mirror of
https://github.com/xemu-project/imgui.git
synced 2024-11-23 10:19:46 +00:00
Cleanup - shuffle functions around (#219)
This commit is contained in:
parent
b6313577bb
commit
f1fb62fa6d
539
imgui.cpp
539
imgui.cpp
@ -1495,22 +1495,6 @@ ImGuiWindow::~ImGuiWindow()
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Name = NULL;
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}
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void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window = NULL)
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{
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ImGuiState& g = *GImGui;
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g.ActiveId = id;
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g.ActiveIdIsFocusedOnly = false;
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g.ActiveIdIsJustActivated = true;
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g.ActiveIdWindow = window;
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}
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void ImGui::KeepAliveID(ImGuiID id)
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{
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ImGuiState& g = *GImGui;
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if (g.ActiveId == id)
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g.ActiveIdIsAlive = true;
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}
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ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end)
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{
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ImGuiID seed = IDStack.back();
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@ -1527,6 +1511,10 @@ ImGuiID ImGuiWindow::GetID(const void* ptr)
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return id;
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}
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//-----------------------------------------------------------------------------
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// Internal API exposed in imgui_internal.h
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//-----------------------------------------------------------------------------
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ImGuiWindow* ImGui::GetCurrentWindow()
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{
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// If this ever crash it probably means that ImGui::NewFrame() has never been called (which is illegal). We should always have a CurrentWindow in the stack (there is an implicit "Debug" window)
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@ -1550,6 +1538,113 @@ ImGuiWindow* ImGui::GetParentWindow()
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return g.CurrentWindowStack[g.CurrentWindowStack.Size - 2];
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}
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void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window = NULL)
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{
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ImGuiState& g = *GImGui;
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g.ActiveId = id;
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g.ActiveIdIsFocusedOnly = false;
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g.ActiveIdIsJustActivated = true;
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g.ActiveIdWindow = window;
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}
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void ImGui::KeepAliveID(ImGuiID id)
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{
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ImGuiState& g = *GImGui;
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if (g.ActiveId == id)
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g.ActiveIdIsAlive = true;
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}
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// Advance cursor given item size for layout.
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void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return;
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// Always align ourselves on pixel boundaries
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ImGuiState& g = *GImGui;
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const float line_height = ImMax(window->DC.CurrentLineHeight, size.y);
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const float text_base_offset = ImMax(window->DC.CurrentLineTextBaseOffset, text_offset_y);
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window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y);
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window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y));
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window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x);
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window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y);
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//window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, 0xFF0000FF, 4); // Debug
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window->DC.PrevLineHeight = line_height;
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window->DC.PrevLineTextBaseOffset = text_base_offset;
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window->DC.CurrentLineHeight = window->DC.CurrentLineTextBaseOffset = 0.0f;
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}
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void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
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{
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ItemSize(bb.GetSize(), text_offset_y);
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}
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// Declare item bounding box for clipping and interaction.
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// Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface
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// declares their minimum size requirement to ItemSize() and then use a larger region for drawing/interaction, which is passed to ItemAdd().
