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Drag and Drop: TreeNode as drop target displays rectangle over full frame. Added optional internal storage for item display rect. Will expose later. (#1597, #143)
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c6ba7c8231
commit
b50dce54ea
17
imgui.cpp
17
imgui.cpp
@ -6757,7 +6757,11 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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// (Ideally we'd want to add a flag for the user to specify if we want the hit test to be done up to the right side of the content or not)
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const ImRect interact_bb = display_frame ? frame_bb : ImRect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + text_width + style.ItemSpacing.x*2, frame_bb.Max.y);
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bool is_open = TreeNodeBehaviorIsOpen(id, flags);
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if (!ItemAdd(interact_bb, id))
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bool item_add = ItemAdd(interact_bb, id);
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window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HasDisplayRect;
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window->DC.LastItemDisplayRect = frame_bb;
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if (!item_add)
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{
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if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
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TreePushRawID(id);
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@ -9537,7 +9541,7 @@ bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
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ImVec2 frame_size = ImVec2(size.x, ImMax(size.y, label_size.y));
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ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size);
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ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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window->DC.LastItemRect = bb;
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window->DC.LastItemRect = bb; // Forward storage for ListBoxFooter.. dodgy.
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BeginGroup();
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if (label_size.x > 0)
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@ -10703,9 +10707,9 @@ bool ImGui::SplitterBehavior(ImGuiID id, const ImRect& bb, ImGuiAxis axis, float
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#ifdef IMGUI_HAS_NAV
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window->DC.ItemFlags |= ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus;
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#endif
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bool add = ItemAdd(bb, id);
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bool item_add = ItemAdd(bb, id);
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window->DC.ItemFlags = item_flags_backup;
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if (!add)
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if (!item_add)
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return false;
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bool hovered, held;
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@ -11491,13 +11495,14 @@ bool ImGui::BeginDragDropTarget()
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if (g.HoveredWindow == NULL || window->RootWindow != g.HoveredWindow->RootWindow)
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return false;
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const ImRect& display_rect = (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HasDisplayRect) ? window->DC.LastItemDisplayRect : window->DC.LastItemRect;
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ImGuiID id = window->DC.LastItemId;
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if (id == 0)
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id = window->GetIDFromRectangle(window->DC.LastItemRect);
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id = window->GetIDFromRectangle(display_rect);
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if (g.DragDropPayload.SourceId == id)
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return false;
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g.DragDropTargetRect = window->DC.LastItemRect;
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g.DragDropTargetRect = display_rect;
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g.DragDropTargetId = id;
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return true;
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}
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@ -220,7 +220,8 @@ enum ImGuiSeparatorFlags_
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// Storage for LastItem data
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enum ImGuiItemStatusFlags_
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{
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ImGuiItemStatusFlags_HoveredRect = 1 << 0
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ImGuiItemStatusFlags_HoveredRect = 1 << 0,
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ImGuiItemStatusFlags_HasDisplayRect = 1 << 1
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};
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// FIXME: this is in development, not exposed/functional as a generic feature yet.
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@ -709,6 +710,7 @@ struct IMGUI_API ImGuiDrawContext
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ImGuiID LastItemId;
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ImGuiItemStatusFlags LastItemStatusFlags;
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ImRect LastItemRect; // Interaction rect
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ImRect LastItemDisplayRect; // End-user display rect (only valid if LastItemStatusFlags & ImGuiItemStatusFlags_HasDisplayRect)
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bool MenuBarAppending;
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float MenuBarOffsetX;
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ImVector<ImGuiWindow*> ChildWindows;
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@ -739,7 +741,7 @@ struct IMGUI_API ImGuiDrawContext
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TreeDepth = 0;
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LastItemId = 0;
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LastItemStatusFlags = 0;
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LastItemRect = ImRect();
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LastItemRect = LastItemDisplayRect = ImRect();
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MenuBarAppending = false;
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MenuBarOffsetX = 0.0f;
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StateStorage = NULL;
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@ -847,12 +849,13 @@ public:
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struct ImGuiItemHoveredDataBackup
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{
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ImGuiID LastItemId;
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ImGuiItemStatusFlags LastItemFlags;
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ImGuiItemStatusFlags LastItemStatusFlags;
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ImRect LastItemRect;
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ImRect LastItemDisplayRect;
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ImGuiItemHoveredDataBackup() { Backup(); }
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void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemFlags = window->DC.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; }
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void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemStatusFlags = LastItemFlags; window->DC.LastItemRect = LastItemRect; }
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void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemStatusFlags = window->DC.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; LastItemDisplayRect = window->DC.LastItemDisplayRect; }
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void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemStatusFlags = LastItemStatusFlags; window->DC.LastItemRect = LastItemRect; window->DC.LastItemDisplayRect = LastItemDisplayRect; }
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};
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//-----------------------------------------------------------------------------
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