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Adds instructions on uploading via xbdm_gdb_bridge
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README.md
15
README.md
@ -150,6 +150,19 @@ that the `.gdbinit` file was successfully loaded.
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To create a launch configuration that deploys the devhost to an XBDM-enabled XBOX (devkit) with debugging enabled:
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1. Upload the full set of resource files to the XBOX
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This can be done with [xbdm_gdb_bridge binary](https://github.com/abaire/xbdm_gdb_bridge) and a `CMake Application`
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target.
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1. Create a new `CMake Application` target
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2. Set `Target` to `nxdk_pgraph_tests_xiso`
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3. Set `Executable` to the full path to the [xbdm_gdb_bridge binary](https://github.com/abaire/xbdm_gdb_bridge)
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binary
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4. Set `Program arguments`
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to `192.168.80.87 -v3 -- mkdir e:\$CMakeCurrentTargetName$ && putfile $CMakeCurrentBuildDir$/xbe/xbe_file e:\$CMakeCurrentTargetName$ -f`
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5. Run the target. You will need to do this any time the resources are changed. The XBE can be uploaded as part of
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the debug step.
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1. Create a new `Embedded GDB Server` run config.
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1. Set the "Target" to `nxdk_pgraph_tests`
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1. Set the "Executable binary" to `nxdk_pgraph_tests`
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@ -158,6 +171,6 @@ To create a launch configuration that deploys the devhost to an XBDM-enabled XBO
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1. Set "GDB Server" to the full path to the [xbdm_gdb_bridge binary](https://github.com/abaire/xbdm_gdb_bridge)
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binary
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1. Set "GDB Server args"
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to `<YOUR_XBOX_IP> -s -- mkdir e:\$CMakeCurrentTargetName$ && putfile $CMakeCurrentBuildDir$/xbe/default.xbe e:\$CMakeCurrentTargetName$ -f && gdb :1999 e:\$CMakeCurrentTargetName$`
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to `<YOUR_XBOX_IP> -s -- mkdir e:\$CMakeCurrentTargetName$ && putfile $CMakeCurrentBuildDir$/xbe/xbe_file/default.xbe e:\$CMakeCurrentTargetName$ -f && gdb :1999 e:\$CMakeCurrentTargetName$`
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1. Under "Advanced GDB Server Options"
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1. Set "Reset command" to `Never`
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@ -61,7 +61,7 @@ function(add_xbe)
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2
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"XBE"
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""
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"XBENAME"
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"XBENAME;TITLE"
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"RESOURCE_FILES;RESOURCE_DIRS"
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)
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