Switches to CMake. (#112)

This commit is contained in:
Erik Abair 2023-07-13 21:21:18 -07:00 committed by GitHub
parent 0a9e6ca2ef
commit 2ee1bb4ab2
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GPG Key ID: 4AEE18F83AFDEB23
28 changed files with 1113 additions and 389 deletions

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@ -10,13 +10,6 @@
# Tell GDB that we are using 32-bit x86 architecture
set arch i386
# Tell GDB to load symbols from main.exe
#
# Notice here that we are using the .exe file, not the .xbe file, as
# GDB does not understand the .xbe format.
#
add-symbol-file main.exe
# Use a layout which shows source code
# CLion: Not supported
#layout src

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@ -15,42 +15,6 @@ on:
- 'README.md'
jobs:
BuildISOWithCrashAvoidance:
name: Build ISO with experimental crash avoidance
runs-on: ubuntu-latest
steps:
- name: Clone tree
uses: actions/checkout@v2
with:
submodules: recursive
path: nxdk_pgraph_tests
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y \
llvm \
lld \
libsdl2-dev \
libsdl2-image-dev
pip3 install nv2a-vsh
- name: Compile
run: |
cd nxdk_pgraph_tests
make -j $(grep -c processor /proc/cpuinfo) \
ENABLE_PROGRESS_LOG=y \
ENABLE_INTERACTIVE_CRASH_AVOIDANCE=y \
RUNTIME_CONFIG_PATH="e:/nxdk_pgraph_tests/pgraph_tests.cnf" \
DUMP_CONFIG_FILE=y
- name: Create release
if: github.ref == 'refs/heads/main'
uses: "marvinpinto/action-automatic-releases@latest"
with:
repo_token: "${{ secrets.GITHUB_TOKEN }}"
automatic_release_tag: "latest-experimental_crash_tracking"
prerelease: false
title: "xiso containing pgraph tests with experimental crash tracking"
files: |
nxdk_pgraph_tests/nxdk_pgraph_tests.iso
BuildISO:
name: Build ISO
runs-on: ubuntu-latest
@ -64,18 +28,27 @@ jobs:
run: |
sudo apt-get update
sudo apt-get install -y \
cmake \
llvm \
lld \
libsdl2-dev \
libsdl2-image-dev
libsdl2-image-dev \
ninja-build
pip3 install nv2a-vsh
- name: Prewarm nxdk
working-directory: nxdk_pgraph_tests
run: bash ${GITHUB_WORKSPACE}/nxdk_pgraph_tests/prewarm-nxdk.sh
- name: Compile
run: |
cd nxdk_pgraph_tests
make -j $(grep -c processor /proc/cpuinfo) \
ENABLE_PROGRESS_LOG=y \
RUNTIME_CONFIG_PATH="e:/nxdk_pgraph_tests/pgraph_tests.cnf" \
DUMP_CONFIG_FILE=y
export NXDK_DIR="${GITHUB_WORKSPACE}/nxdk_pgraph_tests/third_party/nxdk"
cmake -B build \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_TOOLCHAIN_FILE="${NXDK_DIR}/share/toolchain-nxdk.cmake" \
-DENABLE_PROGRESS_LOG=ON \
-DDUMP_CONFIG_FILE=ON \
-DRUNTIME_CONFIG_PATH="e:/nxdk_pgraph_tests/pgraph_tests.cnf"
cmake --build build -- -j$(grep -c processor /proc/cpuinfo)
- name: Create release
if: github.ref == 'refs/heads/main'
uses: "marvinpinto/action-automatic-releases@latest"
@ -85,4 +58,4 @@ jobs:
prerelease: false
title: "xiso containing pgraph tests"
files: |
nxdk_pgraph_tests/nxdk_pgraph_tests.iso
build/xiso/nxdk_pgraph_tests_xiso/nxdk_pgraph_tests_xiso.iso

1
.gitignore vendored
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@ -13,3 +13,4 @@
.vscode/
.idea/
bin/
cmake-build*/

352
CMakeLists.txt Normal file
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@ -0,0 +1,352 @@
cmake_minimum_required(VERSION 3.18)
project(nxdk_pgraph_tests)
set(CMAKE_MODULE_PATH
${CMAKE_MODULE_PATH}
"${CMAKE_CURRENT_LIST_DIR}/cmake/modules/"
)
set(CMAKE_VERBOSE_MAKEFILE ON CACHE BOOL "ON")
set(CMAKE_CXX_STANDARD 17)
include(CMakePushCheckState)
set(_CMAKE_PROCESSING_LANGUAGE "CXX")
include(CheckSymbolExists)
include(ExternalProject)
include(FindPkgConfig)
include(NV2A_VSH REQUIRED)
include(NV20_CG REQUIRED)
include(XBEUtils REQUIRED)
find_package(NXDK REQUIRED)
find_package(NXDK_SDL2 REQUIRED)
find_package(NXDK_SDL2_Image REQUIRED)
find_package(Threads REQUIRED)
add_subdirectory(third_party)
set(TARGET nxdk_pgraph_tests)
option(
NO_OPT
"Suppress optimization on core files that are typically optimized regardless of release/debug configuration"
OFF
)
option(
ENABLE_PROGRESS_LOG
"Write the name of each test to a log file on the target."
OFF
)
option(
ENABLE_INTERACTIVE_CRASH_AVOIDANCE
"Attempt to detect crashes and prevent crashing tests from running after the next restart."
OFF
)
option(
DUMP_CONFIG_FILE
"Write a test configuration file template that may be edited to filter the tests that are executed."
OFF
)
option(
DISABLE_AUTORUN
"Prevents the tests from being executed without user input."
OFF
)
option(
AUTORUN_IMMEDIATELY
"Remove the delay for input before starting automated testing."
OFF
)
option(
ENABLE_SHUTDOWN
"Cause the program to shut down the xbox on completion instead of rebooting."
OFF
)
option(
ENABLE_MULTIFRAME_CPU_BLIT_TEST
"Enables the MultiframeCPUBlit test within the Antialiasing tests. This test requires evaluation across multiple frames and thus cannot produce a usable golden artifact for automated validation. This should only be enabled for manual testing purposes."
OFF
)
option(
ENABLE_PGRAPH_REGION_DIFF
"Causes a diff of the nv2a PGRAPH registers to be done between the start and end of each test in order to detect state leakage. Output is logged to XBDM and will be written into the progress log if it is enabled."
OFF
)
set(
RUNTIME_CONFIG_PATH
""
CACHE STRING
"XBOX-path to the location of a configuration file to filter the tests that are executed."
)
set(
FALLBACK_OUTPUT_ROOT_PATH
"e:/"
CACHE STRING
"Path at which test artifacts will be written when executed from read-only media."
)
configure_file(src/configure.h.in src/configure.h)
macro(set_compile_options target)
if (CMAKE_BUILD_TYPE MATCHES Debug)
target_compile_options(
"${target}"
PRIVATE
-g
-gdwarf-4
-O0
-Wall
-fstandalone-debug
)
target_link_options("${target}" PRIVATE "/debug:full")
else ()
target_compile_options(
"${target}"
PRIVATE
-O3
-fno-strict-aliasing
-Wall
)
target_link_options("${target}" PRIVATE "/debug:none")
endif ()
endmacro()
# Vertex shaders.
generate_nv2a_vshinc_files(
generated_vertex_shaders
SOURCES
src/shaders/fog_infinite_fogc_test.vsh
src/shaders/fog_vec4_w.vsh
src/shaders/fog_vec4_w_x.vsh
src/shaders/fog_vec4_w_y.vsh
src/shaders/fog_vec4_w_z_y_x.vsh
src/shaders/fog_vec4_x.vsh
src/shaders/fog_vec4_xw.vsh
src/shaders/fog_vec4_xy.vsh
src/shaders/fog_vec4_xyz.vsh
src/shaders/fog_vec4_x_y_z_w.vsh
src/shaders/fog_vec4_xyzw.vsh
src/shaders/fog_vec4_xz.vsh
src/shaders/fog_vec4_xzw.vsh
src/shaders/fog_vec4_y.vsh
src/shaders/fog_vec4_yw.vsh
src/shaders/fog_vec4_yz.vsh
src/shaders/fog_vec4_yzw.vsh
src/shaders/fog_vec4_z.vsh
src/shaders/fog_vec4_zw.vsh
src/shaders/fog_vec4_unset.vsh
)
generate_pixelshader_inl_files(
generated_fp20_pixel_shaders
SOURCES
src/shaders/textured_pixelshader.ps.cg
src/shaders/untextured_pixelshader.ps.cg
)
generate_vertexshader_inl_files(
generated_vp20_vertex_shaders
SOURCES
src/shaders/attribute_carryover_test.vs.cg
src/shaders/attribute_explicit_setter_tests.vs.cg
src/shaders/mul_col0_by_const0_vertex_shader.vs.cg
src/shaders/precalculated_vertex_shader_2c_texcoords.vs.cg
src/shaders/precalculated_vertex_shader_4c_texcoords.vs.cg
src/shaders/projection_vertex_shader.vs.cg
src/shaders/projection_vertex_shader_no_lighting.vs.cg
src/shaders/projection_vertex_shader_no_lighting_4c_texcoords.vs.cg
)
