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Examples: DirectX: Using IM_ARRAYSIZE()
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@ -228,7 +228,7 @@ void ImGui_ImplDX10_RenderDrawLists(ImDrawData* draw_data)
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static bool IsAnyMouseButtonDown()
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{
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ImGuiIO& io = ImGui::GetIO();
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for (int n = 0; n < ARRAYSIZE(io.MouseDown); n++)
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for (int n = 0; n < IM_ARRAYSIZE(io.MouseDown); n++)
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if (io.MouseDown[n])
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return true;
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return false;
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@ -235,7 +235,7 @@ void ImGui_ImplDX11_RenderDrawLists(ImDrawData* draw_data)
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static bool IsAnyMouseButtonDown()
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{
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ImGuiIO& io = ImGui::GetIO();
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for (int n = 0; n < ARRAYSIZE(io.MouseDown); n++)
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for (int n = 0; n < IM_ARRAYSIZE(io.MouseDown); n++)
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if (io.MouseDown[n])
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return true;
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return false;
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@ -174,7 +174,7 @@ void ImGui_ImplDX9_RenderDrawLists(ImDrawData* draw_data)
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static bool IsAnyMouseButtonDown()
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{
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ImGuiIO& io = ImGui::GetIO();
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for (int n = 0; n < ARRAYSIZE(io.MouseDown); n++)
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for (int n = 0; n < IM_ARRAYSIZE(io.MouseDown); n++)
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if (io.MouseDown[n])
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return true;
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return false;
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