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Added IsAnyItemHovered() public helper.
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@ -2984,10 +2984,14 @@ bool ImGui::IsItemActive()
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return false;
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}
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bool ImGui::IsAnyItemHovered()
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{
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return GImGui->HoveredId != 0 || GImGui->HoveredIdPreviousFrame != 0;
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}
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bool ImGui::IsAnyItemActive()
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{
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ImGuiState& g = *GImGui;
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return g.ActiveId != 0;
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return GImGui->ActiveId != 0;
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}
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bool ImGui::IsItemVisible()
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3
imgui.h
3
imgui.h
@ -333,8 +333,9 @@ namespace ImGui
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IMGUI_API bool IsItemHovered(); // was the last item hovered by mouse?
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IMGUI_API bool IsItemHoveredRect(); // was the last item hovered by mouse? even if another item is active while we are hovering this
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IMGUI_API bool IsItemActive(); // was the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false)
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IMGUI_API bool IsAnyItemActive(); //
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IMGUI_API bool IsItemVisible();
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IMGUI_API bool IsAnyItemHovered(); //
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IMGUI_API bool IsAnyItemActive(); //
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IMGUI_API ImVec2 GetItemRectMin(); // get bounding rect of last item in screen space
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IMGUI_API ImVec2 GetItemRectMax(); // "
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IMGUI_API ImVec2 GetItemRectSize(); // "
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