# Sources that should be optimized regardless of standard debug settings.
add_library(
optimized_sources
EXCLUDE_FROM_ALL
src/dds_image.cpp
src/dds_image.h
src/debug_output.cpp
src/debug_output.h
src/main.cpp
src/math3d.c
src/math3d.h
src/menu_item.cpp
src/menu_item.h
src/logger.cpp
src/logger.h
src/pbkit_ext.cpp
src/pbkit_ext.h
src/pgraph_diff_token.cpp
src/pgraph_diff_token.h
src/shaders/orthographic_vertex_shader.cpp
src/shaders/orthographic_vertex_shader.h
src/shaders/perspective_vertex_shader.cpp
src/shaders/perspective_vertex_shader.h
src/shaders/pixel_shader_program.cpp
src/shaders/pixel_shader_program.h
src/shaders/precalculated_vertex_shader.cpp
src/shaders/precalculated_vertex_shader.h
src/shaders/projection_vertex_shader.cpp
src/shaders/projection_vertex_shader.h
src/shaders/vertex_shader_program.cpp
src/shaders/vertex_shader_program.h
src/test_driver.cpp
src/test_driver.h
src/test_host.cpp
src/test_host.h
src/texture_format.cpp
src/texture_format.h
src/texture_generator.cpp
src/texture_generator.h
src/texture_stage.cpp
src/texture_stage.h
src/vertex_buffer.cpp
src/vertex_buffer.h
)
if (NOT NO_OPT)
target_compile_options(
optimized_sources
PRIVATE
-O3
-fno-strict-aliasing
-Wall
)
target_link_options(optimized_sources PRIVATE "/debug:none")
else ()
set_compile_options(optimized_sources)
endif ()
target_include_directories(
optimized_sources
PRIVATE
src
third_party
"${CMAKE_CURRENT_BINARY_DIR}/src"
)
target_link_libraries(
optimized_sources
PUBLIC
generated_fp20_pixel_shaders
generated_vp20_vertex_shaders
PRIVATE
fpng
printf
swizzle
NXDK::NXDK
NXDK::NXDK_CXX
NXDK::SDL2
NXDK::SDL2_Image
)
add_executable(
"${TARGET}"
src/tests/antialiasing_tests.cpp
src/tests/attribute_carryover_tests.cpp
src/tests/attribute_explicit_setter_tests.cpp
src/tests/attribute_float_tests.cpp
src/tests/blend_tests.cpp
src/tests/clear_tests.cpp
src/tests/color_mask_blend_tests.cpp
src/tests/color_zeta_disable_tests.cpp
src/tests/color_zeta_overlap_tests.cpp
src/tests/combiner_tests.cpp
src/tests/depth_format_fixed_function_tests.cpp
src/tests/depth_format_tests.cpp
src/tests/dma_corruption_around_surface_tests.cpp
src/tests/fog_tests.cpp
src/tests/front_face_tests.cpp
src/tests/image_blit_tests.cpp
src/tests/inline_array_size_mismatch.cpp
src/tests/lighting_normal_tests.cpp
src/tests/material_alpha_tests.cpp
src/tests/material_color_source_tests.cpp
src/tests/material_color_tests.cpp
src/tests/null_surface_tests.cpp
src/tests/overlapping_draw_modes_tests.cpp
src/tests/pvideo_tests.cpp
src/tests/set_vertex_data_tests.cpp
src/tests/shade_model_tests.cpp
src/tests/smoothing_tests.cpp
src/tests/stencil_tests.cpp
src/tests/surface_clip_tests.cpp
src/tests/surface_pitch_tests.cpp
src/tests/test_suite.cpp
src/tests/texgen_matrix_tests.cpp
src/tests/texgen_tests.cpp
src/tests/texture_border_tests.cpp
src/tests/texture_cpu_update_tests.cpp
src/tests/texture_cubemap_tests.cpp
src/tests/texture_format_dxt_tests.cpp
src/tests/texture_format_tests.cpp
src/tests/texture_framebuffer_blit_tests.cpp
src/tests/texture_matrix_tests.cpp
src/tests/texture_render_target_tests.cpp
src/tests/texture_render_update_in_place_tests.cpp
src/tests/texture_shadow_comparator_tests.cpp
src/tests/texture_signed_component_tests.cpp
src/tests/three_d_primitive_tests.cpp
src/tests/two_d_line_tests.cpp
src/tests/vertex_shader_independence_tests.cpp
src/tests/vertex_shader_rounding_tests.cpp
src/tests/vertex_shader_swizzle_tests.cpp
src/tests/viewport_tests.cpp
src/tests/volume_texture_tests.cpp
src/tests/w_param_tests.cpp
src/tests/window_clip_tests.cpp
src/tests/zero_stride_tests.cpp
${generated_vertex_shaders}
${generated_fp20_pixel_shaders_SOURCES}
${generated_vp20_vertex_shaders_SOURCES}
)
set(EXECUTABLE_BINARY "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}.exe")
target_include_directories(
"${TARGET}"
PRIVATE
src
third_party
"${CMAKE_CURRENT_BINARY_DIR}/src"
)
set_compile_options("${TARGET}")
target_link_libraries(
"${TARGET}"
fpng
optimized_sources
printf
swizzle
NXDK::NXDK
NXDK::NXDK_CXX
NXDK::SDL2
NXDK::SDL2_Image
)
add_xbe(xbe_file "${EXECUTABLE_BINARY}" TITLE "PGRAPH Tests" RESOURCE_DIRS resources)
add_xiso(nxdk_pgraph_tests_xiso xbe_file)
#set(XBDM_GDB_BRIDGE $ENV{XBDM_GDB_BRIDGE})
#set(XBOX $ENV{XBOX})
#if (DEFINED ENV{REMOTE_PATH})
# set(REMOTE_PATH $ENV{REMOTE_PATH})
#else ()
# set(REMOTE_PATH "e:\\\\cmake_pgraph")
#endif ()
#
#add_custom_target(
# deploy_with_xbdm
# COMMAND "${XBDM_GDB_BRIDGE}" "${XBOX}" -- mkdir "${REMOTE_PATH}"
# COMMAND "${XBDM_GDB_BRIDGE}" "${XBOX}" -- putfile "${XBE_STAGING_DIR}" "${REMOTE_PATH}" -f
# DEPENDS "${XBE_OUTPUT_PATH}"
#)

294
Makefile
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@ -1,294 +0,0 @@
XBE_TITLE = nxdk_pgraph_tests
GEN_XISO = $(XBE_TITLE).iso
NXDK_DIR ?= $(CURDIR)/third_party/nxdk
NXDK_SDL = y
NXDK_CXX = y
# pip3 install nv2a-vsh
# https://pypi.org/project/nv2a-vsh/
# https://github.com/abaire/nv2a_vsh_asm
NV2AVSH = nv2avsh
RESOURCEDIR = $(CURDIR)/resources
SRCDIR = $(CURDIR)/src
THIRDPARTYDIR = $(CURDIR)/third_party
OPTIMIZED_SRCS = \
$(SRCDIR)/dds_image.cpp \
$(SRCDIR)/debug_output.cpp \
$(SRCDIR)/main.cpp \
$(SRCDIR)/math3d.c \
$(SRCDIR)/menu_item.cpp \
$(SRCDIR)/logger.cpp \
$(SRCDIR)/pbkit_ext.cpp \
$(SRCDIR)/pgraph_diff_token.cpp \
$(SRCDIR)/shaders/orthographic_vertex_shader.cpp \
$(SRCDIR)/shaders/perspective_vertex_shader.cpp \
$(SRCDIR)/shaders/pixel_shader_program.cpp \
$(SRCDIR)/shaders/precalculated_vertex_shader.cpp \
$(SRCDIR)/shaders/projection_vertex_shader.cpp \
$(SRCDIR)/shaders/vertex_shader_program.cpp \
$(SRCDIR)/test_driver.cpp \
$(SRCDIR)/test_host.cpp \
$(SRCDIR)/texture_format.cpp \
$(SRCDIR)/texture_generator.cpp \
$(SRCDIR)/texture_stage.cpp \
$(SRCDIR)/vertex_buffer.cpp \
$(THIRDPARTYDIR)/swizzle.c \
