xemu/hw/vga_int.h

220 lines
10 KiB
C
Raw Normal View History

/*
* QEMU internal VGA defines.
*
* Copyright (c) 2003-2004 Fabrice Bellard
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#define MSR_COLOR_EMULATION 0x01
#define MSR_PAGE_SELECT 0x20
#define ST01_V_RETRACE 0x08
#define ST01_DISP_ENABLE 0x01
/* bochs VBE support */
#define CONFIG_BOCHS_VBE
#define VBE_DISPI_MAX_XRES 1600
#define VBE_DISPI_MAX_YRES 1200
#define VBE_DISPI_MAX_BPP 32
#define VBE_DISPI_INDEX_ID 0x0
#define VBE_DISPI_INDEX_XRES 0x1
#define VBE_DISPI_INDEX_YRES 0x2
#define VBE_DISPI_INDEX_BPP 0x3
#define VBE_DISPI_INDEX_ENABLE 0x4
#define VBE_DISPI_INDEX_BANK 0x5
#define VBE_DISPI_INDEX_VIRT_WIDTH 0x6
#define VBE_DISPI_INDEX_VIRT_HEIGHT 0x7
#define VBE_DISPI_INDEX_X_OFFSET 0x8
#define VBE_DISPI_INDEX_Y_OFFSET 0x9
#define VBE_DISPI_INDEX_NB 0xa
#define VBE_DISPI_ID0 0xB0C0
#define VBE_DISPI_ID1 0xB0C1
#define VBE_DISPI_ID2 0xB0C2
#define VBE_DISPI_ID3 0xB0C3
#define VBE_DISPI_ID4 0xB0C4
#define VBE_DISPI_DISABLED 0x00
#define VBE_DISPI_ENABLED 0x01
#define VBE_DISPI_GETCAPS 0x02
#define VBE_DISPI_8BIT_DAC 0x20
#define VBE_DISPI_LFB_ENABLED 0x40
#define VBE_DISPI_NOCLEARMEM 0x80
#define VBE_DISPI_LFB_PHYSICAL_ADDRESS 0xE0000000
#ifdef CONFIG_BOCHS_VBE
#define VGA_STATE_COMMON_BOCHS_VBE \
uint16_t vbe_index; \
uint16_t vbe_regs[VBE_DISPI_INDEX_NB]; \
uint32_t vbe_start_addr; \
uint32_t vbe_line_offset; \
uint32_t vbe_bank_mask;
#else
#define VGA_STATE_COMMON_BOCHS_VBE
#endif /* !CONFIG_BOCHS_VBE */
#define CH_ATTR_SIZE (160 * 100)
#define VGA_MAX_HEIGHT 2048
struct vga_precise_retrace {
int64_t ticks_per_char;
int64_t total_chars;
int htotal;
int hstart;
int hend;
int vstart;
int vend;
int freq;
};
union vga_retrace {
struct vga_precise_retrace precise;
};
struct VGAState;
typedef uint8_t (* vga_retrace_fn)(struct VGAState *s);
typedef void (* vga_update_retrace_info_fn)(struct VGAState *s);
#define VGA_STATE_COMMON \
uint8_t *vram_ptr; \
ram_addr_t vram_offset; \
unsigned int vram_size; \
uint32_t lfb_addr; \
uint32_t lfb_end; \
uint32_t map_addr; \
uint32_t map_end; \
uint32_t lfb_vram_mapped; /* whether 0xa0000 is mapped as ram */ \
unsigned long bios_offset; \
unsigned int bios_size; \
int it_shift; \
PCIDevice *pci_dev; \
uint32_t latch; \
uint8_t sr_index; \
uint8_t sr[256]; \
uint8_t gr_index; \
uint8_t gr[256]; \
uint8_t ar_index; \
uint8_t ar[21]; \
int ar_flip_flop; \
uint8_t cr_index; \
uint8_t cr[256]; /* CRT registers */ \
uint8_t msr; /* Misc Output Register */ \
uint8_t fcr; /* Feature Control Register */ \
uint8_t st00; /* status 0 */ \
uint8_t st01; /* status 1 */ \
uint8_t dac_state; \
uint8_t dac_sub_index; \
uint8_t dac_read_index; \
uint8_t dac_write_index; \
uint8_t dac_cache[3]; /* used when writing */ \
int dac_8bit; \
