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- Menus: Fixed gaps in closing logic which would make child-menu erroneously close when crossing
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the gap between a menu item inside a window and a child-menu in a secondary viewport. (#5614)
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- Menus: Fixed using IsItemHovered()/IsItemClicked() on BeginMenu(). (#5775)
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- Menus, Nav: Fixed keyboard/gamepad navigation occasionally erroneously landing on menu-item
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in parent window when the parent is not a popup. (#5730)
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- Menus, Nav: Fixed not being able to close a menu with Left arrow when parent is not a popup. (#5730)
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@ -3640,7 +3640,7 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
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// Test if interactions on this window are blocked by an active popup or modal.
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// The ImGuiHoveredFlags_AllowWhenBlockedByPopup flag will be tested here.
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if (!IsWindowContentHoverable(window, flags))
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if (!IsWindowContentHoverable(window, flags) && !(g.LastItemData.InFlags & ImGuiItemFlags_NoWindowHoverableCheck))
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return false;
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// Test if the item is disabled
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2
imgui.h
2
imgui.h
@ -23,7 +23,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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#define IMGUI_VERSION "1.89 WIP"
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#define IMGUI_VERSION_NUM 18831
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#define IMGUI_VERSION_NUM 18832
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#define IMGUI_HAS_TABLE
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/*
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@ -7125,11 +7125,19 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
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if (menu_is_open)
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{
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// FIXME: This technically breaks functions relying on LastItemData, somehow nobody complained yet. Should backup/restore LastItemData.
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ImGuiLastItemData last_item_in_parent = g.LastItemData;
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SetNextWindowPos(popup_pos, ImGuiCond_Always); // Note: misleading: the value will serve as reference for FindBestWindowPosForPopup(), not actual pos.
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PushStyleVar(ImGuiStyleVar_ChildRounding, style.PopupRounding); // First level will use _PopupRounding, subsequent will use _ChildRounding
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menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
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PopStyleVar();
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if (menu_is_open)
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{
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// Restore LastItemData so IsItemXXXX functions can work after BeginMenu()/EndMenu()
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// (This fixes using IsItemClicked() and IsItemHovered(), but IsItemHovered() also relies on its support for ImGuiItemFlags_NoWindowHoverableCheck)
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g.LastItemData = last_item_in_parent;
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if (g.HoveredWindow == window)
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredWindow;
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}
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}
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else
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{
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