mirror of
https://github.com/xemu-project/nxdk_pgraph_tests.git
synced 2024-11-27 03:50:22 +00:00
d73aa94ece
Fixes #106
408 lines
13 KiB
CMake
408 lines
13 KiB
CMake
cmake_minimum_required(VERSION 3.18)
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project(nxdk_pgraph_tests)
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set(CMAKE_MODULE_PATH
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${CMAKE_MODULE_PATH}
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"${CMAKE_CURRENT_LIST_DIR}/cmake/modules/"
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)
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set(CMAKE_VERBOSE_MAKEFILE ON CACHE BOOL "ON")
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set(CMAKE_CXX_STANDARD 17)
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include(CMakePushCheckState)
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set(_CMAKE_PROCESSING_LANGUAGE "CXX")
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include(CheckSymbolExists)
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include(ExternalProject)
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include(FindPkgConfig)
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include(NV2A_VSH REQUIRED)
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include(NV20_CG REQUIRED)
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include(XBEUtils REQUIRED)
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find_package(NXDK REQUIRED)
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find_package(NXDK_SDL2 REQUIRED)
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find_package(NXDK_SDL2_Image REQUIRED)
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find_package(Threads REQUIRED)
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add_subdirectory(third_party)
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set(TARGET nxdk_pgraph_tests)
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option(
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NO_OPT
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"Suppress optimization on core files that are typically optimized regardless of release/debug configuration"
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OFF
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)
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option(
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ENABLE_PROGRESS_LOG
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"Write the name of each test to a log file on the target."
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OFF
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)
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option(
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ENABLE_INTERACTIVE_CRASH_AVOIDANCE
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"Attempt to detect crashes and prevent crashing tests from running after the next restart."
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OFF
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)
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option(
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DUMP_CONFIG_FILE
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"Write a test configuration file template that may be edited to filter the tests that are executed."
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OFF
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)
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option(
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DISABLE_AUTORUN
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"Prevents the tests from being executed without user input."
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OFF
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)
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option(
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AUTORUN_IMMEDIATELY
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"Remove the delay for input before starting automated testing."
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OFF
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)
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option(
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ENABLE_SHUTDOWN
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"Cause the program to shut down the xbox on completion instead of rebooting."
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OFF
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)
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option(
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ENABLE_MULTIFRAME_CPU_BLIT_TEST
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"Enables the MultiframeCPUBlit test within the Antialiasing tests. This test requires evaluation across multiple frames and thus cannot produce a usable golden artifact for automated validation. This should only be enabled for manual testing purposes."
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OFF
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)
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option(
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ENABLE_PGRAPH_REGION_DIFF
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"Causes a diff of the nv2a PGRAPH registers to be done between the start and end of each test in order to detect state leakage. Output is logged to XBDM and will be written into the progress log if it is enabled."
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OFF
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)
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set(
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RUNTIME_CONFIG_PATH
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""
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CACHE STRING
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"XBOX-path to the location of a configuration file to filter the tests that are executed."
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)
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set(
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FALLBACK_OUTPUT_ROOT_PATH
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"e:/"
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CACHE STRING
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"Path at which test artifacts will be written when executed from read-only media."
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)
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configure_file(src/configure.h.in src/configure.h)
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macro(set_compile_options target)
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if (CMAKE_BUILD_TYPE MATCHES Debug)
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target_compile_options(
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"${target}"
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PRIVATE
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-g
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-gdwarf-4
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-O0
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-Wall
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-fstandalone-debug
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)
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target_link_options("${target}" PRIVATE "/debug:full")
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else ()
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target_compile_options(
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"${target}"
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PRIVATE
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-O3
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-fno-strict-aliasing
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-Wall
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)
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target_link_options("${target}" PRIVATE "/debug:none")
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endif ()
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endmacro()
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# Vertex shaders.
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generate_nv2a_vshinc_files(
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generated_vertex_shaders
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SOURCES
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src/shaders/fog_infinite_fogc_test.vsh
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src/shaders/fog_vec4_w.vsh
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src/shaders/fog_vec4_w_x.vsh
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src/shaders/fog_vec4_w_y.vsh
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src/shaders/fog_vec4_w_z_y_x.vsh
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src/shaders/fog_vec4_x.vsh
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src/shaders/fog_vec4_xw.vsh
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src/shaders/fog_vec4_xy.vsh
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src/shaders/fog_vec4_xyz.vsh
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src/shaders/fog_vec4_x_y_z_w.vsh
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src/shaders/fog_vec4_xyzw.vsh
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src/shaders/fog_vec4_xz.vsh
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src/shaders/fog_vec4_xzw.vsh
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src/shaders/fog_vec4_y.vsh
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src/shaders/fog_vec4_yw.vsh
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src/shaders/fog_vec4_yz.vsh
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src/shaders/fog_vec4_yzw.vsh
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src/shaders/fog_vec4_z.vsh
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src/shaders/fog_vec4_zw.vsh
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src/shaders/fog_vec4_unset.vsh
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)
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generate_pixelshader_inl_files(
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generated_fp20_pixel_shaders
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SOURCES
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src/shaders/textured_pixelshader.ps.cg
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src/shaders/untextured_pixelshader.ps.cg
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)
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generate_vertexshader_inl_files(
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generated_vp20_vertex_shaders
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SOURCES
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src/shaders/attribute_carryover_test.vs.cg
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src/shaders/attribute_explicit_setter_tests.vs.cg
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src/shaders/mul_col0_by_const0_vertex_shader.vs.cg
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src/shaders/precalculated_vertex_shader_2c_texcoords.vs.cg
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src/shaders/precalculated_vertex_shader_4c_texcoords.vs.cg
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src/shaders/projection_vertex_shader.vs.cg
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src/shaders/projection_vertex_shader_no_lighting.vs.cg
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src/shaders/projection_vertex_shader_no_lighting_4c_texcoords.vs.cg
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)
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# Sources that should be optimized regardless of standard debug settings.