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bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id)
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.LastItemID = id ? *id : 0;
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window->DC.LastItemRect = bb;
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if (IsClippedEx(bb, id, false))
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{
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window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false;
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return false;
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}
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// This is a sensible default, but widgets are free to override it after calling ItemAdd()
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ImGuiState& g = *GImGui;
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if (IsMouseHoveringRect(bb.Min, bb.Max))
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{
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// Matching the behavior of IsHovered() but ignore if ActiveId==window->MoveID (we clicked on the window background)
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// So that clicking on items with no active id such as Text() still returns true with IsItemHovered()
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window->DC.LastItemHoveredRect = true;
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window->DC.LastItemHoveredAndUsable = false;
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if (g.HoveredRootWindow == window->RootWindow)
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if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdIsFocusedOnly || (g.ActiveId == window->MoveID))
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if (IsWindowContentHoverable(window))
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window->DC.LastItemHoveredAndUsable = true;
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}
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else
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{
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window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false;
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}
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return true;
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}
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bool ImGui::IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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if (!bb.Overlaps(ImRect(window->ClipRect)))
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{
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if (!id || *id != GImGui->ActiveId)
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if (clip_even_when_logged || !g.LogEnabled)
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return true;
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}
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return false;
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}
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bool ImGui::IsHovered(const ImRect& bb, ImGuiID id, bool flatten_childs)
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{
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ImGuiState& g = *GImGui;
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if (g.HoveredId == 0 || g.HoveredId == id)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (g.HoveredWindow == window || (flatten_childs && g.HoveredRootWindow == window->RootWindow))
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if ((g.ActiveId == 0 || g.ActiveId == id || g.ActiveIdIsFocusedOnly) && ImGui::IsMouseHoveringRect(bb.Min, bb.Max))
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if (IsWindowContentHoverable(g.HoveredRootWindow))
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return true;
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}
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return false;
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}
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bool ImGui::FocusableItemRegister(ImGuiWindow* window, bool is_active, bool tab_stop)
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{
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ImGuiState& g = *GImGui;
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@ -1583,6 +1678,34 @@ void ImGui::FocusableItemUnregister(ImGuiWindow* window)
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window->FocusIdxTabCounter--;
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}
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ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_x, float default_y)
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{
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ImGuiState& g = *GImGui;
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ImVec2 content_max;
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if (size.x < 0.0f || size.y < 0.0f)
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content_max = g.CurrentWindow->Pos + ImGui::GetContentRegionMax();
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if (size.x <= 0.0f)
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size.x = (size.x == 0.0f) ? default_x : ImMax(content_max.x - g.CurrentWindow->DC.CursorPos.x, 4.0f) + size.x;
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if (size.y <= 0.0f)
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size.y = (size.y == 0.0f) ? default_y : ImMax(content_max.y - g.CurrentWindow->DC.CursorPos.y, 4.0f) + size.y;
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return size;
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}
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float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
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{
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if (wrap_pos_x < 0.0f)
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return 0.0f;
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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if (wrap_pos_x == 0.0f)
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wrap_pos_x = ImGui::GetContentRegionMax().x;
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if (wrap_pos_x > 0.0f)
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wrap_pos_x += window->Pos.x; // wrap_pos_x is provided is window local space
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const float wrap_width = wrap_pos_x > 0.0f ? ImMax(wrap_pos_x - pos.x, 0.00001f) : 0.0f;
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return wrap_width;
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}
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//-----------------------------------------------------------------------------
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void* ImGui::MemAlloc(size_t sz)
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@ -1596,128 +1719,6 @@ void ImGui::MemFree(void* ptr)
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if (ptr) GImGui->IO.MetricsAllocs--;
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return GImGui->IO.MemFreeFn(ptr);
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}
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static ImGuiIniData* FindWindowSettings(const char* name)
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{
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ImGuiState& g = *GImGui;
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ImGuiID id = ImHash(name, 0);
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for (int i = 0; i != g.Settings.Size; i++)
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{
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ImGuiIniData* ini = &g.Settings[i];
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if (ini->ID == id)
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return ini;
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}
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return NULL;
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}
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static ImGuiIniData* AddWindowSettings(const char* name)
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{
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GImGui->Settings.resize(GImGui->Settings.Size + 1);
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ImGuiIniData* ini = &GImGui->Settings.back();
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ini->Name = ImStrdup(name);
