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https://github.com/xemu-project/nxdk_pgraph_tests.git
synced 2024-11-23 10:09:40 +00:00
Switches default wrap mode to work with linear textures.
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@ -146,8 +146,8 @@ void TextureBorderTests::Test2D() {
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stage.SetBorderColor(0xF00000CC);
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stage.SetDimensions(kTextureWidth, kTextureHeight);
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stage.SetUWrap(TextureStage::WRAP_WRAP, false);
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stage.SetVWrap(TextureStage::WRAP_WRAP, false);
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stage.SetUWrap(TextureStage::WRAP_REPEAT, false);
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stage.SetVWrap(TextureStage::WRAP_REPEAT, false);
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host_.SetupTextureStages();
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host_.SetVertexBuffer(vertex_buffers_[0]);
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host_.DrawArrays();
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@ -178,6 +178,7 @@ void TextureBorderTests::Test2D() {
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host_.SetVertexBuffer(vertex_buffers_[4]);
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host_.DrawArrays();
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stage.SetBorderFromColor(true);
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stage.SetUWrap(TextureStage::WRAP_CLAMP_TO_EDGE_OGL, false);
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stage.SetVWrap(TextureStage::WRAP_CLAMP_TO_EDGE_OGL, false);
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host_.SetupTextureStages();
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@ -67,6 +67,7 @@ void TextureStage::Commit(uint32_t memory_dma_offset, uint32_t palette_dma_offse
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// NV097_SET_TEXTURE_IMAGE_RECT
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p = pb_push1(p, NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(stage_), size_param);
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// NV097_SET_TEXTURE_ADDRESS
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uint32_t texture_address = MASK(NV097_SET_TEXTURE_ADDRESS_U, wrap_modes_[0]) |
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MASK(NV097_SET_TEXTURE_ADDRESS_CYLINDERWRAP_U, cylinder_wrap_[0]) |
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MASK(NV097_SET_TEXTURE_ADDRESS_V, wrap_modes_[1]) |
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@ -30,7 +30,7 @@ class TextureStage {
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MAG_CONVOLUTION_2D_LOD0 = 4,
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};
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enum WrapMode { WRAP_WRAP = 1, WRAP_MIRROR, WRAP_CLAMP_TO_EDGE, WRAP_BORDER, WRAP_CLAMP_TO_EDGE_OGL };
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enum WrapMode { WRAP_REPEAT = 1, WRAP_MIRROR, WRAP_CLAMP_TO_EDGE, WRAP_BORDER, WRAP_CLAMP_TO_EDGE_OGL };
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public:
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void SetUWrap(WrapMode mode, bool cylinder_wrap = false) {
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@ -122,7 +122,7 @@ class TextureStage {
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bool cubemap_enable_{false};
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bool border_source_color_{true};
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WrapMode wrap_modes_[3]{WRAP_WRAP, WRAP_WRAP, WRAP_WRAP};
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WrapMode wrap_modes_[3]{WRAP_CLAMP_TO_EDGE, WRAP_CLAMP_TO_EDGE, WRAP_CLAMP_TO_EDGE};
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bool cylinder_wrap_[4] = {false};
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float bump_env_material[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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