$(THIRDPARTYDIR)/printf/printf.c \
$(THIRDPARTYDIR)/fpng/src/fpng.cpp
SRCS = \
$(SRCDIR)/tests/antialiasing_tests.cpp \
$(SRCDIR)/tests/attribute_carryover_tests.cpp \
$(SRCDIR)/tests/attribute_explicit_setter_tests.cpp \
$(SRCDIR)/tests/attribute_float_tests.cpp \
$(SRCDIR)/tests/blend_tests.cpp \
$(SRCDIR)/tests/clear_tests.cpp \
$(SRCDIR)/tests/color_mask_blend_tests.cpp \
$(SRCDIR)/tests/color_zeta_disable_tests.cpp \
$(SRCDIR)/tests/color_zeta_overlap_tests.cpp \
$(SRCDIR)/tests/combiner_tests.cpp \
$(SRCDIR)/tests/depth_format_fixed_function_tests.cpp \
$(SRCDIR)/tests/depth_format_tests.cpp \
$(SRCDIR)/tests/dma_corruption_around_surface_tests.cpp \
$(SRCDIR)/tests/fog_tests.cpp \
$(SRCDIR)/tests/front_face_tests.cpp \
$(SRCDIR)/tests/image_blit_tests.cpp \
$(SRCDIR)/tests/inline_array_size_mismatch.cpp \
$(SRCDIR)/tests/lighting_normal_tests.cpp \
$(SRCDIR)/tests/material_alpha_tests.cpp \
$(SRCDIR)/tests/material_color_tests.cpp \
$(SRCDIR)/tests/material_color_source_tests.cpp \
$(SRCDIR)/tests/null_surface_tests.cpp \
$(SRCDIR)/tests/overlapping_draw_modes_tests.cpp \
$(SRCDIR)/tests/pvideo_tests.cpp \
$(SRCDIR)/tests/set_vertex_data_tests.cpp \
$(SRCDIR)/tests/shade_model_tests.cpp \
$(SRCDIR)/tests/smoothing_tests.cpp \
$(SRCDIR)/tests/stencil_tests.cpp \
$(SRCDIR)/tests/surface_clip_tests.cpp \
$(SRCDIR)/tests/surface_pitch_tests.cpp \
$(SRCDIR)/tests/test_suite.cpp \
$(SRCDIR)/tests/texgen_matrix_tests.cpp \
$(SRCDIR)/tests/texgen_tests.cpp \
$(SRCDIR)/tests/texture_border_tests.cpp \
$(SRCDIR)/tests/texture_cpu_update_tests.cpp \
$(SRCDIR)/tests/texture_cubemap_tests.cpp \
$(SRCDIR)/tests/texture_format_dxt_tests.cpp \
$(SRCDIR)/tests/texture_format_tests.cpp \
$(SRCDIR)/tests/texture_framebuffer_blit_tests.cpp \
$(SRCDIR)/tests/texture_matrix_tests.cpp \
$(SRCDIR)/tests/texture_render_target_tests.cpp \
$(SRCDIR)/tests/texture_render_update_in_place_tests.cpp \
$(SRCDIR)/tests/texture_shadow_comparator_tests.cpp \
$(SRCDIR)/tests/texture_signed_component_tests.cpp \
$(SRCDIR)/tests/three_d_primitive_tests.cpp \
$(SRCDIR)/tests/two_d_line_tests.cpp \
$(SRCDIR)/tests/vertex_shader_independence_tests.cpp \
$(SRCDIR)/tests/vertex_shader_rounding_tests.cpp \
$(SRCDIR)/tests/vertex_shader_swizzle_tests.cpp \
$(SRCDIR)/tests/viewport_tests.cpp \
$(SRCDIR)/tests/volume_texture_tests.cpp \
$(SRCDIR)/tests/w_param_tests.cpp \
$(SRCDIR)/tests/window_clip_tests.cpp \
$(SRCDIR)/tests/zero_stride_tests.cpp
SHADER_OBJS = \
$(SRCDIR)/shaders/attribute_carryover_test.inl \
$(SRCDIR)/shaders/attribute_explicit_setter_tests.inl \
$(SRCDIR)/shaders/mul_col0_by_const0_vertex_shader.inl \
$(SRCDIR)/shaders/precalculated_vertex_shader_2c_texcoords.inl \
$(SRCDIR)/shaders/precalculated_vertex_shader_4c_texcoords.inl \
$(SRCDIR)/shaders/projection_vertex_shader.inl \
$(SRCDIR)/shaders/projection_vertex_shader_no_lighting.inl \
$(SRCDIR)/shaders/projection_vertex_shader_no_lighting_4c_texcoords.inl \
$(SRCDIR)/shaders/textured_pixelshader.inl \
$(SRCDIR)/shaders/untextured_pixelshader.inl
NV2A_VSH_OBJS = \
$(SRCDIR)/shaders/fog_infinite_fogc_test.vshinc \
$(SRCDIR)/shaders/fog_vec4_w.vshinc \
$(SRCDIR)/shaders/fog_vec4_w_x.vshinc \
$(SRCDIR)/shaders/fog_vec4_w_y.vshinc \
$(SRCDIR)/shaders/fog_vec4_w_z_y_x.vshinc \
$(SRCDIR)/shaders/fog_vec4_x.vshinc \
$(SRCDIR)/shaders/fog_vec4_xw.vshinc \
$(SRCDIR)/shaders/fog_vec4_xy.vshinc \
$(SRCDIR)/shaders/fog_vec4_xyz.vshinc \
$(SRCDIR)/shaders/fog_vec4_x_y_z_w.vshinc \
$(SRCDIR)/shaders/fog_vec4_xyzw.vshinc \
$(SRCDIR)/shaders/fog_vec4_xz.vshinc \
$(SRCDIR)/shaders/fog_vec4_xzw.vshinc \
$(SRCDIR)/shaders/fog_vec4_y.vshinc \
$(SRCDIR)/shaders/fog_vec4_yw.vshinc \
$(SRCDIR)/shaders/fog_vec4_yz.vshinc \
$(SRCDIR)/shaders/fog_vec4_yzw.vshinc \
$(SRCDIR)/shaders/fog_vec4_z.vshinc \
$(SRCDIR)/shaders/fog_vec4_zw.vshinc \
$(SRCDIR)/shaders/fog_vec4_unset.vshinc
CFLAGS += -I$(SRCDIR) -I$(THIRDPARTYDIR)
CXXFLAGS += -I$(SRCDIR) -I$(THIRDPARTYDIR) -DFPNG_NO_STDIO=1 -DFPNG_NO_SSE=1
OPTIMIZE_COMPILE_FLAGS = -O3 -fno-strict-aliasing
ifneq ($(DEBUG),y)
CFLAGS += $(OPTIMIZE_COMPILE_FLAGS)
CXXFLAGS += $(OPTIMIZE_COMPILE_FLAGS)
endif
# Disable automatic test execution if no input is detected.
DISABLE_AUTORUN ?= n
# Remove the delay for input before starting automated testing.
AUTORUN_IMMEDIATELY ?= n
ifeq ($(DISABLE_AUTORUN),y)
CXXFLAGS += -DDISABLE_AUTORUN
else
ifeq ($(AUTORUN_IMMEDIATELY),y)
CXXFLAGS += -DAUTORUN_IMMEDIATELY
endif
endif
# Cause the program to shut down the xbox on completion instead of rebooting.
ENABLE_SHUTDOWN ?= n
ifeq ($(ENABLE_SHUTDOWN),y)
CXXFLAGS += -DENABLE_SHUTDOWN
endif
# Optionally set the root path at which test results will be written when running
# from read-only media.
# E.g., "c:"
ifdef FALLBACK_OUTPUT_ROOT_PATH
CXXFLAGS += -DFALLBACK_OUTPUT_ROOT_PATH="\"$(FALLBACK_OUTPUT_ROOT_PATH)\""
endif
# Set the path to a configuration file containing the names of tests that should
# be enabled, one per line.
# E.g., "c:/pgraph_tests.cnf"
ifdef RUNTIME_CONFIG_PATH
CXXFLAGS += -DRUNTIME_CONFIG_PATH="\"$(RUNTIME_CONFIG_PATH)\""
endif
# Cause a runtime config file enabling all tests to be generated in the standard results directory.
DUMP_CONFIG_FILE ?= n
ifeq ($(DUMP_CONFIG_FILE),y)
CXXFLAGS += -DDUMP_CONFIG_FILE
endif
# Cause a log file to be created and updated with metrics at the start and end of each test.
ENABLE_PROGRESS_LOG ?= n
ifeq ($(ENABLE_PROGRESS_LOG),y)
CXXFLAGS += -DENABLE_PROGRESS_LOG
endif
# Uses the result of the last progress log to ask the user whether tests that appeared to crash historically should be
# skipped.
ENABLE_INTERACTIVE_CRASH_AVOIDANCE ?= n
ifeq ($(ENABLE_INTERACTIVE_CRASH_AVOIDANCE),y)
ifneq ($(ENABLE_PROGRESS_LOG),y)
$(error ENABLE_INTERACTIVE_CRASH_AVOIDANCE may not be enabled without ENABLE_PROGRESS_LOG)
