omar
cc0d4e346a
Misc: Added an explicit compile-time test for non-scoped IM_ASSERT() macros to redirect users to a solution + fixed our stb wrappers.
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+ Nav: Use nav layer enum, comments.
2020-04-03 12:41:33 +02:00
omar
f2b01c3436
Changelog, tweak OpenGL3 backends. ( #3061 ), update Gallery thread links.
2020-03-24 18:45:05 +01:00
David Kalnischkies
ac4262ad01
Backends: OpenGL3: Support older 2.x series of glbinding as loader for OpenGL3 ( #3061 )
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This removes the unversioned definition IMGUI_IMPL_OPENGL_LOADER_GLBINDING in favor of two versioned ones to choose explicitly.
References: #2870 , 5e2329b98e
2020-03-24 18:36:34 +01:00
omar
d8824f9a9a
CI: Clarify purpose of example_null, Changelog
2020-03-19 11:13:52 +01:00
Rokas Kupstys
ac5ffffc23
CI: Test builds with freetype on linux.
2020-03-19 11:05:53 +01:00
ocornut
b016f1ad70
Examples: SDL+DX11: Fixed resizing main window. Amend ( #3057 )
2020-03-11 21:22:52 +01:00
joeslay
a0f01d2290
Improve resizing in dx11 example ( #3057 )
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Make the dx11 example implementation resize the window in a sane way, i.e. not the stretching/scaling the initial render to fit the new window size (current behaviour).
2020-03-11 21:22:52 +01:00
ocornut
aef057e975
Internals: Added GetInputTextState() + comments.
2020-03-07 15:55:05 +01:00
ocornut
a41332453e
Unicode: Changelog, comments, minimum CI integration. ( #2541 , #2538 , #2815 )
2020-03-03 18:53:29 +01:00
Cloud Wu
6d59653e82
Unicode: full Unicode Support (6 squashed commits) ( #2541 , #2538 )
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fix build for WideCharToMultiByte
[3181ff1e] Full Unicode Support
[6c9e73ac] Fix ImTextCountUtf8BytesFromChar and ImTextCharToUtf8, these APIs assume the input is an unicode code point, not UTF-16
[ba85665b] Add AddInputCharacterUTF16 for windows backend to handle WM_CHAR
[fafdcaf0] Use Windows API to convert UTF-16 for ImFileOpen
[dc7d5925] Use windows API to convert UTF-16 for clipboard
2020-03-03 18:53:29 +01:00
ocornut
0345324646
Backends: SDL: Fixed mapping for ImGuiKey_KeyPadEnter. ( #3031 ) [@Davido71]
2020-02-20 12:28:06 +01:00
Omar
b62f1ea8e9
Fix zealous PVS studio warnings. Minor tweaks.
2020-02-17 16:17:46 +01:00
Omar
ceec3cd3fd
Backends: Win32: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(), ImGui_ImplWin32_GetDpiScaleForMonitor() helpers functions.
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(backported from the docking branch)
2020-02-17 11:15:40 +01:00
Omar
8601187fee
Backends: Win32: Clarify how the WndProc handler requires a forward declaration.
2020-02-17 10:22:39 +01:00
omar
ccaec1a270
Version 1.76 WIP
2020-02-11 16:56:56 +01:00
Rokas Kupstys
21b9e42964
Minor fixes to example_sdl_metal and a changelog entry.
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Add example_sdl_metal to CI builds.
Closes #3017 .
2020-02-10 16:53:37 +01:00
coding_jackalope
f346b4b302
Examples: SDL+Metal example.
2020-02-10 16:53:27 +01:00
omar
58b3e02b95
Version 1.75
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Comments
2020-02-10 14:02:41 +01:00
omar
05a49f0413
Examples: Emscripten: Demonstrating embedding fonts in Makefile and code. ( #2953 ) [@Oipo]
2020-01-30 17:15:15 +01:00
omar
0a23582718
Examples: VS projects: Removed inconsistent/extraneous explicit linkage to imm32.
2020-01-29 20:11:42 +01:00
omar
4d4e3b97f4
TODO, Readme
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(dropped TreeNode_NoIndent flag from todo, as it feels unnecessary)
2020-01-27 12:37:06 +01:00
Konstantin Podsvirov
b887259974
Bindings: Improved FreeGLUT support for MinGW ( #3004 )
2020-01-27 12:11:29 +01:00
omar
f6da5000bf
Backends: OpenGL2: Explicitly backup, setup and restore GL_TEXTURE_ENV to increase compatibility with legacy OpenGL applications. ( #3000 )
2020-01-23 16:20:37 +01:00
Rokas Kupstys
7a22767483
CI: Add MSVC extra warnings build and correct labels of other extra warnings builds.
2020-01-22 14:17:03 +01:00
omar
3fe6ae9732
Internals: Move some Nav functions and members around (no functional change) + Misc comments
2020-01-20 18:19:03 +01:00
omar
8bcac7d95c
Backends: GLFW, SDL: report Windows key (io.KeySuper) as always released.
