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Renamed ImGuiColorEditFlags_NoColorSquare to ImGuiColorEditFlags_NoSmallPreview (#346)
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@ -9140,7 +9140,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const ImGuiID storage_id = window->ID; // Store options on a per window basis
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const float w_extra = (flags & ImGuiColorEditFlags_NoColorSquare) ? 0.0f : (ColorSquareSize() + style.ItemInnerSpacing.x);
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const float w_extra = (flags & ImGuiColorEditFlags_NoSmallPreview) ? 0.0f : (ColorSquareSize() + style.ItemInnerSpacing.x);
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const float w_items_all = CalcItemWidth() - w_extra;
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const char* label_display_end = FindRenderedTextEnd(label);
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@ -9238,7 +9238,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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}
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bool picker_active = false;
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if (!(flags & ImGuiColorEditFlags_NoColorSquare))
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if (!(flags & ImGuiColorEditFlags_NoSmallPreview))
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{
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if (!(flags & ImGuiColorEditFlags_NoInputs))
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SameLine(0, style.ItemInnerSpacing.x);
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@ -9365,7 +9365,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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BeginGroup();
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if ((flags & ImGuiColorEditFlags_NoSidePreview) == 0)
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flags |= ImGuiColorEditFlags_NoColorSquare;
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flags |= ImGuiColorEditFlags_NoSmallPreview;
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// Setup
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bool alpha_bar = (flags & ImGuiColorEditFlags_AlphaBar) && !(flags & ImGuiColorEditFlags_NoAlpha);
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@ -9455,7 +9455,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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if (!(flags & ImGuiColorEditFlags_NoInputs))
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{
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PushItemWidth((alpha_bar ? bar1_pos_x : bar0_pos_x) + bars_width - picker_pos.x);
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ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags_Float | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoColorSquare | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf;
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ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags_Float | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoSmallPreview | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf;
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ImGuiColorEditFlags sub_flags = (flags & sub_flags_to_forward) | ImGuiColorEditFlags_NoPicker;
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if ((flags & ImGuiColorEditFlags_ModeMask_) == 0)
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flags |= ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_HSV | ImGuiColorEditFlags_HEX;
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2
imgui.h
2
imgui.h
@ -674,7 +674,7 @@ enum ImGuiColorEditFlags_
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ImGuiColorEditFlags_NoAlpha = 1 << 7, // ColorEdit, ColorPicker, ColorButton: completely ignore Alpha component (read 3 components).
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ImGuiColorEditFlags_NoPicker = 1 << 8, // ColorEdit: disable picker when clicking on colored square.
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ImGuiColorEditFlags_NoOptions = 1 << 9, // ColorEdit: disable toggling options menu when right-clicking on colored square.
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ImGuiColorEditFlags_NoColorSquare = 1 << 10, // ColorEdit, ColorPicker: disable colored square.
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ImGuiColorEditFlags_NoSmallPreview = 1 << 10, // ColorEdit, ColorPicker: disable colored square.
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ImGuiColorEditFlags_NoInputs = 1 << 12, // ColorEdit, ColorPicker: disable inputs sliders/text widgets, show only the colored square.
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ImGuiColorEditFlags_NoTooltip = 1 << 13, // ColorEdit, ColorButton: disable tooltip when hovering the colored square.
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ImGuiColorEditFlags_NoLabel = 1 << 14, // ColorEdit, ColorPicker: disable display of inline text label (the label is still used in tooltip and picker).
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@ -702,7 +702,7 @@ void ImGui::ShowTestWindow(bool* p_open)
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// FIXME: Adding a drag and drop example here would be perfect!
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ImGui::Text("MY FANCY COLOR PICKER!");
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ImGui::Separator();
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ImGui::ColorPicker4("##picker", (float*)&color, alpha_preview_flags | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoColorSquare);
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ImGui::ColorPicker4("##picker", (float*)&color, alpha_preview_flags | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoSmallPreview);
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ImGui::SameLine();
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ImGui::BeginGroup();
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ImGui::Text("Current");
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