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ini->ID = ImHash(name, 0);
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ini->Collapsed = false;
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ini->Pos = ImVec2(FLT_MAX,FLT_MAX);
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ini->Size = ImVec2(0,0);
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return ini;
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}
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// Zero-tolerance, poor-man .ini parsing
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// FIXME: Write something less rubbish
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static void LoadSettings()
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{
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ImGuiState& g = *GImGui;
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const char* filename = g.IO.IniFilename;
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if (!filename)
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return;
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char* file_data;
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int file_size;
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if (!ImLoadFileToMemory(filename, "rb", (void**)&file_data, &file_size, 1))
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return;
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ImGuiIniData* settings = NULL;
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const char* buf_end = file_data + file_size;
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for (const char* line_start = file_data; line_start < buf_end; )
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{
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const char* line_end = line_start;
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while (line_end < buf_end && *line_end != '\n' && *line_end != '\r')
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line_end++;
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if (line_start[0] == '[' && line_end > line_start && line_end[-1] == ']')
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{
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char name[64];
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ImFormatString(name, IM_ARRAYSIZE(name), "%.*s", line_end-line_start-2, line_start+1);
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settings = FindWindowSettings(name);
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if (!settings)
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settings = AddWindowSettings(name);
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}
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else if (settings)
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{
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float x, y;
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int i;
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if (sscanf(line_start, "Pos=%f,%f", &x, &y) == 2)
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settings->Pos = ImVec2(x, y);
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else if (sscanf(line_start, "Size=%f,%f", &x, &y) == 2)
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settings->Size = ImMax(ImVec2(x, y), g.Style.WindowMinSize);
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else if (sscanf(line_start, "Collapsed=%d", &i) == 1)
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settings->Collapsed = (i != 0);
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}
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line_start = line_end+1;
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}
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ImGui::MemFree(file_data);
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}
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static void SaveSettings()
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{
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ImGuiState& g = *GImGui;
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const char* filename = g.IO.IniFilename;
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if (!filename)
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return;
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// Gather data from windows that were active during this session
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for (int i = 0; i != g.Windows.Size; i++)
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{
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ImGuiWindow* window = g.Windows[i];
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if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
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continue;
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ImGuiIniData* settings = FindWindowSettings(window->Name);
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settings->Pos = window->Pos;
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settings->Size = window->SizeFull;
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settings->Collapsed = window->Collapsed;
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}
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// Write .ini file
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// If a window wasn't opened in this session we preserve its settings
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FILE* f = fopen(filename, "wt");
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if (!f)
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return;
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for (int i = 0; i != g.Settings.Size; i++)
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{
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const ImGuiIniData* settings = &g.Settings[i];
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if (settings->Pos.x == FLT_MAX)
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continue;
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const char* name = settings->Name;
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if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
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name = p;
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fprintf(f, "[%s]\n", name);
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fprintf(f, "Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
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fprintf(f, "Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
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fprintf(f, "Collapsed=%d\n", settings->Collapsed);
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fprintf(f, "\n");
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}
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fclose(f);
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}
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static void MarkSettingsDirty()
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{
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ImGuiState& g = *GImGui;
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if (g.SettingsDirtyTimer <= 0.0f)
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g.SettingsDirtyTimer = g.IO.IniSavingRate;
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}
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const char* ImGui::GetVersion()
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{
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@ -1740,7 +1741,6 @@ void ImGui::SetInternalState(void* state, bool construct)
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{
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if (construct)
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new (state) ImGuiState();
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GImGui = (ImGuiState*)state;
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}
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@ -1754,6 +1754,16 @@ ImGuiStyle& ImGui::GetStyle()
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return GImGui->Style;
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}
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float ImGui::GetTime()
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{
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return GImGui->Time;
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}
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int ImGui::GetFrameCount()
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{
