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ImFont: Tweaking layout, shaving bit of alignment and simple hot/cot split
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31
imgui.h
31
imgui.h
@ -1286,15 +1286,6 @@ struct ImFontAtlas
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// ImFontAtlas automatically loads a default embedded font for you when you call GetTexDataAsAlpha8() or GetTexDataAsRGBA32().
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struct ImFont
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{
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// Members: Settings
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float FontSize; // <user set> // Height of characters, set during loading (don't change after loading)
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float Scale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
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ImVec2 DisplayOffset; // = (0.0f,1.0f) // Offset font rendering by xx pixels
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ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar()
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ImFontConfig* ConfigData; // // Pointer within ImFontAtlas->ConfigData
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int ConfigDataCount; //
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// Members: Runtime data
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struct Glyph
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{
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ImWchar Codepoint;
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@ -1302,13 +1293,23 @@ struct ImFont
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float X0, Y0, X1, Y1;
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float U0, V0, U1, V1; // Texture coordinates
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};
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float Ascent, Descent; // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize]
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ImFontAtlas* ContainerAtlas; // What we has been loaded into
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ImVector<Glyph> Glyphs;
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// Members: Hot ~62/78 bytes
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float FontSize; // <user set> // Height of characters, set during loading (don't change after loading)
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float Scale; // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
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ImVec2 DisplayOffset; // = (0.f,1.f) // Offset font rendering by xx pixels
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ImVector<Glyph> Glyphs; // // All glyphs.
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ImVector<float> IndexXAdvance; // // Sparse. Glyphs->XAdvance in a directly indexable way (more cache-friendly, for CalcTextSize functions which are often bottleneck in large UI).
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ImVector<int> IndexLookup; // // Sparse. Index glyphs by Unicode code-point.
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const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
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float FallbackXAdvance; //
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ImVector<float> IndexXAdvance; // Sparse. Glyphs->XAdvance directly indexable (more cache-friendly that reading from Glyphs, for CalcTextSize functions which are often bottleneck in large UI)
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ImVector<int> IndexLookup; // Sparse. Index glyphs by Unicode code-point.
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float FallbackXAdvance; // == FallbackGlyph->XAdvance
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ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar()
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// Members: Cold ~18/26 bytes
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short ConfigDataCount; // ~ 1 // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont.
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ImFontConfig* ConfigData; // // Pointer within ContainerAtlas->ConfigData
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ImFontAtlas* ContainerAtlas; // // What we has been loaded into
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float Ascent, Descent; // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize]
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// Methods
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IMGUI_API ImFont();
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@ -1725,7 +1725,7 @@ const ImFont::Glyph* ImFont::FindGlyph(unsigned short c) const
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{
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const int i = IndexLookup[c];
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if (i != -1)
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return &Glyphs[i];
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return &Glyphs.Data[i];
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}
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return FallbackGlyph;
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}
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