diff --git a/docs/README.md b/docs/README.md index 0efd2dff..994dda3f 100644 --- a/docs/README.md +++ b/docs/README.md @@ -127,6 +127,7 @@ Languages: (third-party bindings) - Pascal: [imgui-pas](https://github.com/dpethes/imgui-pas) - PureBasic: [pb-cimgui](https://github.com/hippyau/pb-cimgui) - Python [CyImGui](https://github.com/chromy/cyimgui) or [pyimgui](https://github.com/swistakm/pyimgui) +- Ruby: [ruby-imgui](https://github.com/vaiorabbit/ruby-imgui) - Rust: [imgui-rs](https://github.com/Gekkio/imgui-rs) - Swift [swift-imgui](https://github.com/mnmly/Swift-imgui) diff --git a/imgui.cpp b/imgui.cpp index 12f1ac25..d206a8e4 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -379,6 +379,9 @@ CODE - 2018/08/01 (1.63) - renamed io.OptCursorBlink to io.ConfigCursorBlink [-> io.ConfigInputTextCursorBlink in 1.65], io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. - 2018/07/22 (1.63) - changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time. - 2018/07/08 (1.63) - style: renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete). + - 2018/06/08 (1.62) - examples: the imgui_impl_xxx files have been split to separate platform (Win32, Glfw, SDL2, etc.) from renderer (DX11, OpenGL, Vulkan, etc.). + old binding will still work as is, however prefer using the separated bindings as they will be updated to be multi-viewport conformant. + when adopting new bindings follow the main.cpp code of your preferred examples/ folder to know which functions to call. - 2018/06/06 (1.62) - renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish other variants and discourage using the full set. - 2018/06/06 (1.62) - TreeNodeEx()/TreeNodeBehavior(): the ImGuiTreeNodeFlags_CollapsingHeader helper now include the ImGuiTreeNodeFlags_NoTreePushOnOpen flag. See Changelog for details. - 2018/05/03 (1.61) - DragInt(): the default compile-time format string has been changed from "%.0f" to "%d", as we are not using integers internally any more. @@ -5378,7 +5381,7 @@ void ImGui::FocusWindow(ImGuiWindow* window) g.NavId = window ? window->NavLastIds[0] : 0; // Restore NavId g.NavIdIsAlive = false; g.NavLayer = ImGuiNavLayer_Main; - //printf("[%05d] FocusWindow(\"%s\")\n", g.FrameCount, window ? window->Name : NULL); + //IMGUI_DEBUG_LOG("FocusWindow(\"%s\")\n", g.FrameCount, window ? window->Name : NULL); } // Passing NULL allow to disable keyboard focus @@ -6555,7 +6558,7 @@ void ImGui::OpenPopupEx(ImGuiID id) popup_ref.OpenPopupPos = NavCalcPreferredRefPos(); popup_ref.OpenMousePos = IsMousePosValid(&g.IO.MousePos) ? g.IO.MousePos : popup_ref.OpenPopupPos; - //printf("[%05d] OpenPopupEx(0x%08X)\n", g.FrameCount, id); + //IMGUI_DEBUG_LOG("OpenPopupEx(0x%08X)\n", g.FrameCount, id); if (g.OpenPopupStack.Size < current_stack_size + 1) { g.OpenPopupStack.push_back(popup_ref); @@ -7345,7 +7348,7 @@ static void ImGui::NavUpdate() ImGuiContext& g = *GImGui; g.IO.WantSetMousePos = false; #if 0 - if (g.NavScoringCount > 0) printf("[%05d] NavScoringCount %d for '%s' layer %d (Init:%d, Move:%d)\n", g.FrameCount, g.NavScoringCount, g.NavWindow ? g.NavWindow->Name : "NULL", g.NavLayer, g.NavInitRequest || g.NavInitResultId != 0, g.NavMoveRequest); + if (g.NavScoringCount > 0) IMGUI_DEBUG_LOG("NavScoringCount %d for '%s' layer %d (Init:%d, Move:%d)\n", g.FrameCount, g.NavScoringCount, g.NavWindow ? g.NavWindow->Name : "NULL", g.NavLayer, g.NavInitRequest || g.NavInitResultId != 0, g.NavMoveRequest); #endif // Set input source as Gamepad when buttons are pressed before we map Keyboard (some features differs when used with Gamepad vs Keyboard) diff --git a/imgui.h b/imgui.h index 08cd8504..bd4b7203 100644 --- a/imgui.h +++ b/imgui.h @@ -640,7 +640,7 @@ namespace ImGui IMGUI_API bool IsMouseDoubleClicked(int button); // did mouse button double-clicked. a double-click returns false in IsMouseClicked(). uses io.MouseDoubleClickTime. IMGUI_API bool IsMouseReleased(int button); // did mouse button released (went from Down to !Down) IMGUI_API bool IsMouseDragging(int button = 0, float lock_threshold = -1.0f); // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold - IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings, but disregarding of other consideration of focus/window ordering/popup-block. + IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings, but disregarding of other consideration of focus/window ordering/popup-block. IMGUI_API bool IsMousePosValid(const ImVec2* mouse_pos = NULL); // IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve backup of mouse position at the time of opening popup we have BeginPopup() into diff --git a/imgui_internal.h b/imgui_internal.h index 3a25c3c9..a4edaf85 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -101,6 +101,7 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit ImGui context pointe #else #define IM_NEWLINE "\n" #endif +#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__) #define IM_STATIC_ASSERT(_COND) typedef char static_assertion_##__line__[(_COND)?1:-1] #define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose #define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255 diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 18567602..32d52da5 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -5847,7 +5847,7 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG g.CurrentTabBar.push_back(tab_bar); if (tab_bar->CurrFrameVisible == g.FrameCount) { - //printf("[%05d] BeginTabBarEx already called this frame\n", g.FrameCount); + //IMGUI_DEBUG_LOG("BeginTabBarEx already called this frame\n", g.FrameCount); IM_ASSERT(0); return true; }