xemu/ui/sdl_zoom.h

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/*
* SDL_zoom - surface scaling
*
* Copyright (c) 2009 Citrix Systems, Inc.
*
* Derived from: SDL_rotozoom, LGPL (c) A. Schiffler from the SDL_gfx library.
* Modifications by Stefano Stabellini.
*
* This work is licensed under the terms of the GNU GPL version 2.
* See the COPYING file in the top-level directory.
*
*/
#ifndef SDL_ZOOM_H
#define SDL_ZOOM_H
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#include <SDL.h>
#define SMOOTHING_OFF 0
#define SMOOTHING_ON 1
int sdl_zoom_blit(SDL_Surface *src_sfc, SDL_Surface *dst_sfc,
int smooth, SDL_Rect *src_rect);
#endif /* SDL_ZOOM_H */