4.1 KiB
nxdk_pgraph_tests
Various tests for nv2a rendering.
Based on code from https://github.com/Ernegien/nxdk/tree/test/texture-formats/samples/texture-formats
Golden test results from XBOX hardware are available here
Usage
Tests will be executed automatically if no gamepad input is given within an initial timeout.
Individual tests may be executed via the menu.
Test configuration
Tests can optionally be determined via a configuration file loaded from the XBOX. The file follows a simple line-based format.
- A test suite and all of the tests within will be enabled if the suite name appears on a single line.
- A single test within an enabled suite may be disabled by prefixing its name with a
-
after the line containing the test suite containing it. - Any line starting with
#
will be ignored.
The names used are the same as the names that appear in the nxdk_praph_tests
menu.
If the entire file is empty (or commented out), it will be ignored and all tests will be enabled.
For example:
ThisTestSuiteIsEnabled
-ExceptThisTest
# This is ignored.
Controls
DPAD:
- Up - Move the menu cursor up. Inside of a test, go to the previous test in the active suite.
- Down - Move the menu cursor down. Inside of a test, go to the previous test in the active suite.
- Left - Move the menu cursor up by half a page.
- Right - Move the menu cursor down by half a page.
- A - Enter a submenu or test. Inside of a test, re-run the test.
- B - Go up one menu or leave a test. If pressed on the root menu, exit the application.
- X - Run all tests for the current suite.
- Y - Toggle saving of results and multi-frame rendering.
- Start - Enter a submenu or test.
- Back - Go up one menu or leave a test. If pressed on the root menu, exit the application.
- Black - Exit the application.
Build prerequisites
This project uses nv2a-vsh to assemble some of the vertex shaders for tests.
It can be installed via pip3 install nv2a-vsh --upgrade
.
This test suite requires some modifications to the pbkit used by the nxdk in order to operate.
To facilitate this, the nxdk is included as a submodule of this project, referencing the
pbkit_extensions
branch from https://github.com/abaire/nxdk.
This project should be cloned with the --recursive
flag to pull the submodules and their submodules,
after the fact this can be achieved via git submodule update --init --recursive
.
For macOS, the patched nxdk currently assumes that the Homebrew llvm@11 package has been installed.
Adding new tests
Using nv2a log events from xemu
- Enable tracing of nv2a log events as normal (see xemu documentation) and exercise the event of interest within the game.
- Duplicate an existing test as a skeleton.
- Add the duplicated test to the
Makefile
andmain.cpp
(please preserve alphabetical ordering if possible). - Use nv2a_to_pbkit to get a rough
set of pbkit invocations duplicating the behavior from the log. Take the
interesting portions of the converted output and put them into the body of
the test. You may wish to utilize some of the helper methods from
TestHost
and similar classes rather than using the raw output to improve readability.
Running with CLion
Create a build target
- Create a new
Embedded GDB Server
target - Set the Target to
all
- Set the Executable to
main.exe
- Set
Download executable
toNone
- Set
'target remote' args
to127.0.0.1:1234
- Set
GDB Server
to the path to the xemu binary - Set
GDB Server args
to-s -S
(the-S
is optional and will cause xemu to wait for the debugger to connnect)
To capture DbgPrint, additionally append -device lpc47m157 -serial tcp:127.0.0.1:9091
to GDB Server args
and use
something like pykdclient.
Deploying with xbdm_gdb_bridge
The Makefile
contains a deploy
target that will copy the finished binary to an XBOX running XBDM. This functionality
requires the xbdm_gdb_bridge utility.