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Columns: Added internal tracking of a few flag temporarily, to facilitate the work of third-parties who have columns patches. (#125)
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@ -10979,6 +10979,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
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window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
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// Initialize defaults
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columns->IsFirstFrame = (columns->Columns.Size == 0);
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if (columns->Columns.Size == 0)
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{
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columns->Columns.reserve(columns_count + 1);
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@ -11032,6 +11033,7 @@ void ImGui::EndColumns()
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window->DC.CursorMaxPos.x = ImMax(columns->StartMaxPosX, columns->MaxX); // Restore cursor max pos, as columns don't grow parent
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// Draw columns borders and handle resize
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columns->IsBeingResized = false;
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if (!(columns->Flags & ImGuiColumnsFlags_NoBorder) && !window->SkipItems)
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{
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const float y1 = columns->StartPosY;
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@ -11070,6 +11072,7 @@ void ImGui::EndColumns()
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{
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float x = GetDraggedColumnOffset(columns, dragging_column);
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SetColumnOffset(dragging_column, x);
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columns->IsBeingResized = true;
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}
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}
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@ -424,6 +424,8 @@ struct ImGuiColumnsSet
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{
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ImGuiID ID;
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ImGuiColumnsFlags Flags;
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bool IsFirstFrame;
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bool IsBeingResized;
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int Current;
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int Count;
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float MinX, MaxX;
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@ -437,6 +439,8 @@ struct ImGuiColumnsSet
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{
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ID = 0;
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Flags = 0;
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IsFirstFrame = false;
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IsBeingResized = false;
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Current = 0;
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Count = 1;
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MinX = MaxX = 0.0f;
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