endif
CXXFLAGS += -DENABLE_INTERACTIVE_CRASH_AVOIDANCE
endif
# Causes a diff of the nv2a PGRAPH registers to be done between the start and end of each test in order to detect state
# leakage. Output is logged to XBDM and will be written into the progress log if it is enabled.
ENABLE_PGRAPH_REGION_DIFF ?= n
ifeq ($(ENABLE_PGRAPH_REGION_DIFF),y)
CXXFLAGS += -DENABLE_PGRAPH_REGION_DIFF
endif
# Enables the MultiframeCPUBlit test within the Antialiasing tests.
# This test requires evaluation across multiple frames and thus cannot produce
# a usable golden artifact for automated validation. This should only be enabled
# for manual testing purposes.
ENABLE_MULTIFRAME_CPU_BLIT_TEST ?= n
ifeq ($(ENABLE_MULTIFRAME_CPU_BLIT_TEST),y)
CXXFLAGS += -DMULTIFRAME_CPU_BLIT
endif
CLEANRULES = clean-resources clean-optimized clean-nv2a-vsh-objs
include $(NXDK_DIR)/Makefile
PBKIT_DEBUG ?= n
ifeq ($(PBKIT_DEBUG),y)
NXDK_CFLAGS += -DDBG
endif
XBDM_GDB_BRIDGE := xbdm
REMOTE_PATH := e:\\pgraph
XBOX ?=
.phony: deploy
deploy: $(OUTPUT_DIR)/default.xbe
$(XBDM_GDB_BRIDGE) $(XBOX) -- mkdir $(REMOTE_PATH)
# TODO: Support moving the actual changed files.
# This hack will only work if the default.xbe changes when any resource changes.
$(XBDM_GDB_BRIDGE) $(XBOX) -- putfile $(OUTPUT_DIR)/ $(REMOTE_PATH) -f
.phony: execute
execute: deploy
$(XBDM_GDB_BRIDGE) $(XBOX) -s -- /run $(REMOTE_PATH)
.phony: debug_bridge_no_deploy
debug_bridge_no_deploy:
$(XBDM_GDB_BRIDGE) $(XBOX) -s -- gdb :1999 '&&' /launch $(REMOTE_PATH)
.phony: debug_bridge
debug_bridge: deploy debug_bridge_no_deploy
DEPS += $(filter %.c.d, $(OPTIMIZED_SRCS:.c=.c.d))
DEPS += $(filter %.cpp.d, $(OPTIMIZED_SRCS:.cpp=.cpp.d))
$(OPTIMIZED_SRCS): $(SHADER_OBJS) $(NV2A_VSH_OBJS)
OPTIMIZED_CC_SRCS := $(filter %.c,$(OPTIMIZED_SRCS))
OPTIMIZED_CC_OBJS := $(addsuffix .obj, $(basename $(OPTIMIZED_CC_SRCS)))
OPTIMIZED_CXX_SRCS := $(filter %.cpp,$(OPTIMIZED_SRCS))
OPTIMIZED_CXX_OBJS := $(addsuffix .obj, $(basename $(OPTIMIZED_CXX_SRCS)))
OPTIMIZED_AS_SRCS := $(filter %.s,$(OPTIMIZED_SRCS))
OPTIMIZED_AS_OBJS := $(addsuffix .obj, $(basename $(OPTIMIZED_AS_SRCS)))
OPTIMIZED_OBJS := $(OPTIMIZED_CC_OBJS) $(OPTIMIZED_CXX_OBJS) $(OPTIMIZED_AS_OBJS)
OPTIMIZED_FILTER_COMPILE_FLAGS := -g -gdwarf-4
$(OPTIMIZED_CC_OBJS): %.obj: %.c
@echo "[ CC - OPT ] $@"
$(VE) $(CC) $(filter-out $(OPTIMIZED_FILTER_COMPILE_FLAGS),$(NXDK_CFLAGS)) $(OPTIMIZE_COMPILE_FLAGS) $(CFLAGS) -MD -MP -MT '$@' -MF '$(patsubst %.obj,%.c.d,$@)' -c -o '$@' '$<'
$(OPTIMIZED_CXX_OBJS): %.obj: %.cpp
@echo "[ CXX - OPT] $@"
$(VE) $(CXX) $(filter-out $(OPTIMIZED_FILTER_COMPILE_FLAGS),$(NXDK_CXXFLAGS)) $(OPTIMIZE_COMPILE_FLAGS) $(CXXFLAGS) -MD -MP -MT '$@' -MF '$(patsubst %.obj,%.cpp.d,$@)' -c -o '$@' '$<'
$(OPTIMIZED_AS_OBJS): %.obj: %.s
@echo "[ AS - OPT ] $@"
$(VE) $(AS) $(filter-out $(OPTIMIZED_FILTER_COMPILE_FLAGS),$(NXDK_ASFLAGS)) $(OPTIMIZE_COMPILE_FLAGS) $(ASFLAGS) -c -o '$@' '$<'
optimized.lib: $(OPTIMIZED_OBJS)
.PHONY: clean-optimized
clean-optimized:
$(VE)rm -f optimized.lib $(OPTIMIZED_OBJS)
main.exe: optimized.lib
RESOURCE_FILES = $(shell find $(RESOURCEDIR)/ -type f)
RESOURCES = \
$(patsubst $(RESOURCEDIR)/%,$(OUTPUT_DIR)/%,$(RESOURCE_FILES))
TARGET += $(RESOURCES)
$(GEN_XISO): $(RESOURCES)
$(OUTPUT_DIR)/%: $(RESOURCEDIR)/%
$(VE)mkdir -p '$(dir $@)'
$(VE)cp -r '$<' '$@'
.PHONY: clean-resources
clean-resources:
$(VE)rm -rf $(patsubst $(RESOURCEDIR)/%,$(OUTPUT_DIR)/%,$(RESOURCES))
# nv2avsh assembler rules:
$(SRCS): $(NV2A_VSH_OBJS)
.PHONY: clean-nv2a-vsh-objs
clean-nv2a-vsh-objs:
$(VE)rm -f $(NV2A_VSH_OBJS)
$(NV2A_VSH_OBJS): %.vshinc: %.vsh
@echo "[ nv2avsh ] $@"
$(VE) $(NV2AVSH) '$<' '$@'

View File

@ -14,6 +14,7 @@ Tests will be executed automatically if no gamepad input is given within an init
Individual tests may be executed via the menu.
### Test configuration
Tests can optionally be determined via a configuration file loaded from the XBOX. The file follows a simple line-based
format.
@ -27,6 +28,7 @@ The names used are the same as the names that appear in the `nxdk_praph_tests` m
If the entire file is empty (or commented out), it will be ignored and all tests will be enabled.
For example:
```
ThisTestSuiteIsEnabled
-ExceptThisTest
@ -72,21 +74,45 @@ It can be installed via `pip3 install nv2a-vsh --upgrade`.
This test suite requires some modifications to the pbkit used by the nxdk in order to operate.
To facilitate this, the nxdk is included as a submodule of this project, referencing the
`pbkit_extensions` branch from https://github.com/abaire/nxdk.
`cmake_pgraph_tester` branch from https://github.com/abaire/nxdk.
This project should be cloned with the `--recursive` flag to pull the submodules and their submodules,
after the fact this can be achieved via `git submodule update --init --recursive`.
For macOS, the patched nxdk currently assumes that the Homebrew llvm@11 package has been installed.
As of July 2023, the nxdk's CMake implementation requires bootstrapping before it may be used. To facilitate this, run
the `prewarm-nxdk.sh` script from this project's root directory. It will navigate into the `nxdk` subdir and build all
of the sample projects, triggering the creation of the `nxdk` libraries needed for the toolchain and for this project.
### Building with CLion
The CMake target can be configured to use the toolchain from the nxdk:
* CMake options
`-DCMAKE_TOOLCHAIN_FILE=<absolute_path_to_this_project>/third_party/nxdk/share/toolchain-nxdk.cmake`
* Environment
`NXDK_DIR=<absolute_path_to_this_project>/third_party/nxdk`
On macOS you may also have to modify `PATH` in the `Environment` section such that a homebrew version of LLVM
is preferred over Xcode's (to supply `dlltool`).
#### Example settings
Assuming that this project has been checked out at `/development/pgraph_tester`:
* CMake options: `-DCMAKE_TOOLCHAIN_FILE=/development/pgraph_tester/third_party/nxdk/share/toolchain-nxdk.cmake`
* Environment: `NXDK_DIR=/development/pgraph_tester/third_party/nxdk`
## Adding new tests
### Using nv2a log events from xemu
### Using nv2a log events from [xemu](https://xemu.app/)
1. Enable tracing of nv2a log events as normal (see xemu documentation) and
exercise the event of interest within the game.
1. Duplicate an existing test as a skeleton.
1. Add the duplicated test to the `Makefile` and `main.cpp` (please preserve
1. Add the duplicated test to `CMakeLists.txt` and `main.cpp` (please preserve
alphabetical ordering if possible).
