mirror of
https://github.com/xemu-project/nxdk_pgraph_tests.git
synced 2024-11-23 10:09:40 +00:00
124 lines
3.6 KiB
Makefile
124 lines
3.6 KiB
Makefile
XBE_TITLE = nxdk_pgraph_tests
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GEN_XISO = $(XBE_TITLE).iso
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NXDK_DIR ?= $(CURDIR)/third_party/nxdk
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NXDK_SDL = y
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NXDK_CXX = y
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RESOURCEDIR = $(CURDIR)/resources
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SRCDIR = $(CURDIR)/src
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THIRDPARTYDIR = $(CURDIR)/third_party
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SRCS = \
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$(SRCDIR)/debug_output.cpp \
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$(SRCDIR)/main.cpp \
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$(SRCDIR)/math3d.c \
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$(SRCDIR)/pbkit_ext.cpp \
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$(SRCDIR)/menu_item.cpp \
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$(SRCDIR)/shaders/orthographic_vertex_shader.cpp \
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$(SRCDIR)/shaders/perspective_vertex_shader.cpp \
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$(SRCDIR)/shaders/precalculated_vertex_shader.cpp \
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$(SRCDIR)/shaders/projection_vertex_shader.cpp \
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$(SRCDIR)/shaders/shader_program.cpp \
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$(SRCDIR)/test_driver.cpp \
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$(SRCDIR)/test_host.cpp \
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$(SRCDIR)/tests/attribute_carryover_tests.cpp \
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$(SRCDIR)/tests/attribute_explicit_setter_tests.cpp \
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$(SRCDIR)/tests/depth_format_tests.cpp \
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$(SRCDIR)/tests/fog_tests.cpp \
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$(SRCDIR)/tests/front_face_tests.cpp \
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$(SRCDIR)/tests/image_blit_tests.cpp \
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$(SRCDIR)/tests/lighting_normal_tests.cpp \
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$(SRCDIR)/tests/material_alpha_tests.cpp \
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$(SRCDIR)/tests/material_color_tests.cpp \
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$(SRCDIR)/tests/material_color_source_tests.cpp \
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$(SRCDIR)/tests/set_vertex_data_tests.cpp \
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$(SRCDIR)/tests/test_suite.cpp \
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$(SRCDIR)/tests/texture_border_tests.cpp \
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$(SRCDIR)/tests/texture_format_tests.cpp \
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$(SRCDIR)/tests/three_d_primitive_tests.cpp \
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$(SRCDIR)/tests/two_d_line_tests.cpp \
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$(SRCDIR)/tests/volume_texture_tests.cpp \
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$(SRCDIR)/tests/w_param_tests.cpp \
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$(SRCDIR)/tests/zero_stride_tests.cpp \
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$(SRCDIR)/texture_format.cpp \
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$(SRCDIR)/texture_stage.cpp \
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$(SRCDIR)/vertex_buffer.cpp \
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$(THIRDPARTYDIR)/swizzle.c \
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$(THIRDPARTYDIR)/printf/printf.c
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SHADER_OBJS = \
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$(SRCDIR)/shaders/attribute_carryover_test.inl \
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$(SRCDIR)/shaders/attribute_explicit_setter_tests.inl \
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$(SRCDIR)/shaders/fog_infinite_fogc_test.inl \
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$(SRCDIR)/shaders/fog_vec4_unset.inl \
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$(SRCDIR)/shaders/fog_vec4_x.inl \
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$(SRCDIR)/shaders/fog_vec4_y.inl \
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$(SRCDIR)/shaders/fog_vec4_z.inl \
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$(SRCDIR)/shaders/fog_vec4_w.inl \
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$(SRCDIR)/shaders/fog_vec4_wx.inl \
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$(SRCDIR)/shaders/fog_vec4_wy.inl \
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$(SRCDIR)/shaders/fog_vec4_wzyx.inl \
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$(SRCDIR)/shaders/fog_vec4_xyzw.inl \
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$(SRCDIR)/shaders/precalculated_vertex_shader.inl \
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$(SRCDIR)/shaders/projection_vertex_shader.inl \
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$(SRCDIR)/shaders/projection_vertex_shader_no_lighting.inl \
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$(SRCDIR)/shaders/textured_pixelshader.inl \
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$(SRCDIR)/shaders/untextured_pixelshader.inl
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DEBUG := y
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CFLAGS += -I$(SRCDIR) -I$(THIRDPARTYDIR)
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CXXFLAGS += -I$(SRCDIR) -I$(THIRDPARTYDIR)
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DEVKIT ?= y
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ifeq ($(DEVKIT),y)
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CXXFLAGS += -DDEVKIT
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endif
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DISABLE_AUTORUN ?= n
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ifeq ($(DISABLE_AUTORUN),y)
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CXXFLAGS += -DDISABLE_AUTORUN
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endif
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CLEANRULES = clean-resources
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include $(NXDK_DIR)/Makefile
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PBKIT_DEBUG ?= n
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ifeq ($(PBKIT_DEBUG),y)
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NXDK_CFLAGS += -DDBG
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endif
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XBDM_GDB_BRIDGE := xbdm
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REMOTE_PATH := e:\\pgraph
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XBOX ?=
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.phony: deploy
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deploy: $(OUTPUT_DIR)/default.xbe
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$(XBDM_GDB_BRIDGE) $(XBOX) -- mkdir $(REMOTE_PATH)
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# TODO: Support moving the actual changed files.
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# This hack will only work if the default.xbe changes when any resource changes.
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$(XBDM_GDB_BRIDGE) $(XBOX) -- putfile $(OUTPUT_DIR)/ $(REMOTE_PATH) -f
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.phony: execute
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execute: deploy
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$(XBDM_GDB_BRIDGE) $(XBOX) -s -- /run $(REMOTE_PATH)
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.phony: debug_bridge_no_deploy
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debug_bridge_no_deploy:
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$(XBDM_GDB_BRIDGE) $(XBOX) -s -- gdb :1999 '&&' /launch $(REMOTE_PATH)
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.phony: debug_bridge
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debug_bridge: deploy debug_bridge_no_deploy
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RESOURCES = \
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$(patsubst $(RESOURCEDIR)/%,$(OUTPUT_DIR)/%,$(wildcard $(RESOURCEDIR)/image_blit/*))
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TARGET += $(RESOURCES)
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$(GEN_XISO): $(RESOURCES)
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$(OUTPUT_DIR)/%: $(RESOURCEDIR)/%
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$(VE)mkdir -p '$(dir $@)'
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$(VE)cp -r '$<' '$@'
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.PHONY: clean-resources
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clean-resources:
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$(VE)rm -rf $(OUTPUT_DIR)/resources
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