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Remove coming soon overlay for render scaling
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@ -47,23 +47,6 @@
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min-height: 11rem;
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}
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.coming-soon-contents {
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position: absolute;
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height: 100%;
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width: 100%;
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z-index: 3;
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opacity: 0.25;
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}
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.coming-soon-overlay {
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z-index: 2;
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width: 100%;
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height: 100%;
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padding: 15% 0;
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font-size: 1.5em;
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text-align: center;
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font-weight: bold;
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}
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/* Account for the fixed header (which otherwise would occlude anchor targets) */
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/* Via https://stackoverflow.com/a/28824157 */
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:target::before {
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@ -189,13 +172,8 @@ canvas {
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<p>No need to wait for checkpoints. xemu supports saving the current state and loading it back up at any time.</p>
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</div>
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<div class="col-md-4">
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<div class="coming-soon-contents">
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<h4><i class="fas fa-expand-alt feature-icon"></i> Surface Scaling</h4>
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<p>Breathe new life into your old games by scaling up the resolution which the games render at.</p>
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</div>
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<div class="coming-soon-overlay">
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Coming Soon!
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</div>
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<h4><i class="fas fa-expand-alt feature-icon"></i> Render Scaling</h4>
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<p>Breathe new life into your original Xbox games by easily scaling up the resolution that games render at.</p>
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</div>
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</div>
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