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add_library(
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optimized_sources
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EXCLUDE_FROM_ALL
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src/dds_image.cpp
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src/dds_image.h
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src/debug_output.cpp
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src/debug_output.h
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src/main.cpp
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src/menu_item.cpp
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src/menu_item.h
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src/logger.cpp
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src/logger.h
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src/pbkit_ext.cpp
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src/pbkit_ext.h
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src/pgraph_diff_token.cpp
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src/pgraph_diff_token.h
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src/shaders/orthographic_vertex_shader.cpp
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src/shaders/orthographic_vertex_shader.h
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src/shaders/perspective_vertex_shader.cpp
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src/shaders/perspective_vertex_shader.h
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src/shaders/pixel_shader_program.cpp
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src/shaders/pixel_shader_program.h
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src/shaders/precalculated_vertex_shader.cpp
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src/shaders/precalculated_vertex_shader.h
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src/shaders/projection_vertex_shader.cpp
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src/shaders/projection_vertex_shader.h
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src/shaders/vertex_shader_program.cpp
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src/shaders/vertex_shader_program.h
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src/test_driver.cpp
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src/test_driver.h
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src/test_host.cpp
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src/test_host.h
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src/texture_format.cpp
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src/texture_format.h
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src/texture_generator.cpp
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src/texture_generator.h
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src/texture_stage.cpp
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src/texture_stage.h
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src/vertex_buffer.cpp
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src/vertex_buffer.h
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)
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if (NOT NO_OPT)
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target_compile_options(
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optimized_sources
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PRIVATE
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-O3
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-fno-strict-aliasing
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-Wall
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)
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target_link_options(optimized_sources PRIVATE "/debug:none")
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else ()
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set_compile_options(optimized_sources)
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endif ()
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target_include_directories(
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optimized_sources
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PRIVATE
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src
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third_party
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"${CMAKE_CURRENT_BINARY_DIR}/src"
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)
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target_link_libraries(
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optimized_sources
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PUBLIC
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generated_fp20_pixel_shaders
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generated_vp20_vertex_shaders
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PRIVATE
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fpng
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printf
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swizzle
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xbox_math3d
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NXDK::NXDK
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NXDK::NXDK_CXX
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NXDK::SDL2
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NXDK::SDL2_Image
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)
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add_executable(
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"${TARGET}"
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src/tests/antialiasing_tests.cpp
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src/tests/antialiasing_tests.h
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src/tests/attribute_carryover_tests.cpp
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src/tests/attribute_carryover_tests.h
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src/tests/attribute_explicit_setter_tests.cpp
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src/tests/attribute_explicit_setter_tests.h
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src/tests/attribute_float_tests.cpp
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src/tests/attribute_float_tests.h
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src/tests/blend_tests.cpp
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src/tests/blend_tests.h
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src/tests/clear_tests.cpp
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src/tests/clear_tests.h
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src/tests/color_mask_blend_tests.cpp
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src/tests/color_mask_blend_tests.h
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src/tests/color_zeta_disable_tests.cpp
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src/tests/color_zeta_disable_tests.h
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src/tests/color_zeta_overlap_tests.cpp
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src/tests/color_zeta_overlap_tests.h
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src/tests/combiner_tests.cpp
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src/tests/combiner_tests.h
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src/tests/depth_format_fixed_function_tests.cpp
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src/tests/depth_format_fixed_function_tests.h
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src/tests/depth_format_tests.cpp
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src/tests/depth_format_tests.h
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src/tests/dma_corruption_around_surface_tests.cpp
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src/tests/dma_corruption_around_surface_tests.h
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src/tests/edge_flag_tests.cpp
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src/tests/edge_flag_tests.h
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src/tests/fog_tests.cpp
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src/tests/fog_tests.h
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src/tests/front_face_tests.cpp
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src/tests/front_face_tests.h
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src/tests/image_blit_tests.cpp
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src/tests/image_blit_tests.h
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src/tests/inline_array_size_mismatch.cpp
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src/tests/inline_array_size_mismatch.h
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src/tests/lighting_normal_tests.cpp
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src/tests/lighting_normal_tests.h
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src/tests/lighting_two_sided_tests.cpp
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src/tests/lighting_two_sided_tests.h
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src/tests/material_alpha_tests.cpp