1. Use [nv2a_to_pbkit](https://github.com/abaire/nv2a_to_pbkit) to get a rough
set of pbkit invocations duplicating the behavior from the log. Take the
@ -94,23 +120,44 @@ For macOS, the patched nxdk currently assumes that the Homebrew llvm@11 package
the test. You may wish to utilize some of the helper methods from `TestHost`
and similar classes rather than using the raw output to improve readability.
## Running with CLion
### On xemu
Create a build target
1. Create a new `Embedded GDB Server` target
1. Set the Target to `all`
1. Set the Executable to `main.exe`
1. Set `Download executable` to `None`
1. Set the Target to `nxdk_pgraph_tests_xiso`
1. Set the Executable to `nxdk_pgraph_tests`
1. Set `Download executable` to `Never`
1. Set `'target remote' args` to `127.0.0.1:1234`
1. Set `GDB Server` to the path to the xemu binary
1. Set `GDB Server args` to `-s -S` (the `-S` is optional and will cause xemu to wait for the debugger to connnect)
1. Set `GDB Server args` to `-s -S -dvd_path "$CMakeCurrentBuildDir$/xiso/nxdk_pgraph_tests.iso"` (the `-S` is
optional and will cause xemu to wait for the debugger to connnect)
1. Under `Advanced GDB Server Options`
1. Set "Working directory" to `$ProjectFileDir$`
1. On macOS, set "Environment variables"
to `DYLD_FALLBACK_LIBRARY_PATH=/<the full path to your xemu.app bundle>/Contents/Libraries/<the architecture for your platform, e.g., arm64>`
3. Set "Reset command" to `Never`
To capture DbgPrint, additionally append `-device lpc47m157 -serial tcp:127.0.0.1:9091` to `GDB Server args` and use
something like [pykdclient](https://github.com/abaire/pykdclient).
## Deploying with xbdm_gdb_bridge
NOTE: If you see a failure due to "Remote target doesn't support qGetTIBAddr packet", check the GDB output to make sure
that the `.gdbinit` file was successfully loaded.
The `Makefile` contains a `deploy` target that will copy the finished binary to an XBOX running XBDM. This functionality
requires the [xbdm_gdb_bridge](https://github.com/abaire/xbdm_gdb_bridge) utility.
## Deploying with [xbdm_gdb_bridge](https://github.com/abaire/xbdm_gdb_bridge)
To create a launch configuration that deploys the devhost to an XBDM-enabled XBOX (devkit) with debugging enabled:
1. Create a new `Embedded GDB Server` run config.
1. Set the "Target" to `nxdk_pgraph_tests`
1. Set the "Executable binary" to `nxdk_pgraph_tests`
1. Set "Download executable" to `Never`
1. Set "'target remote' args" to `localhost:1999`
1. Set "GDB Server" to the full path to the [xbdm_gdb_bridge binary](https://github.com/abaire/xbdm_gdb_bridge)
binary
1. Set "GDB Server args"
to `<YOUR_XBOX_IP> -s -- mkdir e:\$CMakeCurrentTargetName$ && putfile $CMakeCurrentBuildDir$/xbe/default.xbe e:\$CMakeCurrentTargetName$ -f && gdb :1999 e:\$CMakeCurrentTargetName$`
1. Under "Advanced GDB Server Options"
1. Set "Reset command" to `Never`

View File

@ -0,0 +1,108 @@
if(NOT TARGET NXDK::NXDK)
add_library(nxdk STATIC IMPORTED)
set_target_properties(
nxdk
PROPERTIES
IMPORTED_LOCATION "${NXDK_DIR}/lib/libnxdk.lib"
)
add_library(nxdk_automount_d STATIC IMPORTED)
set_target_properties(
nxdk_automount_d
PROPERTIES
IMPORTED_LOCATION "${NXDK_DIR}/lib/libnxdk_automount_d.lib"
)
add_library(nxdk_hal STATIC IMPORTED)
set_target_properties(
nxdk_hal
PROPERTIES
IMPORTED_LOCATION "${NXDK_DIR}/lib/libnxdk_hal.lib"
)
add_library(nxdk_net STATIC IMPORTED)
set_target_properties(
nxdk_net
PROPERTIES
IMPORTED_LOCATION "${NXDK_DIR}/lib/libnxdk_net.lib"
)
add_library(nxdk_usb STATIC IMPORTED)
set_target_properties(
nxdk_usb
PROPERTIES
IMPORTED_LOCATION "${NXDK_DIR}/lib/nxdk_usb.lib"
)
add_library(pbkit STATIC IMPORTED)
set_target_properties(
pbkit
PROPERTIES
IMPORTED_LOCATION "${NXDK_DIR}/lib/libpbkit.lib"
)
add_library(pdclib STATIC IMPORTED)
set_target_properties(
pdclib
PROPERTIES
IMPORTED_LOCATION "${NXDK_DIR}/lib/libpdclib.lib"
)
add_library(winapi STATIC IMPORTED)
set_target_properties(
winapi
PROPERTIES
IMPORTED_LOCATION "${NXDK_DIR}/lib/libwinapi.lib"
)
add_library(winmm STATIC IMPORTED)
set_target_properties(
winmm
PROPERTIES
IMPORTED_LOCATION "${NXDK_DIR}/lib/winmm.lib"
)
add_library(xboxrt STATIC IMPORTED)
set_target_properties(
xboxrt
PROPERTIES
IMPORTED_LOCATION "${NXDK_DIR}/lib/libxboxrt.lib"
)
add_library(zlib STATIC IMPORTED)
set_target_properties(
zlib
PROPERTIES
IMPORTED_LOCATION "${NXDK_DIR}/lib/libzlib.lib"
)
add_library(NXDK::NXDK INTERFACE IMPORTED)
target_link_libraries(
NXDK::NXDK
INTERFACE
nxdk
nxdk_automount_d
nxdk_hal
nxdk_net
nxdk_usb
pbkit
pdclib
winapi
winmm
xboxrt
zlib
)
endif()
if(NOT TARGET NXDK::NXDK_CXX)
add_library(nxdk_cxx STATIC IMPORTED)
set_target_properties(
nxdk_cxx
PROPERTIES
IMPORTED_LOCATION "${NXDK_DIR}/lib/libc++.lib"
)
add_library(NXDK::NXDK_CXX INTERFACE IMPORTED)
target_link_libraries(NXDK::NXDK_CXX INTERFACE nxdk_cxx)
endif()

View File

@ -0,0 +1,6 @@
if(NOT TARGET NXDK::SDL2)
find_package(PkgConfig REQUIRED)
pkg_check_modules(SDL2 REQUIRED IMPORTED_TARGET sdl2)
add_library(NXDK::SDL2 ALIAS PkgConfig::SDL2)
endif()

View File

@ -0,0 +1,37 @@
if (NOT TARGET NXDK::SDL2_Image)
add_library(nxdk_sdl2_image STATIC IMPORTED)
set_target_properties(
nxdk_sdl2_image
PROPERTIES
IMPORTED_LOCATION "${NXDK_DIR}/lib/libSDL2_image.lib"
)
add_library(nxdk_jpeg STATIC IMPORTED)
set_target_properties(
nxdk_jpeg
PROPERTIES
IMPORTED_LOCATION "${NXDK_DIR}/lib/libjpeg.lib"
)
add_library(nxdk_png STATIC IMPORTED)
set_target_properties(
nxdk_png
PROPERTIES
IMPORTED_LOCATION "${NXDK_DIR}/lib/libpng.lib"
)
add_library(NXDK::SDL2_Image INTERFACE IMPORTED)
target_link_libraries(
NXDK::SDL2_Image
INTERFACE
nxdk_sdl2_image
nxdk_jpeg
nxdk_png
)
target_include_directories(
NXDK::SDL2_Image
SYSTEM INTERFACE
"${NXDK_DIR}/lib/sdl/SDL2_image"
)
endif ()

View File

@ -0,0 +1,5 @@
if(NOT TARGET Threads::Threads)
set(CMAKE_HAVE_THREADS_LIBRARY 1)
set(Threads_FOUND TRUE)
add_library(Threads::Threads INTERFACE IMPORTED)
endif()

144
cmake/modules/NV20_CG.cmake Normal file
View File

