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Backends: Win32: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #2696, #3751, #4377)
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@ -33,6 +33,7 @@ typedef DWORD (WINAPI *PFN_XInputGetState)(DWORD, XINPUT_STATE*);
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2021-07-29: Inputs: MousePos is correctly reported when the host platform window is hovered but not focused (using TrackMouseEvent() to receive WM_MOUSELEAVE events).
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// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
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// 2021-06-08: Fix ImGui_ImplWin32_EnableDpiAwareness() and ImGui_ImplWin32_GetDpiScaleForMonitor() to handle Windows 8.1/10 features without a manifest (per-monitor DPI, and properly calls SetProcessDpiAwareness() on 8.1).
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// 2021-03-23: Inputs: Clearing keyboard down array when losing focus (WM_KILLFOCUS).
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@ -67,6 +68,8 @@ typedef DWORD (WINAPI *PFN_XInputGetState)(DWORD, XINPUT_STATE*);
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struct ImGui_ImplWin32_Data
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{
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HWND hWnd;
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HWND MouseHwnd;
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bool MouseTracked;
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INT64 Time;
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INT64 TicksPerSecond;
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ImGuiMouseCursor LastMouseCursor;
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@ -230,11 +233,17 @@ static void ImGui_ImplWin32_UpdateMousePos()
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// Set mouse position
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io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
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HWND focused_window = ::GetForegroundWindow();
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HWND hovered_window = bd->MouseHwnd;
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HWND mouse_window = NULL;
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if (hovered_window && (hovered_window == bd->hWnd) || ::IsChild(hovered_window, bd->hWnd))
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mouse_window = hovered_window;
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else if (focused_window && (focused_window == bd->hWnd) || ::IsChild(focused_window, bd->hWnd))
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mouse_window = focused_window;
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POINT pos;
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if (HWND active_window = ::GetForegroundWindow())
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if (active_window == bd->hWnd || ::IsChild(active_window, bd->hWnd))
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if (::GetCursorPos(&pos) && ::ScreenToClient(bd->hWnd, &pos))
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io.MousePos = ImVec2((float)pos.x, (float)pos.y);
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if (mouse_window)
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if (::GetCursorPos(&pos) && ::ScreenToClient(mouse_window, &pos))
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io.MousePos = ImVec2((float)pos.x, (float)pos.y);
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}
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// Gamepad navigation mapping
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@ -356,6 +365,21 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA
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switch (msg)
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{
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case WM_MOUSEMOVE:
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// We need to call TrackMouseEvent in order to receive WM_MOUSELEAVE events
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bd->MouseHwnd = hwnd;
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if (!bd->MouseTracked)
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{
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TRACKMOUSEEVENT tme = { sizeof(tme), TME_LEAVE, hwnd, 0 };
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::TrackMouseEvent(&tme);
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bd->MouseTracked = true;
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}
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break;
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case WM_MOUSELEAVE:
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if (bd->MouseHwnd == hwnd)
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bd->MouseHwnd = NULL;
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bd->MouseTracked = false;
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break;
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case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK:
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case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK:
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case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK:
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@ -97,6 +97,7 @@ Other Changes:
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- ImGui_ImplWin32_EnableDpiAwareness() will call SetProcessDpiAwareness() fallback on Windows 8.1 without a manifest.
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- Backends: Win32: IME functions are disabled by default for non-Visual Studio compilers (MinGW etc.). Enable with
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'#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS' for those compilers. Undo change from 1.82. (#2590, #738, #4185, #4301)
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- Backends: Win32: Mouse position is correctly reported when the host window is hovered but not focused. (#2445, #2696, #3751, #4377)
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- Backends: GLFW: Mouse position is correctly reported when the host window is hovered but not focused. (#3751, #4377, #2445)
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(backend now uses glfwSetCursorEnterCallback(). If you called ImGui_ImplGlfw_InitXXX with install_callbacks=false, you will
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need to install this callback and forward the data to the backend via ImGui_ImplGlfw_CursorEnterCallback).
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