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return GImGui->FrameCount;
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}
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void ImGui::NewFrame()
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{
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ImGuiState& g = *GImGui;
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@ -2005,6 +2015,128 @@ void ImGui::Shutdown()
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g.Initialized = false;
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}
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static ImGuiIniData* FindWindowSettings(const char* name)
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{
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ImGuiState& g = *GImGui;
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ImGuiID id = ImHash(name, 0);
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for (int i = 0; i != g.Settings.Size; i++)
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{
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ImGuiIniData* ini = &g.Settings[i];
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if (ini->ID == id)
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return ini;
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}
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return NULL;
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}
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static ImGuiIniData* AddWindowSettings(const char* name)
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{
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GImGui->Settings.resize(GImGui->Settings.Size + 1);
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ImGuiIniData* ini = &GImGui->Settings.back();
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ini->Name = ImStrdup(name);
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ini->ID = ImHash(name, 0);
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ini->Collapsed = false;
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ini->Pos = ImVec2(FLT_MAX,FLT_MAX);
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ini->Size = ImVec2(0,0);
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return ini;
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}
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// Zero-tolerance, poor-man .ini parsing
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// FIXME: Write something less rubbish
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static void LoadSettings()
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{
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ImGuiState& g = *GImGui;
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const char* filename = g.IO.IniFilename;
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if (!filename)
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return;
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char* file_data;
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int file_size;
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if (!ImLoadFileToMemory(filename, "rb", (void**)&file_data, &file_size, 1))
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return;
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ImGuiIniData* settings = NULL;
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const char* buf_end = file_data + file_size;
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for (const char* line_start = file_data; line_start < buf_end; )
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{
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const char* line_end = line_start;
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while (line_end < buf_end && *line_end != '\n' && *line_end != '\r')
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line_end++;
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if (line_start[0] == '[' && line_end > line_start && line_end[-1] == ']')
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{
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char name[64];
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ImFormatString(name, IM_ARRAYSIZE(name), "%.*s", line_end-line_start-2, line_start+1);
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settings = FindWindowSettings(name);
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if (!settings)
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settings = AddWindowSettings(name);
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}
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else if (settings)
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{
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float x, y;
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int i;
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if (sscanf(line_start, "Pos=%f,%f", &x, &y) == 2)
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settings->Pos = ImVec2(x, y);
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else if (sscanf(line_start, "Size=%f,%f", &x, &y) == 2)
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settings->Size = ImMax(ImVec2(x, y), g.Style.WindowMinSize);
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else if (sscanf(line_start, "Collapsed=%d", &i) == 1)
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settings->Collapsed = (i != 0);
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}
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line_start = line_end+1;
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}
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ImGui::MemFree(file_data);
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}
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static void SaveSettings()
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{
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ImGuiState& g = *GImGui;
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const char* filename = g.IO.IniFilename;
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if (!filename)
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return;
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// Gather data from windows that were active during this session
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for (int i = 0; i != g.Windows.Size; i++)
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{
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ImGuiWindow* window = g.Windows[i];
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if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
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continue;
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ImGuiIniData* settings = FindWindowSettings(window->Name);
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settings->Pos = window->Pos;
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settings->Size = window->SizeFull;
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settings->Collapsed = window->Collapsed;
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}
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// Write .ini file
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// If a window wasn't opened in this session we preserve its settings
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FILE* f = fopen(filename, "wt");
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if (!f)
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return;
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for (int i = 0; i != g.Settings.Size; i++)
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{
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const ImGuiIniData* settings = &g.Settings[i];
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if (settings->Pos.x == FLT_MAX)
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continue;
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const char* name = settings->Name;
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if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
|
||||
name = p;
|
||||
fprintf(f, "[%s]\n", name);
|
||||
fprintf(f, "Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
|
||||
fprintf(f, "Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
|
||||
fprintf(f, "Collapsed=%d\n", settings->Collapsed);
|
||||
fprintf(f, "\n");
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
static void MarkSettingsDirty()
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
if (g.SettingsDirtyTimer <= 0.0f)
|
||||
g.SettingsDirtyTimer = g.IO.IniSavingRate;
|
||||
}
|
||||
|
||||
// FIXME: Add a more explicit sort order in the window structure.
