mirror of
https://github.com/xemu-project/imgui.git
synced 2024-11-27 04:00:22 +00:00
IO: modify io.AddFocusEvent() to tolerate in/out for multi-viewports. Amend 2f40be6
. (merged from docking) (#3532)
This commit is contained in:
parent
fba756176d
commit
bbb95a5e06
22
imgui.cpp
22
imgui.cpp
@ -1185,13 +1185,8 @@ void ImGuiIO::ClearInputCharacters()
|
||||
InputQueueCharacters.resize(0);
|
||||
}
|
||||
|
||||
void ImGuiIO::AddFocusEvent(bool focused)
|
||||
void ImGuiIO::ClearInputKeys()
|
||||
{
|
||||
if (focused)
|
||||
return;
|
||||
|
||||
// Clear buttons state when focus is lost
|
||||
// (this is useful so e.g. releasing Alt after focus loss on Alt-Tab doesn't trigger the Alt menu toggle)
|
||||
memset(KeysDown, 0, sizeof(KeysDown));
|
||||
for (int n = 0; n < IM_ARRAYSIZE(KeysDownDuration); n++)
|
||||
KeysDownDuration[n] = KeysDownDurationPrev[n] = -1.0f;
|
||||
@ -1201,6 +1196,13 @@ void ImGuiIO::AddFocusEvent(bool focused)
|
||||
NavInputsDownDuration[n] = NavInputsDownDurationPrev[n] = -1.0f;
|
||||
}
|
||||
|
||||
void ImGuiIO::AddFocusEvent(bool focused)
|
||||
{
|
||||
// We intentionally overwrite this and process in NewFrame(), in order to give a chance
|
||||
// to multi-viewports backends to queue AddFocusEvent(false),AddFocusEvent(true) in same frame.
|
||||
AppFocusLost = !focused;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] MISC HELPERS/UTILITIES (Geometry functions)
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -4070,6 +4072,14 @@ void ImGui::NewFrame()
|
||||
g.DragDropWithinTarget = false;
|
||||
g.DragDropHoldJustPressedId = 0;
|
||||
|
||||
// Clear buttons state when focus is lost
|
||||
// (this is useful so e.g. releasing Alt after focus loss on Alt-Tab doesn't trigger the Alt menu toggle)
|
||||
if (g.IO.AppFocusLost)
|
||||
{
|
||||
g.IO.ClearInputKeys();
|
||||
g.IO.AppFocusLost = false;
|
||||
}
|
||||
|
||||
// Update keyboard input state
|
||||
// Synchronize io.KeyMods with individual modifiers io.KeyXXX bools
|
||||
g.IO.KeyMods = GetMergedKeyModFlags();
|
||||
|
4
imgui.h
4
imgui.h
@ -1892,8 +1892,9 @@ struct ImGuiIO
|
||||
IMGUI_API void AddInputCharacter(unsigned int c); // Queue new character input
|
||||
IMGUI_API void AddInputCharacterUTF16(ImWchar16 c); // Queue new character input from an UTF-16 character, it can be a surrogate
|
||||
IMGUI_API void AddInputCharactersUTF8(const char* str); // Queue new characters input from an UTF-8 string
|
||||
IMGUI_API void ClearInputCharacters(); // Clear the text input buffer manually
|
||||
IMGUI_API void AddFocusEvent(bool focused); // Notifies Dear ImGui when hosting platform windows lose or gain input focus
|
||||
IMGUI_API void ClearInputCharacters(); // [Internal] Clear the text input buffer manually
|
||||
IMGUI_API void ClearInputKeys(); // [Internal] Release all keys
|
||||
|
||||
//------------------------------------------------------------------
|
||||
// Output - Updated by NewFrame() or EndFrame()/Render()
|
||||
@ -1941,6 +1942,7 @@ struct ImGuiIO
|
||||
float NavInputsDownDuration[ImGuiNavInput_COUNT];
|
||||
float NavInputsDownDurationPrev[ImGuiNavInput_COUNT];
|
||||
float PenPressure; // Touch/Pen pressure (0.0f to 1.0f, should be >0.0f only when MouseDown[0] == true). Helper storage currently unused by Dear ImGui.
|
||||
bool AppFocusLost;
|
||||
ImWchar16 InputQueueSurrogate; // For AddInputCharacterUTF16
|
||||
ImVector<ImWchar> InputQueueCharacters; // Queue of _characters_ input (obtained by platform backend). Fill using AddInputCharacter() helper.
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user