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Comments/typos tweaks
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@ -91,6 +91,8 @@ Other changes:
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VERSION 1.89.5 (Released 2023-04-13)
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.89.5
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Other changes:
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- InputText: Reworked prev/next-word behavior to more closely match Visual Studio
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@ -162,6 +164,8 @@ Other changes:
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VERSION 1.89.4 (Released 2023-03-14)
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.89.4
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Breaking Changes:
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- Renamed PushAllowKeyboardFocus()/PopAllowKeyboardFocus() to PushTabStop()/PopTabStop().
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@ -2479,7 +2479,7 @@ struct IMGUI_API ImGuiTabBar
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typedef ImS16 ImGuiTableColumnIdx;
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typedef ImU16 ImGuiTableDrawChannelIdx;
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// [Internal] sizeof() ~ 104
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// [Internal] sizeof() ~ 112
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// We use the terminology "Enabled" to refer to a column that is not Hidden by user/api.
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// We use the terminology "Clipped" to refer to a column that is out of sight because of scrolling/clipping.
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// This is in contrast with some user-facing api such as IsItemVisible() / IsRectVisible() which use "Visible" to mean "not clipped".
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@ -2525,7 +2525,7 @@ struct ImGuiTableColumn
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ImU8 SortDirection : 2; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending
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ImU8 SortDirectionsAvailCount : 2; // Number of available sort directions (0 to 3)
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ImU8 SortDirectionsAvailMask : 4; // Mask of available sort directions (1-bit each)
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ImU8 SortDirectionsAvailList; // Ordered of available sort directions (2-bits each)
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ImU8 SortDirectionsAvailList; // Ordered list of available sort directions (2-bits each, total 8-bits)
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ImGuiTableColumn()
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{
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@ -2560,6 +2560,7 @@ struct ImGuiTableInstanceData
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};
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// FIXME-TABLE: more transient data could be stored in a stacked ImGuiTableTempData: e.g. SortSpecs, incoming RowData
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// sizeof() ~ 580 bytes + heap allocs described in TableBeginInitMemory()
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struct IMGUI_API ImGuiTable
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{
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ImGuiID ID;
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@ -2675,6 +2676,7 @@ struct IMGUI_API ImGuiTable
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// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared (1 per level of stacked table).
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// - Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure.
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// - We also leave out of this structure data that tend to be particularly useful for debugging/metrics.
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// sizeof() ~ 112 bytes.
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struct IMGUI_API ImGuiTableTempData
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{
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int TableIndex; // Index in g.Tables.Buf[] pool
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@ -80,20 +80,20 @@ Index of this file:
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// - outer_size.x <= 0.0f -> Right-align from window/work-rect right-most edge. With -FLT_MIN or 0.0f will align exactly on right-most edge.
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// - outer_size.x > 0.0f -> Set Fixed width.
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// Y with ScrollX/ScrollY disabled: we output table directly in current window
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// - outer_size.y < 0.0f -> Bottom-align (but will auto extend, unless _NoHostExtendY is set). Not meaningful is parent window can vertically scroll.
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// - outer_size.y < 0.0f -> Bottom-align (but will auto extend, unless _NoHostExtendY is set). Not meaningful if parent window can vertically scroll.
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// - outer_size.y = 0.0f -> No minimum height (but will auto extend, unless _NoHostExtendY is set)
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// - outer_size.y > 0.0f -> Set Minimum height (but will auto extend, unless _NoHostExtenY is set)
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// Y with ScrollX/ScrollY enabled: using a child window for scrolling
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// - outer_size.y < 0.0f -> Bottom-align. Not meaningful is parent window can vertically scroll.
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// - outer_size.y < 0.0f -> Bottom-align. Not meaningful if parent window can vertically scroll.
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// - outer_size.y = 0.0f -> Bottom-align, consistent with BeginChild(). Not recommended unless table is last item in parent window.
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// - outer_size.y > 0.0f -> Set Exact height. Recommended when using Scrolling on any axis.
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//-----------------------------------------------------------------------------
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// Outer size is also affected by the NoHostExtendX/NoHostExtendY flags.
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// Important to that note how the two flags have slightly different behaviors!
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// Important to note how the two flags have slightly different behaviors!
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// - ImGuiTableFlags_NoHostExtendX -> Make outer width auto-fit to columns (overriding outer_size.x value). Only available when ScrollX/ScrollY are disabled and Stretch columns are not used.