@ -0,0 +1,144 @@
# Provides:
#
# `generate_pixelshader_inl_files`, a function to compile [cg](https://en.wikipedia.org/wiki/Cg_(programming_language))
# pixel shaders to .inl files using the FP20COMPILER.
#
# `generate_vertexshader_inl_files`, a function to compile [cg](https://en.wikipedia.org/wiki/Cg_(programming_language))
# vertex shaders to .inl files using the VP20COMPILER.
#
# Each function takes the name of a target followed by the "SOURCES" keyword, followed by any number of source files.
# The target should be added via `target_link_libraries` to any targets that require the generated sources.
include(CMakeParseArguments)
if (CMAKE_HOST_SYSTEM_NAME STREQUAL Darwin)
set(CG "${NXDK_DIR}/tools/cg/mac/cgc")
elseif (CMAKE_HOST_SYSTEM_NAME STREQUAL Windows)
set(CG "${NXDK_DIR}/tools/cg/win/cgc")
elseif (CMAKE_HOST_SYSTEM_NAME STREQUAL Linux)
set(CG "${NXDK_DIR}/tools/cg/linux/cgc")
else ()
message("Warning: Unknown host system '${CMAKE_HOST_SYSTEM_NAME}', defaulting to Linux")
set(CG "${NXDK_DIR}/tools/cg/linux/cgc")
endif ()
set(FP20COMPILER "${NXDK_DIR}/tools/fp20compiler/fp20compiler")
set(VP20COMPILER "${NXDK_DIR}/tools/vp20compiler/vp20compiler")
function(generate_pixelshader_inl_files)
cmake_parse_arguments(
PARSE_ARGV
1
"FP20"
""
""
"SOURCES"
)
set(target "${ARGV0}")
set(generated_sources)
set(generated_source_dirs)
foreach (src ${FP20_SOURCES})
get_filename_component(abs_src "${src}" REALPATH)
set(intermediate "${CMAKE_CURRENT_BINARY_DIR}/${src}.cgout")
get_filename_component(src_dirname "${src}" DIRECTORY)
get_filename_component(src_basename "${src}" NAME_WE)
file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/${src_dirname}")
set(output "${CMAKE_CURRENT_BINARY_DIR}/${src_dirname}/${src_basename}.inl")
add_custom_command(
OUTPUT "${output}"
COMMAND "${CG}" -profile fp20 -o "${intermediate}" "${abs_src}"
COMMAND "${FP20COMPILER}" "${intermediate}" > "${output}"
DEPENDS "${abs_src}"
BYPRODUCTS "${intermediate}"
)
list(APPEND generated_sources "${output}")
list(APPEND generated_source_dirs "${CMAKE_CURRENT_BINARY_DIR}/${src_dirname}")
endforeach ()
add_custom_target(
"${target}_gen"
DEPENDS
${generated_sources}
)
list(REMOVE_DUPLICATES generated_source_dirs)
add_library(
"${target}"
INTERFACE
EXCLUDE_FROM_ALL
${generated_sources}
)
target_include_directories(
"${target}"
INTERFACE
${generated_source_dirs}
)
add_dependencies(
"${target}"
"${target}_gen"
)
endfunction()
function(generate_vertexshader_inl_files)
cmake_parse_arguments(
PARSE_ARGV
1
"VP20"
""
""
"SOURCES"
)
set(target "${ARGV0}")
set(generated_sources)
set(generated_source_dirs)
foreach (src ${VP20_SOURCES})
get_filename_component(abs_src "${src}" REALPATH)
set(intermediate "${CMAKE_CURRENT_BINARY_DIR}/${src}.cgout")
get_filename_component(src_dirname "${src}" DIRECTORY)
get_filename_component(src_basename "${src}" NAME_WE)
set(output "${CMAKE_CURRENT_BINARY_DIR}/${src_dirname}/${src_basename}.inl")
add_custom_command(
OUTPUT "${output}"
COMMAND "${CG}" -profile vp20 -o "${intermediate}" "${abs_src}"
COMMAND "${VP20COMPILER}" "${intermediate}" > "${output}"
DEPENDS "${abs_src}"
BYPRODUCTS "${intermediate}"
)
list(APPEND generated_sources "${output}")
list(APPEND generated_source_dirs "${CMAKE_CURRENT_BINARY_DIR}/${src_dirname}")
endforeach ()
add_custom_target(
"${target}_gen"
DEPENDS
${generated_sources}
)
list(REMOVE_DUPLICATES generated_source_dirs)
add_library(
"${target}"
INTERFACE
EXCLUDE_FROM_ALL
${generated_sources}
)
target_include_directories(
"${target}"
INTERFACE
${generated_source_dirs}
)
add_dependencies(
"${target}"
"${target}_gen"
)
endfunction()

View File

@ -0,0 +1,39 @@
# Provides `generate_nv2a_vshinc_files`, a function to compile nv2a vertex
# shaders written in nv2a assembly into `.vshinc` source files that may be
# included and uploaded using pbkit.
include(CMakeParseArguments)
# pip3 install nv2a-vsh
# https://pypi.org/project/nv2a-vsh/
# https://github.com/abaire/nv2a_vsh_asm
set(NV2AVSH nv2avsh)
function(generate_nv2a_vshinc_files)
cmake_parse_arguments(
PARSE_ARGV
1
"NV2A_VSH"
""
""
"SOURCES"
)
set(target "${ARGV0}")
set("${target}")
foreach (src ${NV2A_VSH_SOURCES})
set(output "${CMAKE_CURRENT_BINARY_DIR}/${src}inc")
get_filename_component(abs_src "${src}" REALPATH)
add_custom_command(
OUTPUT "${output}"
COMMAND "${NV2AVSH}" "${abs_src}" "${output}"
DEPENDS "${abs_src}"
)
set("${target}" "${${target}};${output}" CACHE INTERNAL "")
endforeach ()
endfunction()

View File

@ -0,0 +1,221 @@
# Provides:
#
# add_xbe(
# target executable_file
# [XBENAME <xbe_filename>="default.xbe"]
# [TITLE <xbe title>={target}]
# RESOURCE_FILES <files>
# RESOURCE_DIRS <directories>
# )
#
# Generates an XBE file from the given executable_file. The given resources will be attached such that add_xiso will
# include them in the root of the generated iso.
#
# add_xiso(target xbe_target [XISO <filename>=<target>.xiso])
# Generates an xiso image for the given XBE.
include(CMakeParseArguments)
set(CXBE_TOOL_PATH "${NXDK_DIR}/tools/cxbe/cxbe")
set(EXTRACT_XISO_TOOL_PATH "${NXDK_DIR}/tools/extract-xiso/build/extract-xiso")
# Makes each path in the given list into an absolute path.
function(_make_abs_paths list_name)
foreach (src "${${list_name}}")
get_filename_component(abs "${src}" ABSOLUTE)
list(APPEND ret "${abs}")
endforeach ()
set(${list_name} ${ret} PARENT_SCOPE)
endfunction()
# split_debug(executable_file debug_file_variable)
#
# Splits debugging information from the given `executable_file`, generating a companion file ending in ".debug.exe"
# Sets `debug_file_variable` in the parent scope to the generated file.
function(split_debug)
if (${ARGC} LESS 1)
message(FATAL_ERROR "Missing required 'executable_file' parameter.")
elseif (${ARGC} LESS 2)
message(FATAL_ERROR "Missing required 'debug_file_variable_name' parameter.")
endif ()
set(exe_file "${ARGV0}")
set(debug_file_variable "${ARGV1}")
get_filename_component(exe_dirname "${exe_file}" DIRECTORY)
get_filename_component(exe_basename "${exe_file}" NAME_WE)
set(output "${exe_dirname}/${exe_basename}.debug.exe")
add_custom_command(
OUTPUT "${output}"
COMMAND "${CMAKE_COMMAND}" -E copy "${exe_file}" "${output}"
COMMAND "${CMAKE_OBJCOPY}" --strip-debug "${exe_file}"
COMMAND "${CMAKE_OBJCOPY}" --add-gnu-debuglink="${output}" "${exe_file}"
DEPENDS "${exe_file}"
)
set("${debug_file_variable}" "${output}" PARENT_SCOPE)
endfunction()
function(add_xbe)
cmake_parse_arguments(
PARSE_ARGV
2
"XBE"
""
"XBENAME"
"RESOURCE_FILES;RESOURCE_DIRS"
)
if (${ARGC} LESS 1)
message(FATAL_ERROR "Missing required 'target' parameter.")
elseif (${ARGC} LESS 2)
message(FATAL_ERROR "Missing required 'executable_file' parameter.")
endif ()
set(target "${ARGV0}")
set(exe_file "${ARGV1}")
# exe_file will be updated to contain the stripped binary and
# exe_file_DEBUG will be created to track the generated debug artifact.
split_debug("${exe_file}" exe_file_DEBUG)
message("DEBUG FILE: ${exe_file} -> ${exe_file_DEBUG}")
if (NOT XBE_XBENAME)
set(XBE_XBENAME default.xbe)
endif ()
if (NOT XBE_TITLE)
set(XBE_TITLE "${target}")
endif ()
set(
"${target}_XBE_STAGING_DIR"
"${CMAKE_CURRENT_BINARY_DIR}/xbe/${target}"
CACHE INTERNAL
"Directory into which the raw sources for an xiso have been placed."
