Implementation of the original xbox nv2a vertex shader commands intended to run on CPUs
Go to file
2022-06-22 13:18:41 -07:00
githooks Initial import. 2022-06-17 20:29:34 -07:00
src Switches to raw floats for register types. 2022-06-22 13:18:41 -07:00
test Switches to raw floats for register types. 2022-06-22 13:18:41 -07:00
.clang-format Initial import. 2022-06-17 20:29:34 -07:00
.gitignore Initial import. 2022-06-17 20:29:34 -07:00
CMakeLists.txt Adds emulation. 2022-06-19 08:44:44 -07:00
LICENSE Initial import. 2022-06-17 20:29:34 -07:00
README.md Adds readme. 2022-06-17 20:31:40 -07:00

nv2a_vsh_cpu

This project provides a CPU-based implementation of the nv2a vertex shader operations used by the original Microsoft Xbox.