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// - ImGuiTableFlags_NoHostExtendY -> Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY is disabled. Data below the limit will be clipped and not visible.
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// In theory ImGuiTableFlags_NoHostExtendY could be the default and any non-scrolling tables with outer_size.y != 0.0f would use exact height.
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// This would be consistent but perhaps less useful and more confusing (as vertically clipped items are not easily noticeable)
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// This would be consistent but perhaps less useful and more confusing (as vertically clipped items are not useful and not easily noticeable).
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//-----------------------------------------------------------------------------
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// About 'inner_width':
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// With ScrollX disabled:
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@ -112,15 +112,16 @@ Index of this file:
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//-----------------------------------------------------------------------------
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// COLUMNS SIZING POLICIES
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// (Reference: ImGuiTableFlags_SizingXXX flags and ImGuiTableColumnFlags_WidthXXX flags)
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//-----------------------------------------------------------------------------
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// About overriding column sizing policy and width/weight with TableSetupColumn():
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// We use a default parameter of 'init_width_or_weight == -1'.
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// We use a default parameter of -1 for 'init_width'/'init_weight'.
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// - with ImGuiTableColumnFlags_WidthFixed, init_width <= 0 (default) --> width is automatic
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// - with ImGuiTableColumnFlags_WidthFixed, init_width > 0 (explicit) --> width is custom
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// - with ImGuiTableColumnFlags_WidthStretch, init_weight <= 0 (default) --> weight is 1.0f
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// - with ImGuiTableColumnFlags_WidthStretch, init_weight > 0 (explicit) --> weight is custom
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// Widths are specified _without_ CellPadding. If you specify a width of 100.0f, the column will be cover (100.0f + Padding * 2.0f)
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// and you can fit a 100.0f wide item in it without clipping and with full padding.
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// and you can fit a 100.0f wide item in it without clipping and with padding honored.
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//-----------------------------------------------------------------------------
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// About default sizing policy (if you don't specify a ImGuiTableColumnFlags_WidthXXXX flag)
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// - with Table policy ImGuiTableFlags_SizingFixedFit --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is equal to contents width
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@ -134,10 +135,10 @@ Index of this file:
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// - using mixed policies with ScrollX does not make much sense, as using Stretch columns with ScrollX does not make much sense in the first place!
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// that is, unless 'inner_width' is passed to BeginTable() to explicitly provide a total width to layout columns in.
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// - when using ImGuiTableFlags_SizingFixedSame with mixed columns, only the Fixed/Auto columns will match their widths to the width of the maximum contents.
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// - when using ImGuiTableFlags_SizingStretchSame with mixed columns, only the Stretch columns will match their weight/widths.
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// - when using ImGuiTableFlags_SizingStretchSame with mixed columns, only the Stretch columns will match their weights/widths.
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//-----------------------------------------------------------------------------
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// About using column width:
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// If a column is manual resizable or has a width specified with TableSetupColumn():
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// If a column is manually resizable or has a width specified with TableSetupColumn():
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// - you may use GetContentRegionAvail().x to query the width available in a given column.
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// - right-side alignment features such as SetNextItemWidth(-x) or PushItemWidth(-x) will rely on this width.
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// If the column is not resizable and has no width specified with TableSetupColumn():
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@ -151,7 +152,7 @@ Index of this file:
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// TABLES CLIPPING/CULLING
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//-----------------------------------------------------------------------------
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// About clipping/culling of Rows in Tables:
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// - For large numbers of rows, it is recommended you use ImGuiListClipper to only submit visible rows.
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// - For large numbers of rows, it is recommended you use ImGuiListClipper to submit only visible rows.
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// ImGuiListClipper is reliant on the fact that rows are of equal height.
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// See 'Demo->Tables->Vertical Scrolling' or 'Demo->Tables->Advanced' for a demo of using the clipper.
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// - Note that auto-resizing columns don't play well with using the clipper.
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@ -168,7 +169,7 @@ Index of this file:
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// - Case C: column is hidden explicitly by the user (e.g. via the context menu, or _DefaultHide column flag, etc.).
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//
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// [A] [B] [C]
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// TableNextColumn(): true false false -> [userland] when TableNextColumn() / TableSetColumnIndex() return false, user can skip submitting items but only if the column doesn't contribute to row height.
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// TableNextColumn(): true false false -> [userland] when TableNextColumn() / TableSetColumnIndex() returns false, user can skip submitting items but only if the column doesn't contribute to row height.