)
set(XBE_STAGING_DIR "${${target}_XBE_STAGING_DIR}")
set(
"${target}_XBE_OUTPUT_PATH"
"${${target}_XBE_STAGING_DIR}/${XBE_XBENAME}"
CACHE INTERNAL
"XBE file that should be added to an xiso."
)
set(XBE_OUTPUT_PATH "${${target}_XBE_OUTPUT_PATH}")
add_custom_command(
OUTPUT "${XBE_STAGING_DIR}"
COMMAND "${CMAKE_COMMAND}" -E make_directory "${XBE_STAGING_DIR}"
)
file(MAKE_DIRECTORY "${XBE_STAGING_DIR}")
add_custom_command(
OUTPUT "${XBE_OUTPUT_PATH}"
COMMAND "${CXBE_TOOL_PATH}"
"-TITLE:${XBE_TITLE}"
"-OUT:${XBE_OUTPUT_PATH}"
"${exe_file}"
DEPENDS "${exe_file}" "${exe_file_DEBUG}"
)
# Copy resources to the staging directory.
set(
"${target}_RESOURCE_FILES_RECEIPT_OUTPUT_PATH"
CACHE
INTERNAL
"Timestamp file indicating that resource files have been copied."
)
if (XBE_RESOURCE_FILES)
set(
"${target}_RESOURCE_FILES_RECEIPT_OUTPUT_PATH"
"${CMAKE_CURRENT_BINARY_DIR}/xbe/.${target}_resource_files_time"
CACHE
INTERNAL
"Timestamp file indicating that resource files have been copied."
)
set(RESOURCE_FILES_RECEIPT "${${target}_RESOURCE_FILES_RECEIPT_OUTPUT_PATH}")
_make_abs_paths(XBE_RESOURCE_FILES)
add_custom_command(
OUTPUT "${RESOURCE_FILES_RECEIPT}"
COMMAND
"${CMAKE_COMMAND}" -E copy_if_different "${XBE_RESOURCE_FILES}" "${XBE_STAGING_DIR}"
COMMAND
"${CMAKE_COMMAND}" -E touch "${RESOURCE_FILES_RECEIPT}"
DEPENDS ${XBE_RESOURCE_FILES}
)
endif ()
set(
"${target}_RESOURCE_DIRS_RECEIPT_OUTPUT_PATH"
CACHE
INTERNAL
"Timestamp file indicating that resource directories have been copied."
)
if (XBE_RESOURCE_DIRS)
set(
"${target}_RESOURCE_DIRS_RECEIPT_OUTPUT_PATH"
"${CMAKE_CURRENT_BINARY_DIR}/xbe/.${target}_resource_dirs_time"
CACHE INTERNAL
"Timestamp file indicating that resource directories have been copied."
)
set(RESOURCE_DIRS_RECEIPT "${${target}_RESOURCE_DIRS_RECEIPT_OUTPUT_PATH}")
_make_abs_paths(XBE_RESOURCE_DIRS)
add_custom_command(
OUTPUT "${RESOURCE_DIRS_RECEIPT}"
COMMAND
"${CMAKE_COMMAND}" -E env pwd
COMMAND
"${CMAKE_COMMAND}" -E copy_directory ${XBE_RESOURCE_DIRS} "${XBE_STAGING_DIR}"
COMMAND
"${CMAKE_COMMAND}" -E touch "${RESOURCE_DIRS_RECEIPT}"
DEPENDS ${XBE_RESOURCE_DIRS}
)
endif ()
endfunction()
function(add_xiso)
cmake_parse_arguments(
PARSE_ARGV
2
"XISO"
""
"XISO"
""
)
if (${ARGC} LESS 1)
message(FATAL_ERROR "Missing required 'target' parameter.")
elseif (${ARGC} LESS 2)
message(FATAL_ERROR "Missing required 'xbe_target' parameter.")
endif ()
set(target "${ARGV0}")
set(xbe_target "${ARGV1}")
if (NOT XISO_XISO)
set(XISO_XISO "${target}.iso")
endif ()
set(XBE_STAGING_DIR "${${xbe_target}_XBE_STAGING_DIR}")
set(XBE_OUTPUT_PATH "${${xbe_target}_XBE_OUTPUT_PATH}")
set(XBE_RESOURCE_FILES_RECEIPT "${${xbe_target}_RESOURCE_FILES_RECEIPT_OUTPUT_PATH}")
set(XBE_RESOURCE_DIRS_RECEIPT "${${xbe_target}_RESOURCE_DIRS_RECEIPT_OUTPUT_PATH}")
set(XISO_STAGING_DIR "${CMAKE_CURRENT_BINARY_DIR}/xiso/${target}")
file(MAKE_DIRECTORY "${XISO_STAGING_DIR}")
set(XISO_OUTPUT_PATH "${XISO_STAGING_DIR}/${XISO_XISO}")
add_custom_command(
OUTPUT "${XISO_OUTPUT_PATH}"
COMMAND "${EXTRACT_XISO_TOOL_PATH}" -c "${XBE_STAGING_DIR}" "${XISO_OUTPUT_PATH}"
DEPENDS
"${XBE_OUTPUT_PATH}"
"${XBE_RESOURCE_FILES_RECEIPT}"
"${XBE_RESOURCE_DIRS_RECEIPT}"
)
add_custom_target(
"${target}"
ALL
DEPENDS
"${XISO_OUTPUT_PATH}")
endfunction()

14
prewarm-nxdk.sh Executable file
View File

@ -0,0 +1,14 @@
#!/usr/bin/env bash
set -x
eval "$(./third_party/nxdk/bin/activate -s)"
set -eu
set -o pipefail
cd third_party/nxdk/samples
for x in *; do
pushd "${x}"
make -j24
popd
done

24
src/configure.h.in Normal file
View File

@ -0,0 +1,24 @@
#ifndef NXDK_PGRAPH_TESTS_SRC_CONFIGURE_H_IN_H_
#define NXDK_PGRAPH_TESTS_SRC_CONFIGURE_H_IN_H_
#cmakedefine ENABLE_PROGRESS_LOG
#ifdef ENABLE_PROGRESS_LOG
#cmakedefine ENABLE_INTERACTIVE_CRASH_AVOIDANCE
#endif
#cmakedefine DUMP_CONFIG_FILE
#cmakedefine DISABLE_AUTORUN
#ifndef DISABLE_AUTORUN
#cmakedefine AUTORUN_IMMEDIATELY
#endif
#cmakedefine ENABLE_SHUTDOWN
#cmakedefine ENABLE_MULTIFRAME_CPU_BLIT_TEST
#cmakedefine ENABLE_PGRAPH_REGION_DIFF
#cmakedefine RUNTIME_CONFIG_PATH "@RUNTIME_CONFIG_PATH@"
#cmakedefine FALLBACK_OUTPUT_ROOT_PATH "@FALLBACK_OUTPUT_ROOT_PATH@"
#endif // NXDK_PGRAPH_TESTS_SRC_CONFIGURE_H_IN_H_

View File

@ -18,6 +18,7 @@
#include <string>
#include <vector>
#include "configure.h"
#include "debug_output.h"
#include "logger.h"
#include "test_driver.h"
@ -100,6 +101,8 @@ static bool process_config(const char* config_file_path, std::vector<std::shared
int main() {
XVideoSetMode(kFramebufferWidth, kFramebufferHeight, 32, REFRESH_DEFAULT);
// Reserve 4 times the size of the default framebuffers to allow for antialiasing.