|
||||
static int ChildWindowComparer(const void* lhs, const void* rhs)
|
||||
{
|
||||
@ -2313,21 +2445,6 @@ static void LogRenderedText(const ImVec2& ref_pos, const char* text, const char*
|
||||
}
|
||||
}
|
||||
|
||||
float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
|
||||
{
|
||||
if (wrap_pos_x < 0.0f)
|
||||
return 0.0f;
|
||||
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
if (wrap_pos_x == 0.0f)
|
||||
wrap_pos_x = ImGui::GetContentRegionMax().x;
|
||||
if (wrap_pos_x > 0.0f)
|
||||
wrap_pos_x += window->Pos.x; // wrap_pos_x is provided is window local space
|
||||
|
||||
const float wrap_width = wrap_pos_x > 0.0f ? ImMax(wrap_pos_x - pos.x, 0.00001f) : 0.0f;
|
||||
return wrap_width;
|
||||
}
|
||||
|
||||
// Internal ImGui functions to render text
|
||||
// RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
|
||||
void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash)
|
||||
@ -2820,16 +2937,6 @@ void ImGui::SetTooltip(const char* fmt, ...)
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
float ImGui::GetTime()
|
||||
{
|
||||
return GImGui->Time;
|
||||
}
|
||||
|
||||
int ImGui::GetFrameCount()
|
||||
{
|
||||
return GImGui->FrameCount;
|
||||
}
|
||||
|
||||
static ImVec4 GetVisibleRect()
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
@ -4814,20 +4921,6 @@ static inline bool IsWindowContentHoverable(ImGuiWindow* window)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ImGui::IsHovered(const ImRect& bb, ImGuiID id, bool flatten_childs)
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
if (g.HoveredId == 0 || g.HoveredId == id)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (g.HoveredWindow == window || (flatten_childs && g.HoveredRootWindow == window->RootWindow))
|
||||
if ((g.ActiveId == 0 || g.ActiveId == id || g.ActiveIdIsFocusedOnly) && ImGui::IsMouseHoveringRect(bb.Min, bb.Max))
|
||||
if (IsWindowContentHoverable(g.HoveredRootWindow))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, ImGuiButtonFlags flags)
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
@ -4894,19 +4987,6 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
|
||||
return pressed;
|
||||
}
|
||||
|
||||
ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_x, float default_y)
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
ImVec2 content_max;
|
||||
if (size.x < 0.0f || size.y < 0.0f)
|
||||
content_max = g.CurrentWindow->Pos + ImGui::GetContentRegionMax();
|
||||
if (size.x <= 0.0f)
|
||||
size.x = (size.x == 0.0f) ? default_x : ImMax(content_max.x - g.CurrentWindow->DC.CursorPos.x, 4.0f) + size.x;
|
||||
if (size.y <= 0.0f)
|
||||
size.y = (size.y == 0.0f) ? default_y : ImMax(content_max.y - g.CurrentWindow->DC.CursorPos.y, 4.0f) + size.y;
|
||||
return size;
|
||||
}
|
||||
|
||||
bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags flags)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
@ -8242,48 +8322,6 @@ void ImGui::Dummy(const ImVec2& size)
|
||||
ItemSize(size);
|
||||
}
|
||||
|
||||
// Advance cursor given item size for layout.
|
||||
void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return;
|
||||
|
||||
// Always align ourselves on pixel boundaries
|
||||
ImGuiState& g = *GImGui;
|
||||
const float line_height = ImMax(window->DC.CurrentLineHeight, size.y);
|
||||
const float text_base_offset = ImMax(window->DC.CurrentLineTextBaseOffset, text_offset_y);
|
||||
window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y);
|
||||
window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y));
|
||||
window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x);
|
||||
window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y);
|
||||
|
||||
//window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, 0xFF0000FF, 4); // Debug
|
||||
|
||||
window->DC.PrevLineHeight = line_height;
|
||||
window->DC.PrevLineTextBaseOffset = text_base_offset;
|
||||
window->DC.CurrentLineHeight = window->DC.CurrentLineTextBaseOffset = 0.0f;
|
||||
}
|
||||
|
||||
void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
|
||||
{
|
||||
ItemSize(bb.GetSize(), text_offset_y);
|
||||
}
|
||||
|
||||
bool ImGui::IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged)
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
||||
if (!bb.Overlaps(ImRect(window->ClipRect)))
|
||||
{
|
||||
if (!id || *id != GImGui->ActiveId)
|
||||
if (clip_even_when_logged || !g.LogEnabled)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ImGui::IsRectVisible(const ImVec2& size)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
@ -8291,41 +8329,6 @@ bool ImGui::IsRectVisible(const ImVec2& size)
|
||||
return r.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size));
|
||||
}
|
||||
|
||||
// Declare item bounding box for clipping and interaction.