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src/tests/material_alpha_tests.h
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src/tests/material_color_source_tests.cpp
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src/tests/material_color_source_tests.h
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src/tests/material_color_tests.cpp
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src/tests/material_color_tests.h
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src/tests/null_surface_tests.cpp
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src/tests/null_surface_tests.h
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src/tests/overlapping_draw_modes_tests.cpp
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src/tests/overlapping_draw_modes_tests.h
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src/tests/pvideo_tests.cpp
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src/tests/pvideo_tests.h
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src/tests/set_vertex_data_tests.cpp
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src/tests/set_vertex_data_tests.h
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src/tests/shade_model_tests.cpp
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src/tests/shade_model_tests.h
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src/tests/smoothing_tests.cpp
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src/tests/smoothing_tests.h
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src/tests/stencil_tests.cpp
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src/tests/stencil_tests.h
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src/tests/surface_clip_tests.cpp
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src/tests/surface_clip_tests.h
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src/tests/surface_pitch_tests.cpp
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src/tests/surface_pitch_tests.h
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src/tests/test_suite.cpp
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src/tests/test_suite.h
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src/tests/texgen_matrix_tests.cpp
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src/tests/texgen_matrix_tests.h
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src/tests/texgen_tests.cpp
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src/tests/texgen_tests.h
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src/tests/texture_border_tests.cpp
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src/tests/texture_border_tests.h
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src/tests/texture_cpu_update_tests.cpp
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src/tests/texture_cpu_update_tests.h
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src/tests/texture_cubemap_tests.cpp
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src/tests/texture_cubemap_tests.h
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src/tests/texture_format_dxt_tests.cpp
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src/tests/texture_format_dxt_tests.h
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src/tests/texture_format_tests.cpp
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src/tests/texture_format_tests.h
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src/tests/texture_framebuffer_blit_tests.cpp
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src/tests/texture_framebuffer_blit_tests.h
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src/tests/texture_matrix_tests.cpp
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src/tests/texture_matrix_tests.h
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src/tests/texture_render_target_tests.cpp
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src/tests/texture_render_target_tests.h
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src/tests/texture_render_update_in_place_tests.cpp
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src/tests/texture_render_update_in_place_tests.h
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src/tests/texture_shadow_comparator_tests.cpp
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src/tests/texture_shadow_comparator_tests.h
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src/tests/texture_signed_component_tests.cpp
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src/tests/texture_signed_component_tests.h
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src/tests/three_d_primitive_tests.cpp
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src/tests/three_d_primitive_tests.h
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src/tests/two_d_line_tests.cpp
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src/tests/two_d_line_tests.h
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src/tests/vertex_shader_independence_tests.cpp
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src/tests/vertex_shader_independence_tests.h
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src/tests/vertex_shader_rounding_tests.cpp
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src/tests/vertex_shader_rounding_tests.h
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src/tests/vertex_shader_swizzle_tests.cpp
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src/tests/vertex_shader_swizzle_tests.h
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src/tests/viewport_tests.cpp
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src/tests/viewport_tests.h
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src/tests/volume_texture_tests.cpp
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src/tests/volume_texture_tests.h
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src/tests/w_param_tests.cpp
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src/tests/w_param_tests.h
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src/tests/window_clip_tests.cpp
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src/tests/window_clip_tests.h
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src/tests/zero_stride_tests.cpp
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src/tests/zero_stride_tests.h
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${generated_vertex_shaders}
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)
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set(EXECUTABLE_BINARY "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}.exe")
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target_include_directories(
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"${TARGET}"
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PRIVATE
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src
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third_party
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"${CMAKE_CURRENT_BINARY_DIR}/src"
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)
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set_compile_options("${TARGET}")
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target_link_libraries(
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"${TARGET}"
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fpng
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optimized_sources
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printf
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swizzle
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xbox_math3d
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NXDK::NXDK
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NXDK::NXDK_CXX
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NXDK::SDL2
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NXDK::SDL2_Image
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)
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add_xbe(xbe_file "${EXECUTABLE_BINARY}" TITLE "PGRAPH Tests" RESOURCE_DIRS resources)
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add_xiso(nxdk_pgraph_tests_xiso xbe_file)
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#set(XBDM_GDB_BRIDGE $ENV{XBDM_GDB_BRIDGE})
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#set(XBOX $ENV{XBOX})
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#if (DEFINED ENV{REMOTE_PATH})
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# set(REMOTE_PATH $ENV{REMOTE_PATH})
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#else ()
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# set(REMOTE_PATH "e:\\\\cmake_pgraph")
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#endif ()
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#
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#add_custom_target(
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# deploy_with_xbdm
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# COMMAND "${XBDM_GDB_BRIDGE}" "${XBOX}" -- mkdir "${REMOTE_PATH}"
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# COMMAND "${XBDM_GDB_BRIDGE}" "${XBOX}" -- putfile "${XBE_STAGING_DIR}" "${REMOTE_PATH}" -f
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# DEPENDS "${XBE_OUTPUT_PATH}"
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#)
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