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// SkipItems: false false true -> [internal] when SkipItems is true, most widgets will early out if submitted, resulting is no layout output.
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// ClipRect: normal zero-width zero-width -> [internal] when ClipRect is zero, ItemAdd() will return false and most widgets will early out mid-way.
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// ImDrawList output: normal dummy dummy -> [internal] when using the dummy channel, ImDrawList submissions (if any) will be wasted (because cliprect is zero-width anyway).
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@ -319,7 +320,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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if (flags & ImGuiTableFlags_ScrollX)
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IM_ASSERT(inner_width >= 0.0f);
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// If an outer size is specified ahead we will be able to early out when not visible. Exact clipping rules may evolve.
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// If an outer size is specified ahead we will be able to early out when not visible. Exact clipping criteria may evolve.
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const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0;
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const ImVec2 avail_size = GetContentRegionAvail();
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ImVec2 actual_outer_size = CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f);
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@ -366,7 +367,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID");
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if (table->InstanceDataExtra.Size < instance_no)
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table->InstanceDataExtra.push_back(ImGuiTableInstanceData());
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instance_id = GetIDWithSeed(instance_no, GetIDWithSeed("##Instances", NULL, id)); // Push "##Instance" followed by (int)instance_no in ID stack.
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instance_id = GetIDWithSeed(instance_no, GetIDWithSeed("##Instances", NULL, id)); // Push "##Instances" followed by (int)instance_no in ID stack.
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}
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else
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{
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@ -477,7 +478,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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table->IsUnfrozenRows = true;
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table->DeclColumnsCount = 0;
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// Using opaque colors facilitate overlapping elements of the grid
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// Using opaque colors facilitate overlapping lines of the grid, otherwise we'd need to improve TableDrawBorders()
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table->BorderColorStrong = GetColorU32(ImGuiCol_TableBorderStrong);
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table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight);
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@ -491,7 +492,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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if ((table_last_flags & ImGuiTableFlags_Reorderable) && (flags & ImGuiTableFlags_Reorderable) == 0)
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table->IsResetDisplayOrderRequest = true;
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// Mark as used
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// Mark as used to avoid GC
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if (table_idx >= g.TablesLastTimeActive.Size)
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g.TablesLastTimeActive.resize(table_idx + 1, -1.0f);
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g.TablesLastTimeActive[table_idx] = (float)g.Time;
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@ -584,13 +585,13 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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}
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// For reference, the average total _allocation count_ for a table is:
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// + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables)
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// + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables[])
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// + 1 (for table->RawData allocated below)
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// + 1 (for table->ColumnsNames, if names are used)
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// Shared allocations per number of nested tables
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// Shared allocations for the maximum number of simultaneously nested tables (generally a very small number)
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// + 1 (for table->Splitter._Channels)
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// + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels)
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// Where active_channels_count is variable but often == columns_count or columns_count + 1, see TableSetupDrawChannels() for details.
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// Where active_channels_count is variable but often == columns_count or == columns_count + 1, see TableSetupDrawChannels() for details.
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// Unused channels don't perform their +2 allocations.
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void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count)
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{
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@ -617,7 +618,7 @@ void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count)
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void ImGui::TableBeginApplyRequests(ImGuiTable* table)
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{
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// Handle resizing request
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// (We process this at the first TableBegin of the frame)
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// (We process this in the TableBegin() of the first instance of each table)
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// FIXME-TABLE: Contains columns if our work area doesn't allow for scrolling?
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if (table->InstanceCurrent == 0)
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{
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@ -662,8 +663,7 @@ void ImGui::TableBeginApplyRequests(ImGuiTable* table)
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table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder -= (ImGuiTableColumnIdx)reorder_dir;
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IM_ASSERT(dst_column->DisplayOrder == dst_order - reorder_dir);
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// Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[],
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// rebuild the later from the former.
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// Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[]. Rebuild later from the former.
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n;
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table->ReorderColumnDir = 0;
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@ -737,8 +737,8 @@ static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, I
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}
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}
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// Layout columns for the frame. This is in essence the followup to BeginTable().
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// Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() to be called first.
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// Layout columns for the frame. This is in essence the followup to BeginTable() and this is our largest function.
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// Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() and other TableSetupXXXXX() functions to be called first.
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// FIXME-TABLE: Our width (and therefore our WorkRect) will be minimal in the first frame for _WidthAuto columns.
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// Increase feedback side-effect with widgets relying on WorkRect.Max.x... Maybe provide a default distribution for _WidthAuto columns?