uint8_t palette[768]; \
int32_t bank_offset; \
int vga_io_memory; \
int (*get_bpp)(struct VGAState *s); \
void (*get_offsets)(struct VGAState *s, \
uint32_t *pline_offset, \
uint32_t *pstart_addr, \
uint32_t *pline_compare); \
void (*get_resolution)(struct VGAState *s, \
int *pwidth, \
int *pheight); \
VGA_STATE_COMMON_BOCHS_VBE \
/* display refresh support */ \
DisplayState *ds; \
uint32_t font_offsets[2]; \
int graphic_mode; \
uint8_t shift_control; \
uint8_t double_scan; \
uint32_t line_offset; \
uint32_t line_compare; \
uint32_t start_addr; \
uint32_t plane_updated; \
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 22:14:11 +00:00
uint32_t last_line_offset; \
uint8_t last_cw, last_ch; \
uint32_t last_width, last_height; /* in chars or pixels */ \
uint32_t last_scr_width, last_scr_height; /* in pixels */ \
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 22:14:11 +00:00
uint32_t last_depth; /* in bits */ \
uint8_t cursor_start, cursor_end; \
uint32_t cursor_offset; \
unsigned int (*rgb_to_pixel)(unsigned int r, \
unsigned int g, unsigned b); \
vga_hw_update_ptr update; \
vga_hw_invalidate_ptr invalidate; \
vga_hw_screen_dump_ptr screen_dump; \
vga_hw_text_update_ptr text_update; \
/* hardware mouse cursor support */ \
uint32_t invalidated_y_table[VGA_MAX_HEIGHT / 32]; \
void (*cursor_invalidate)(struct VGAState *s); \
void (*cursor_draw_line)(struct VGAState *s, uint8_t *d, int y); \
/* tell for each page if it has been updated since the last time */ \
uint32_t last_palette[256]; \
uint32_t last_ch_attr[CH_ATTR_SIZE]; /* XXX: make it dynamic */ \
/* retrace */ \
vga_retrace_fn retrace; \
vga_update_retrace_info_fn update_retrace_info; \
union vga_retrace retrace_info;
typedef struct VGAState {
VGA_STATE_COMMON
} VGAState;
static inline int c6_to_8(int v)
{
int b;
v &= 0x3f;
b = v & 1;
return (v << 2) | (b << 1) | b;
}
void vga_common_init(VGAState *s, int vga_ram_size);
void vga_init(VGAState *s);
void vga_reset(void *s);
void vga_dirty_log_start(VGAState *s);
uint32_t vga_mem_readb(void *opaque, target_phys_addr_t addr);
void vga_mem_writeb(void *opaque, target_phys_addr_t addr, uint32_t val);
void vga_invalidate_scanlines(VGAState *s, int y1, int y2);
int ppm_save(const char *filename, struct DisplaySurface *ds);
void vga_draw_cursor_line_8(uint8_t *d1, const uint8_t *src1,
int poffset, int w,
unsigned int color0, unsigned int color1,
unsigned int color_xor);
void vga_draw_cursor_line_16(uint8_t *d1, const uint8_t *src1,
int poffset, int w,
unsigned int color0, unsigned int color1,
unsigned int color_xor);
void vga_draw_cursor_line_32(uint8_t *d1, const uint8_t *src1,
int poffset, int w,
unsigned int color0, unsigned int color1,
unsigned int color_xor);
extern const uint8_t sr_mask[8];
extern const uint8_t gr_mask[16];