mirror of
https://github.com/xemu-project/imgui.git
synced 2024-11-23 10:19:46 +00:00
This commit is contained in:
parent
cabba0f158
commit
954c890c67
12
imgui.cpp
12
imgui.cpp
@ -150,6 +150,7 @@
|
||||
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
|
||||
Also read releases logs https://github.com/ocornut/imgui/releases for more details.
|
||||
|
||||
- 2016/07/30 (1.50) - SameLine(x) with x>0.0f is now relative to left of column/group if any, and not always to left of window. This was sort of always the intent and hopefully breakage should be minimal.
|
||||
- 2016/05/12 (1.49) - title bar (using ImGuiCol_TitleBg/ImGuiCol_TitleBgActive colors) isn't rendered over a window background (ImGuiCol_WindowBg color) anymore.
|
||||
If your TitleBg/TitleBgActive alpha was 1.0f or you are using the default theme it will not affect you.
|
||||
However if your TitleBg/TitleBgActive alpha was <1.0f you need to tweak your custom theme to readjust for the fact that we don't draw a WindowBg background behind the title bar.
|
||||
@ -4221,6 +4222,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
|
||||
|
||||
// Setup drawing context
|
||||
window->DC.IndentX = 0.0f + window->WindowPadding.x - window->Scroll.x;
|
||||
window->DC.GroupOffsetX = 0.0f;
|
||||
window->DC.ColumnsOffsetX = 0.0f;
|
||||
window->DC.CursorStartPos = window->Pos + ImVec2(window->DC.IndentX + window->DC.ColumnsOffsetX, window->TitleBarHeight() + window->MenuBarHeight() + window->WindowPadding.y - window->Scroll.y);
|
||||
window->DC.CursorPos = window->DC.CursorStartPos;
|
||||
@ -9116,7 +9118,8 @@ void ImGui::BeginGroup()
|
||||
group_data.BackupLogLinePosY = window->DC.LogLinePosY;
|
||||
group_data.AdvanceCursor = true;
|
||||
|
||||
window->DC.IndentX = window->DC.CursorPos.x - window->Pos.x - window->DC.ColumnsOffsetX;
|
||||
window->DC.GroupOffsetX = window->DC.CursorPos.x - window->Pos.x - window->DC.ColumnsOffsetX;
|
||||
window->DC.IndentX = window->DC.GroupOffsetX;
|
||||
window->DC.CursorMaxPos = window->DC.CursorPos;
|
||||
window->DC.CurrentLineHeight = 0.0f;
|
||||
window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
|
||||
@ -9140,6 +9143,7 @@ void ImGui::EndGroup()
|
||||
window->DC.CurrentLineHeight = group_data.BackupCurrentLineHeight;
|
||||
window->DC.CurrentLineTextBaseOffset = group_data.BackupCurrentLineTextBaseOffset;
|
||||
window->DC.IndentX = group_data.BackupIndentX;
|
||||
window->DC.GroupOffsetX = window->DC.IndentX;
|
||||
window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
|
||||
|
||||
if (group_data.AdvanceCursor)
|
||||
@ -9156,7 +9160,7 @@ void ImGui::EndGroup()
|
||||
|
||||
// Gets back to previous line and continue with horizontal layout
|
||||
// pos_x == 0 : follow right after previous item
|
||||
// pos_x != 0 : align to specified x position
|
||||
// pos_x != 0 : align to specified x position (relative to window/group left)
|
||||
// spacing_w < 0 : use default spacing if pos_x == 0, no spacing if pos_x != 0
|
||||
// spacing_w >= 0 : enforce spacing amount
|
||||
void ImGui::SameLine(float pos_x, float spacing_w)
|
||||
@ -9169,7 +9173,7 @@ void ImGui::SameLine(float pos_x, float spacing_w)
|
||||
if (pos_x != 0.0f)
|
||||
{
|
||||
if (spacing_w < 0.0f) spacing_w = 0.0f;
|
||||
window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + pos_x + spacing_w;
|
||||
window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + pos_x + spacing_w + window->DC.GroupOffsetX + window->DC.ColumnsOffsetX;
|
||||
window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y;
|
||||
}
|
||||
else
|
||||
@ -9352,7 +9356,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
|
||||
if (held)
|
||||
{
|
||||
if (g.ActiveIdIsJustActivated)
|
||||
g.ActiveIdClickOffset.x -= 4; // Store from center of column line
|
||||
g.ActiveIdClickOffset.x -= 4; // Store from center of column line (we used a 8 wide rect for columns clicking)
|
||||
x = GetDraggedColumnOffset(i);
|
||||
SetColumnOffset(i, x);
|
||||
}
|
||||
|
@ -546,6 +546,7 @@ struct IMGUI_API ImGuiDrawContext
|
||||
int StackSizesBackup[6]; // Store size of various stacks for asserting
|
||||
|
||||
float IndentX; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.)
|
||||
float GroupOffsetX;
|
||||
float ColumnsOffsetX; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API.
|
||||
int ColumnsCurrent;
|
||||
int ColumnsCount;
|
||||
|
Loading…
Reference in New Issue
Block a user