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void ImGui::TableUpdateLayout(ImGuiTable* table)
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@ -859,8 +859,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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table->IsSettingsDirty = true;
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// [Part 3] Fix column flags and record a few extra information.
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float sum_width_requests = 0.0f; // Sum of all width for fixed and auto-resize columns, excluding width contributed by Stretch columns but including spacing/padding.
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float stretch_sum_weights = 0.0f; // Sum of all weights for stretch columns.
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float sum_width_requests = 0.0f; // Sum of all width for fixed and auto-resize columns, excluding width contributed by Stretch columns but including spacing/padding.
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float stretch_sum_weights = 0.0f; // Sum of all weights for stretch columns.
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table->LeftMostStretchedColumn = table->RightMostStretchedColumn = -1;
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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@ -1145,7 +1145,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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EndPopup();
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}
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// [Part 12] Sanitize and build sort specs before we have a change to use them for display.
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// [Part 12] Sanitize and build sort specs before we have a chance to use them for display.
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// This path will only be exercised when sort specs are modified before header rows (e.g. init or visibility change)
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if (table->IsSortSpecsDirty && (table->Flags & ImGuiTableFlags_Sortable))
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TableSortSpecsBuild(table);
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@ -1166,9 +1166,9 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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}
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// Process hit-testing on resizing borders. Actual size change will be applied in EndTable()
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// - Set table->HoveredColumnBorder with a short delay/timer to reduce feedback noise
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// - Submit ahead of table contents and header, use ImGuiButtonFlags_AllowItemOverlap to prioritize widgets
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// overlapping the same area.
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// - Set table->HoveredColumnBorder with a short delay/timer to reduce visual feedback noise.
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// - Submit ahead of table contents and header, use ImGuiButtonFlags_AllowItemOverlap to prioritize
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// widgets overlapping the same area.
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void ImGui::TableUpdateBorders(ImGuiTable* table)
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{
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ImGuiContext& g = *GImGui;
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@ -1643,7 +1643,7 @@ ImGuiID ImGui::TableGetColumnResizeID(ImGuiTable* table, int column_n, int insta
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return instance_id + 1 + column_n; // FIXME: #6140: still not ideal
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}
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// Return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered.
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// Return -1 when table is not hovered. return columns_count if hovering the unused space at the right of the right-most visible column.
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int ImGui::TableGetHoveredColumn()
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{
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ImGuiContext& g = *GImGui;
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@ -1980,6 +1980,7 @@ bool ImGui::TableNextColumn()
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// FIXME-TABLE FIXME-OPT: Could probably shortcut some things for non-active or clipped columns.
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void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
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{
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ImGuiContext& g = *GImGui;
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ImGuiTableColumn* column = &table->Columns[column_n];
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ImGuiWindow* window = table->InnerWindow;
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table->CurrentColumn = column_n;
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@ -2004,7 +2005,6 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
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window->SkipItems = column->IsSkipItems;
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if (column->IsSkipItems)
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{
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ImGuiContext& g = *GImGui;
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g.LastItemData.ID = 0;
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g.LastItemData.StatusFlags = 0;
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}
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@ -2023,7 +2023,6 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
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}
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// Logging
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ImGuiContext& g = *GImGui;
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if (g.LogEnabled && !column->IsSkipItems)
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{
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LogRenderedText(&window->DC.CursorPos, "|");
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@ -2143,7 +2142,7 @@ void ImGui::TableSetColumnWidth(int column_n, float width)
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// - All stretch: easy.
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// - One or more fixed + one stretch: easy.
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// - One or more fixed + more than one stretch: tricky.
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// Qt when manual resize is enabled only support a single _trailing_ stretch column.
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// Qt when manual resize is enabled only supports a single _trailing_ stretch column, we support more cases here.
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// When forwarding resize from Wn| to Fn+1| we need to be considerate of the _NoResize flag on Fn+1.
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// FIXME-TABLE: Find a way to rewrite all of this so interactions feel more consistent for the user.
