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As long as the item has an ID (for ID-less items will add new functionalities later.
Amend 2c3c5125
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commit
954b06afe2
@ -49,7 +49,7 @@ Other Changes:
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- Window: Shrink close button hit-testing region when it covers an abnormally high portion of the window visible
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area (e.g. when window is collapsed + moved in a corner) to facilitate moving the window away. (#3825)
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- Window, Nav: Fixed crash when calling SetWindowFocus(NULL) as the time a new window appears. (#3865) [@nem0]
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- DragScalar: Fixed crash when using DragScalar() directly (not via common wrapper like DragFloat() etc.)
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- Drags: Fixed crash when using DragScalar() directly (not via common wrapper like DragFloat() etc.)
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with ImGuiSliderFlags_AlwaysClamp + only one of either p_min or p_max set. (#3824) [@harry75369]
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- Drags, Sliders: Fixed a bug where editing value would use wrong number if there were digits right after
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format specifier (e.g. using "%f123" as a format string). [@rokups]
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@ -59,6 +59,8 @@ Other Changes:
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- IsItemHovered(): fixed return value false positive when used after EndChild(), EndGroup() or widgets using
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either of them, when the hovered location is located within a child window, e.g. InputTextMultiline().
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This is intended to have no side effects, but brace yourself for the possible comeback.. (#3851, #1370)
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- Drag and Drop: can use BeginDragDropSource() for other than the left mouse button as long as the item
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has an ID (for ID-less items will add new functionalities later). (#1637, #3885)
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- Added GetAllocatorFunctions() to facilitate sharing allocators accross DLL boundaries. (#3836)
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- ImFontAtlas: Added 'bool TexPixelsUseColors' output to help backend decide of underlying texture format. (#3369)
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This can currently only ever be set by the Freetype renderer.
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41
imgui.cpp
41
imgui.cpp
@ -3024,6 +3024,7 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
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g.ActiveIdTimer = 0.0f;
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g.ActiveIdHasBeenPressedBefore = false;
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g.ActiveIdHasBeenEditedBefore = false;
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g.ActiveIdMouseButton = -1;
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if (id != 0)
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{
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g.LastActiveId = id;
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@ -9643,27 +9644,45 @@ void ImGui::ClearDragDrop()
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memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal));
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}
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// Call when current ID is active.
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// When this returns true you need to: a) call SetDragDropPayload() exactly once, b) you may render the payload visual/description, c) call EndDragDropSource()
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// If the item has an identifier:
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// - This assume/require the item to be activated (typically via ButtonBehavior).
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// - Therefore if you want to use this with a mouse button other than left mouse button, it is up to the item itself to activate with another button.
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// - We then pull and use the mouse button that was used to activate the item and use it to carry on the drag.
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// If the item has no identifier:
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// - Currently always assume left mouse button.
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bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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// FIXME-DRAGDROP: While in the common-most "drag from non-zero active id" case we can tell the mouse button,
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// in both SourceExtern and id==0 cases we may requires something else (explicit flags or some heuristic).
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ImGuiMouseButton mouse_button = ImGuiMouseButton_Left;
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bool source_drag_active = false;
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ImGuiID source_id = 0;
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ImGuiID source_parent_id = 0;
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ImGuiMouseButton mouse_button = ImGuiMouseButton_Left;
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if (!(flags & ImGuiDragDropFlags_SourceExtern))
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{
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source_id = window->DC.LastItemId;
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if (source_id != 0 && g.ActiveId != source_id) // Early out for most common case
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return false;
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if (g.IO.MouseDown[mouse_button] == false)
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return false;
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if (source_id == 0)
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if (source_id != 0)
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{
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// Common path: items with ID
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if (g.ActiveId != source_id)
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return false;
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if (g.ActiveIdMouseButton != -1)
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mouse_button = g.ActiveIdMouseButton;
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if (g.IO.MouseDown[mouse_button] == false)
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return false;
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g.ActiveIdAllowOverlap = false;
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}
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else
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{
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// Uncommon path: items without ID
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if (g.IO.MouseDown[mouse_button] == false)
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return false;
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// If you want to use BeginDragDropSource() on an item with no unique identifier for interaction, such as Text() or Image(), you need to:
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// A) Read the explanation below, B) Use the ImGuiDragDropFlags_SourceAllowNullID flag, C) Swallow your programmer pride.
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if (!(flags & ImGuiDragDropFlags_SourceAllowNullID))
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@ -9690,10 +9709,6 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
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if (g.ActiveId == source_id) // Allow the underlying widget to display/return hovered during the mouse release frame, else we would get a flicker.
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g.ActiveIdAllowOverlap = is_hovered;
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}
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else
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{
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g.ActiveIdAllowOverlap = false;
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}
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if (g.ActiveId != source_id)
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return false;
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source_parent_id = window->IDStack.back();
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@ -9896,7 +9911,7 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
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flags |= (g.DragDropSourceFlags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect); // Source can also inhibit the preview (useful for external sources that lives for 1 frame)
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if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && payload.Preview)
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{
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// FIXME-DRAG: Settle on a proper default visuals for drop target.
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// FIXME-DRAGDROP: Settle on a proper default visuals for drop target.
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r.Expand(3.5f);
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bool push_clip_rect = !window->ClipRect.Contains(r);
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if (push_clip_rect) window->DrawList->PushClipRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1));
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7
imgui.h
7
imgui.h
@ -755,8 +755,11 @@ namespace ImGui
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IMGUI_API void LogTextV(const char* fmt, va_list args) IM_FMTLIST(1);
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// Drag and Drop
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// - If you stop calling BeginDragDropSource() the payload is preserved however it won't have a preview tooltip (we currently display a fallback "..." tooltip as replacement)
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IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0); // call when the current item is active. If this return true, you can call SetDragDropPayload() + EndDragDropSource()
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// - On source items, call BeginDragDropSource(), if it returns true also call SetDragDropPayload() + EndDragDropSource().
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// - On target candidates, call BeginDragDropTarget(), if it returns true also call AcceptDragDropPayload() + EndDragDropTarget().
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// - If you stop calling BeginDragDropSource() the payload is preserved however it won't have a preview tooltip (we currently display a fallback "..." tooltip, see #1725)
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// - An item can be both drag source and drop target.
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IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0); // call after submitting an item which may be dragged. when this return true, you can call SetDragDropPayload() + EndDragDropSource()
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IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t sz, ImGuiCond cond = 0); // type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui.
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IMGUI_API void EndDragDropSource(); // only call EndDragDropSource() if BeginDragDropSource() returns true!
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IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive a payload. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()
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@ -1568,7 +1568,7 @@ struct ImGuiContext
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ActiveIdClickOffset = ImVec2(-1, -1);
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ActiveIdWindow = NULL;
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ActiveIdSource = ImGuiInputSource_None;
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ActiveIdMouseButton = 0;
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ActiveIdMouseButton = -1;
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ActiveIdPreviousFrame = 0;
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ActiveIdPreviousFrameIsAlive = false;
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ActiveIdPreviousFrameHasBeenEditedBefore = false;
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