pb_set_fb_size_multiplier(4);
int status = pb_init();
if (status) {
debugPrint("pb_init Error %d\n", status);

View File

@ -6,6 +6,7 @@
#include <memory>
#include <utility>
#include "configure.h"
#include "debug_output.h"
#include "tests/test_suite.h"

View File

@ -3,6 +3,7 @@
#include <set>
#include <vector>
#include "configure.h"
#include "debug_output.h"
#ifdef ENABLE_PROGRESS_LOG

View File

@ -8,14 +8,14 @@ PerspectiveVertexShader::PerspectiveVertexShader(uint32_t framebuffer_width, uin
float z_max, float fov_y, float left, float right, float bottom,
float top, float near, float far)
: ProjectionVertexShader(framebuffer_width, framebuffer_height, z_min, z_max),
fov_y_(fov_y),
aspect_ratio_(framebuffer_width_ / framebuffer_height_),
left_(left),
right_(right),
top_(top),
bottom_(bottom),
near_(near),
far_(far),
fov_y_(fov_y),
aspect_ratio_(framebuffer_width_ / framebuffer_height_) {}
far_(far) {}
void PerspectiveVertexShader::CalculateProjectionMatrix() {
memset(projection_matrix_, 0, sizeof(projection_matrix_));

View File

@ -5,6 +5,7 @@
#include <memory>
#include <utility>
#include "configure.h"
#include "shaders/precalculated_vertex_shader.h"
#include "test_host.h"
#include "texture_generator.h"
@ -34,7 +35,7 @@ static constexpr const char kFramebufferIsIndependent[] = "FramebufferNotModifie
static constexpr const char kCPUWriteIgnoresSurfaceConfig[] = "CPUWriteIgnoresSurfaceConfig";
static constexpr const char kGPUAAWriteAfterCPUWrite[] = "GPUAAWriteAfterCPUWrite";
static constexpr const char kNonAACPURoundTrip[] = "NonAACPURoundTrip";
#ifdef MULTIFRAME_CPU_BLIT
#ifdef ENABLE_MULTIFRAME_CPU_BLIT_TEST
static constexpr const char kMultiframeCPUBlit[] = "__MultiframeCPUBlit";
#endif
@ -58,7 +59,7 @@ AntialiasingTests::AntialiasingTests(TestHost &host, std::string output_dir)
tests_[kGPUAAWriteAfterCPUWrite] = [this]() { TestGPUAAWriteAfterCPUWrite(); };
tests_[kNonAACPURoundTrip] = [this]() { TestNonAACPURoundTrip(); };
#ifdef MULTIFRAME_CPU_BLIT
#ifdef ENABLE_MULTIFRAME_CPU_BLIT_TEST
tests_[kMultiframeCPUBlit] = [this]() { TestMultiframeCPUBlit(); };
#endif
};
@ -550,7 +551,7 @@ void AntialiasingTests::TestNonAACPURoundTrip() {
host_.FinishDraw(allow_saving_, output_dir_, kNonAACPURoundTrip);
}
#ifdef MULTIFRAME_CPU_BLIT
#ifdef ENABLE_MULTIFRAME_CPU_BLIT_TEST
void AntialiasingTests::TestMultiframeCPUBlit() {
static constexpr uint32_t kNumFrames = 120;
static constexpr uint32_t kColors[][2] = {
@ -599,7 +600,7 @@ void AntialiasingTests::TestMultiframeCPUBlit() {
host_.SetSurfaceFormatImmediate(TestHost::SCF_A8R8G8B8, TestHost::SZF_Z16, host_.GetFramebufferWidth(),
host_.GetFramebufferHeight());
}
#endif // MULTIFRAME_CPU_BLIT
#endif // ENABLE_MULTIFRAME_CPU_BLIT_TEST
void AntialiasingTests::Draw() const {
host_.SetFinalCombiner0Just(TestHost::SRC_TEX0);

View File

@ -5,6 +5,7 @@
#include <memory>
#include <string>
#include "configure.h"
#include "test_host.h"
#include "test_suite.h"
@ -35,7 +36,7 @@ class AntialiasingTests : public TestSuite {
void TestGPUAAWriteAfterCPUWrite();
void TestNonAACPURoundTrip();
#ifdef MULTIFRAME_CPU_BLIT
#ifdef ENABLE_MULTIFRAME_CPU_BLIT_TEST
// This test is only useful when viewing live and should generally be disabled.
void TestMultiframeCPUBlit();
#endif

View File

@ -10,7 +10,7 @@
// clang format off
static constexpr uint32_t kShader[] = {
#include "shaders/attribute_carryover_test.inl"
#include "attribute_carryover_test.inl"
};
// clang format on

View File

@ -10,7 +10,7 @@
// clang format off
static constexpr uint32_t kShader[] = {
#include "shaders/attribute_explicit_setter_tests.inl"
#include "attribute_explicit_setter_tests.inl"
};
// clang format on

View File

@ -9,11 +9,11 @@
// clang format off
static const std::vector<uint32_t> passthrough{
#include "shaders/precalculated_vertex_shader_4c_texcoords.inl"
#include "precalculated_vertex_shader_4c_texcoords.inl"
};
static const std::vector<uint32_t> mulColour{
#include "shaders/mul_col0_by_const0_vertex_shader.inl"
#include "mul_col0_by_const0_vertex_shader.inl"
};
// clang format on

View File

@ -236,7 +236,7 @@ void FogCustomShaderTests::Initialize() {
// clang format off
static const uint32_t kInfiniteFogCShader[] = {
#include "shaders/fog_infinite_fogc_test.vshinc"
#include "fog_infinite_fogc_test.vshinc"
};
// clang format on
@ -257,65 +257,65 @@ void FogInfiniteFogCoordinateTests::Initialize() {
// clang format off
static const uint32_t kFogVec4Unset[] = {
#include "shaders/fog_vec4_unset.vshinc"
#include "fog_vec4_unset.vshinc"
};
// Individual setters.
static const uint32_t kFogVec4X[] = {
#include "shaders/fog_vec4_x.vshinc"
#include "fog_vec4_x.vshinc"
};
static const uint32_t kFogVec4Y[] = {
#include "shaders/fog_vec4_y.vshinc"
#include "fog_vec4_y.vshinc"
};
static const uint32_t kFogVec4Z[] = {
#include "shaders/fog_vec4_z.vshinc"
#include "fog_vec4_z.vshinc"
};
static const uint32_t kFogVec4W[] = {
#include "shaders/fog_vec4_w.vshinc"
#include "fog_vec4_w.vshinc"
};
static const uint32_t kFogVec4W_X[] = {
#include "shaders/fog_vec4_w_x.vshinc"
#include "fog_vec4_w_x.vshinc"
};
static const uint32_t kFogVec4W_Y[] = {
#include "shaders/fog_vec4_w_y.vshinc"
#include "fog_vec4_w_y.vshinc"
};
static const uint32_t kFogVec4W_Z_Y_X[] = {
#include "shaders/fog_vec4_w_z_y_x.vshinc"
#include "fog_vec4_w_z_y_x.vshinc"
};
static const uint32_t kFogVec4X_Y_Z_W[] = {
#include "shaders/fog_vec4_x_y_z_w.vshinc"
#include "fog_vec4_x_y_z_w.vshinc"
};
// Bulk setters.
static const uint32_t kFogVec4XW[] = {
#include "shaders/fog_vec4_xw.vshinc"
#include "fog_vec4_xw.vshinc"
};
static const uint32_t kFogVec4XY[] = {
#include "shaders/fog_vec4_xy.vshinc"
#include "fog_vec4_xy.vshinc"
};
static const uint32_t kFogVec4XYZ[] = {
#include "shaders/fog_vec4_xyz.vshinc"
#include "fog_vec4_xyz.vshinc"
};
static const uint32_t kFogVec4XYZW[] = {
#include "shaders/fog_vec4_xyzw.vshinc"
#include "fog_vec4_xyzw.vshinc"
};
static const uint32_t kFogVec4XZ[] = {
#include "shaders/fog_vec4_xz.vshinc"
#include "fog_vec4_xz.vshinc"
};
static const uint32_t kFogVec4XZW[] = {
#include "shaders/fog_vec4_xzw.vshinc"
#include "fog_vec4_xzw.vshinc"
};
static const uint32_t kFogVec4YW[] = {
#include "shaders/fog_vec4_yw.vshinc"
#include "fog_vec4_yw.vshinc"
};
static const uint32_t kFogVec4YZ[] = {
#include "shaders/fog_vec4_yz.vshinc"
#include "fog_vec4_yz.vshinc"
};
static const uint32_t kFogVec4YZW[] = {
#include "shaders/fog_vec4_yzw.vshinc"
#include "fog_vec4_yzw.vshinc"
};
static const uint32_t kFogVec4ZW[] = {
#include "shaders/fog_vec4_zw.vshinc"
#include "fog_vec4_zw.vshinc"
};
// clang format on

View File

@ -2,6 +2,7 @@
#include <fstream>
#include "configure.h"
#include "debug_output.h"
#include "logger.h"
#include "pbkit_ext.h"

46
third_party/CMakeLists.txt vendored Normal file
View File

@ -0,0 +1,46 @@
# Fast png compression.
add_library(
fpng
EXCLUDE_FROM_ALL
fpng/src/fpng.cpp
fpng/src/fpng.h
)
target_compile_options(
fpng
PRIVATE
-O3
-Wno-everything
-DFPNG_NO_STDIO=1
-DFPNG_NO_SSE=1
)
target_link_options(fpng PRIVATE "/debug:none")
# Full featured printf.
add_library(
printf
EXCLUDE_FROM_ALL
printf/printf.c
printf/printf.h
)
target_compile_options(
printf
PRIVATE
-O3
-Wno-everything
)
target_link_options(printf PRIVATE "/debug:none")
# Texture swizzling routines.
add_library(
swizzle
EXCLUDE_FROM_ALL
swizzle.c
swizzle.h
)
target_compile_options(
swizzle
PRIVATE
-O3
-Wno-everything
)
target_link_options(swizzle PRIVATE "/debug:none")

2
third_party/nxdk vendored

@ -1 +1 @@
Subproject commit ed4636d282041aa012be9b35a29965b8630340c8
Subproject commit 8abae89f20d91252d7a5199fd18b2b1f78a958e7