|
||||
// Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface
|
||||
// declares their minimum size requirement to ItemSize() and then use a larger region for drawing/interaction, which is passed to ItemAdd().
|
||||
bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
window->DC.LastItemID = id ? *id : 0;
|
||||
window->DC.LastItemRect = bb;
|
||||
if (IsClippedEx(bb, id, false))
|
||||
{
|
||||
window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
// This is a sensible default, but widgets are free to override it after calling ItemAdd()
|
||||
ImGuiState& g = *GImGui;
|
||||
if (ImGui::IsMouseHoveringRect(bb.Min, bb.Max))
|
||||
{
|
||||
// Matching the behavior of IsHovered() but ignore if ActiveId==window->MoveID (we clicked on the window background)
|
||||
// So that clicking on items with no active id such as Text() still returns true with IsItemHovered()
|
||||
window->DC.LastItemHoveredRect = true;
|
||||
window->DC.LastItemHoveredAndUsable = false;
|
||||
if (g.HoveredRootWindow == window->RootWindow)
|
||||
if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdIsFocusedOnly || (g.ActiveId == window->MoveID))
|
||||
if (IsWindowContentHoverable(window))
|
||||
window->DC.LastItemHoveredAndUsable = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui::BeginGroup()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
@ -614,9 +614,16 @@ public:
|
||||
|
||||
namespace ImGui
|
||||
{
|
||||
IMGUI_API bool ItemAdd(const ImRect& bb, const ImGuiID* id);
|
||||
IMGUI_API ImGuiWindow* GetCurrentWindow();
|
||||
IMGUI_API ImGuiWindow* GetParentWindow();
|
||||
IMGUI_API void FocusWindow(ImGuiWindow* window);
|
||||
|
||||
IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);
|
||||
IMGUI_API void KeepAliveID(ImGuiID id);
|
||||
|
||||
IMGUI_API void ItemSize(const ImVec2& size, float text_offset_y = 0.0f);
|
||||
IMGUI_API void ItemSize(const ImRect& bb, float text_offset_y = 0.0f);
|
||||
IMGUI_API bool ItemAdd(const ImRect& bb, const ImGuiID* id);
|
||||
IMGUI_API bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged);
|
||||
IMGUI_API bool IsHovered(const ImRect& bb, ImGuiID id, bool flatten_childs = false);
|
||||
IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, bool is_active, bool tab_stop = true); // Return true if focus is requested
|
||||
@ -624,13 +631,6 @@ namespace ImGui
|
||||
IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_x, float default_y);
|
||||
IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
|
||||
|
||||
IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);
|
||||
IMGUI_API void KeepAliveID(ImGuiID id);
|
||||
|
||||
IMGUI_API ImGuiWindow* GetCurrentWindow();
|
||||
IMGUI_API ImGuiWindow* GetParentWindow();
|
||||
IMGUI_API void FocusWindow(ImGuiWindow* window);
|
||||
|
||||
IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
|
||||
IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
|
||||
IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, ImGuiAlign align = ImGuiAlign_Default, const ImVec2* clip_min = NULL, const ImVec2* clip_max = NULL);
|
||||
|
Loading…
Reference in New Issue
Block a user