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@ -2226,7 +2225,7 @@ void ImGui::TableUpdateColumnsWeightFromWidth(ImGuiTable* table)
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{
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IM_ASSERT(table->LeftMostStretchedColumn != -1 && table->RightMostStretchedColumn != -1);
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// Measure existing quantity
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// Measure existing quantities
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float visible_weight = 0.0f;
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float visible_width = 0.0f;
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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@ -2501,11 +2500,9 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
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merge_clip_rect.Max.x = ImMax(merge_clip_rect.Max.x, host_rect.Max.x);
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if ((merge_group_n & 2) != 0 && (table->Flags & ImGuiTableFlags_NoHostExtendY) == 0)
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merge_clip_rect.Max.y = ImMax(merge_clip_rect.Max.y, host_rect.Max.y);
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#if 0
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GetOverlayDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, 0, 1.0f);
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GetOverlayDrawList()->AddLine(merge_group->ClipRect.Min, merge_clip_rect.Min, IM_COL32(255, 100, 0, 200));
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GetOverlayDrawList()->AddLine(merge_group->ClipRect.Max, merge_clip_rect.Max, IM_COL32(255, 100, 0, 200));
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#endif
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//GetForegroundDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, 0, 1.0f); // [DEBUG]
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//GetForegroundDrawList()->AddLine(merge_group->ClipRect.Min, merge_clip_rect.Min, IM_COL32(255, 100, 0, 200));
|
||||
//GetForegroundDrawList()->AddLine(merge_group->ClipRect.Max, merge_clip_rect.Max, IM_COL32(255, 100, 0, 200));
|
||||
remaining_count -= merge_group->ChannelsCount;
|
||||
for (int n = 0; n < (size_for_masks_bitarrays_one >> 2); n++)
|
||||
remaining_mask[n] &= ~merge_group->ChannelsMask[n];
|
||||
@ -2669,7 +2666,6 @@ ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
|
||||
TableUpdateLayout(table);
|
||||
|
||||
TableSortSpecsBuild(table);
|
||||
|
||||
return &table->SortSpecs;
|
||||
}
|
||||
|
||||
@ -2788,7 +2784,7 @@ void ImGui::TableSortSpecsSanitize(ImGuiTable* table)
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback default sort order (if no column had the ImGuiTableColumnFlags_DefaultSort flag)
|
||||
// Fallback default sort order (if no column with the ImGuiTableColumnFlags_DefaultSort flag)
|
||||
if (sort_order_count == 0 && !(table->Flags & ImGuiTableFlags_SortTristate))
|
||||
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
|
||||
{
|
||||
@ -3479,12 +3475,12 @@ static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandle
|
||||
if (!save_column)
|
||||
continue;
|
||||
buf->appendf("Column %-2d", column_n);
|
||||
if (column->UserID != 0) buf->appendf(" UserID=%08X", column->UserID);
|
||||
if (save_size && column->IsStretch) buf->appendf(" Weight=%.4f", column->WidthOrWeight);
|
||||
if (save_size && !column->IsStretch) buf->appendf(" Width=%d", (int)column->WidthOrWeight);
|
||||
if (save_visible) buf->appendf(" Visible=%d", column->IsEnabled);
|
||||
if (save_order) buf->appendf(" Order=%d", column->DisplayOrder);
|
||||
if (save_sort && column->SortOrder != -1) buf->appendf(" Sort=%d%c", column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? 'v' : '^');
|
||||
if (column->UserID != 0) { buf->appendf(" UserID=%08X", column->UserID); }
|
||||
if (save_size && column->IsStretch) { buf->appendf(" Weight=%.4f", column->WidthOrWeight); }
|
||||
if (save_size && !column->IsStretch) { buf->appendf(" Width=%d", (int)column->WidthOrWeight); }
|
||||
if (save_visible) { buf->appendf(" Visible=%d", column->IsEnabled); }
|
||||
if (save_order) { buf->appendf(" Order=%d", column->DisplayOrder); }
|
||||
if (save_sort && column->SortOrder != -1) { buf->appendf(" Sort=%d%c", column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? 'v' : '^'); }
|
||||
buf->append("\n");
|
||||
}
|
||||
buf->append("\n");
|
||||
@ -3532,7 +3528,7 @@ void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table)
|
||||
IM_ASSERT(table->MemoryCompacted == false);
|
||||
table->SortSpecs.Specs = NULL;
|
||||
table->SortSpecsMulti.clear();
|
||||
table->IsSortSpecsDirty = true; // FIXME: shouldn't have to leak into user performing a sort
|
||||
table->IsSortSpecsDirty = true; // FIXME: In theory shouldn't have to leak into user performing a sort on resume.
|
||||
table->ColumnsNames.clear();
|
||||
table->MemoryCompacted = true;
|
||||
for (int n = 0; n < table->ColumnsCount; n++)
|
||||
|
Loading…
Reference in New Issue
Block a user