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Minor comments
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@ -394,6 +394,8 @@
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- input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled)
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- input number: use mouse wheel to step up/down
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- input number: non-decimal input.
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- input number: display and input as hexadecimal
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- input number: applying arithmetics ops (+,-,*,/) messes up with text edit undo stack.
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- text: proper alignment options
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- layout: horizontal layout helper (#97)
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- layout: more generic alignment state (left/right/centered) for single items?
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@ -422,7 +424,6 @@
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- plot: "smooth" automatic scale over time, user give an input 0.0(full user scale) 1.0(full derived from value)
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- plot: add a helper e.g. Plot(char* label, float value, float time_span=2.0f) that stores values and Plot them for you - probably another function name. and/or automatically allow to plot ANY displayed value (more reliance on stable ID)
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- file selection widget -> build the tool in our codebase to improve model-dialog idioms
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- inputfloat: applying arithmetics ops (+,-,*,/) messes up with text edit undo stack.
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- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
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- slider: initial absolute click is imprecise. change to relative movement slider (same as scrollbar).
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- slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate.
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@ -5969,8 +5970,6 @@ static bool SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
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const float slider_usable_pos_min = (horizontal ? frame_bb.Min.x : frame_bb.Min.y) + grab_padding + grab_sz*0.5f;
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const float slider_usable_pos_max = (horizontal ? frame_bb.Max.x : frame_bb.Max.y) - grab_padding - grab_sz*0.5f;
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bool value_changed = false;
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// For logarithmic sliders that cross over sign boundary we want the exponential increase to be symmetric around 0.0f
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float linear_zero_pos = 0.0f; // 0.0->1.0f
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if (v_min * v_max < 0.0f)
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@ -5987,6 +5986,7 @@ static bool SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
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}
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// Process clicking on the slider
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bool value_changed = false;
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if (g.ActiveId == id)
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{
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if (g.IO.MouseDown[0])
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@ -6303,7 +6303,6 @@ bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const
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return SliderIntN(label, v, 4, v_min, v_max, display_format);
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}
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// FIXME-WIP: Work in progress. May change API / behavior.
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static bool DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power)
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{
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ImGuiState& g = *GImGui;
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@ -6380,7 +6379,7 @@ static bool DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s
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return value_changed;
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}
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bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, float v_max, const char* display_format, float power)
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bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, float v_max, const char* display_format, float power)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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