Switches to tent tent lod minification.

This commit is contained in:
Erik Abair 2022-07-01 10:15:16 -07:00
parent 2a5f13fc45
commit b5b9f5a065
2 changed files with 2 additions and 2 deletions

View File

@ -146,7 +146,7 @@ void TextureFormatDXTTests::TestMipmap(const char *filename,
auto &texture_stage = host_.GetTextureStage(0);
texture_stage.SetFormat(GetTextureFormatInfo(nv2a_format));
texture_stage.SetTextureDimensions(data->width, data->height);
texture_stage.SetFilter(0, TextureStage::K_QUINCUNX, TextureStage::MIN_BOX_NEARESTLOD);
texture_stage.SetFilter(0, TextureStage::K_QUINCUNX, TextureStage::MIN_TENT_TENT_LOD);
texture_stage.SetMipMapLevels(10);
host_.SetRawTexture(data->data.data(), data->compressed_width, data->compressed_height, data->depth, data->pitch,

View File

@ -166,7 +166,7 @@ void TextureFormatTests::TestMipMap(const TextureFormatInfo &texture_format) {
ASSERT(!update_texture_result && "Failed to set texture");
auto &texture_stage = host_.GetTextureStage(0);
texture_stage.SetFilter(0, TextureStage::K_QUINCUNX, TextureStage::MIN_BOX_NEARESTLOD);
texture_stage.SetFilter(0, TextureStage::K_QUINCUNX, TextureStage::MIN_TENT_TENT_LOD);
host_.SetupTextureStages();
host_.PrepareDraw(0xFE202020);