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Neither GLFW nor SDL can correctly report the key release in every cases (e.g. when using Win+V) causing problems with some widgets. The next release of GLFW (3.4+) will have a fix for it. However since it is both difficult and discouraged to make use of this key for Windows application anyway, we just hide it. (#2976 )
2020-01-17 15:18:33 +01:00
omar
e499497ec5
Backends: Win32: Added support for io.KeySuper (Windows key) for consistency with other backends. ( #2976 )
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Even if realistically it is difficult to make good use of under Windows.
+ Style editor: Use a more explicit form of RadioButton() to avoid being depending on underlying flags type. (#2983 )
2020-01-17 15:06:22 +01:00
omar
aa34681652
Backends: GLFW: inhibit error callback when creating cursors because X11 setups may be missing them + comment ( #2980 )
2020-01-17 11:36:56 +01:00
omar
4f7bf7e96a
Backends: Win32: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD and IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT. ( #2716 )
2020-01-14 14:58:36 +01:00
omar
ff5299e0e0
Docs: FAQ, Comments.
2020-01-12 22:09:18 +01:00
Rokas Kupstys
f03c00bc89
Added imgui_single_file.h, We use this to validate compiling all *.cpp in same compilation unit.
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Removed Unity builds stuff from example_null/. CI builds a temporary .cpp file.
2020-01-10 19:04:35 +01:00
Rokas Kupstys
00c515f51a
Add glbinding build sample to Makefiles of GL3 examples. ( #2870 )
2020-01-09 16:26:42 +01:00
Rokas Kupstys
5e2329b98e
Backends: GL3: Implement glbinding opengl loader support. ( #2870 )
2020-01-07 21:06:37 +01:00
omar
d581939387
Removed trailing spaces.
2020-01-06 15:24:16 +01:00
omar
0f7105e156
Backends: SDL: Wayland: Use SDL_GetMouseState (amend 78ff147
) ( #2800 , 2802)
2019-12-17 14:35:45 +01:00
NeroBurner-tux
78ff147181
SDL: On wayland use SDL_GetMouseState ( #2802 )
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When the SDL Video backend is set to wayland the function
`SDL_GetGlobalMouseState` does not work. Most probably a security measure
for programs to not grab everything the user does
https://wiki.libsdl.org/SDL_GetGlobalMouseState
using SDL_GetMouseState https://wiki.libsdl.org/SDL_GetMouseState works
on wayland
2019-12-17 14:33:36 +01:00
Rokas Kupstys
03b7170dac
Backends: GLFW: Added workaround for people who use development version of GLFW which is older than commit that added required cursor support. ( #2922 )
2019-12-06 15:12:26 +01:00
omar
7ff13f4ee1
Examples: Explicitly adding -DIMGUI_IMPL_OPENGL_LOADER_GL3W to Makefile to match linking settings
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(otherwise if another loader such as Glew is accessible, the opengl3 backend might automatically use it). [#2919 , #2798 ]
2019-12-06 10:43:27 +01:00
Max Thrun
6d9a54a904
Examples: Metal: Wrap main event loop body in an @autoreleasepool block to ensure allocations get freed even if underlying system event loop gets paused due to app nap ( #2910 , #2917 )
2019-12-05 15:50:33 +01:00
omar
8342e5b91a
Amend previous commits (added ImGuiMouseCursor_NotAllowed enum + new cursors in GLFW 3.4)
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Amend b5cad20d79
, 945a509773
+ unrelated minor typos
2019-12-05 15:45:30 +01:00
Rokas Kupstys
945a509773
Implement ImGuiMouseCursor_NotAllowed mouse cursor.
2019-12-05 15:32:10 +01:00
Rokas Kupstys
b5cad20d79
Implement new GLFW 3.4 resizing cursors.
2019-12-05 15:27:09 +01:00
omar
abaf0256b8
Version 1.75 WIP
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Added message to font file loading assert.
2019-11-28 20:58:16 +01:00
Rokas Kupstys
bf6d1ba3d1
CI: Add 32/64 bit build variations to builds with extra warnings.
2019-11-27 16:20:19 +01:00
Rokas Kupstys
1742ca45c5
CI: Add unity builds test. ( #2893 )
2019-11-27 16:18:52 +01:00
omar
bdce833636
Version 1.74
2019-11-25 18:38:53 +01:00
omar
26d177bc03
Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks
2019-11-25 18:29:28 +01:00
Rokas Kupstys
1615e9ea2a
CI: Enable extended warnings in example_null builds.
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CI: Add MinGW build with extra warnings on windows.
(cherry picked from commit ebc98c273054d0f9b305a1346db98052616a8b21)
2019-11-25 16:38:21 +01:00
omar
ca63349eb4
Renamed XX-bits -> XX-bit in comments to match what the world appears to be using.
2019-11-20 11:58:25 +01:00
omar
4e90906b04
Added IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS / IMGUI_DISABLE_FILE_FUNCTIONS #2734 )
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Using in Emscripten example.
2019-11-19 21:14:44 +01:00