xemu/build.sh

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#!/usr/bin/env bash
set -e # exit if a command fails
set -o pipefail # Will return the exit status of make if it fails
set -o physical # Resolve symlinks when changing directory
project_source_dir="$(cd "$(dirname "${BASH_SOURCE[0]}")" >/dev/null 2>&1 && pwd)"
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package_windows() {
rm -rf dist
mkdir -p dist
cp build/i386-softmmu/qemu-system-i386.exe dist/xemu.exe
cp build/i386-softmmu/qemu-system-i386w.exe dist/xemuw.exe
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cp -r "${project_source_dir}/data" dist/
python3 "${project_source_dir}/get_deps.py" dist/xemu.exe dist
strip dist/xemu.exe
strip dist/xemuw.exe
}
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package_macos() {
#
# Create bundle
#
rm -rf dist
# Copy in executable
mkdir -p dist/xemu.app/Contents/MacOS/
cp build/i386-softmmu/qemu-system-i386 dist/xemu.app/Contents/MacOS/xemu
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# Copy in in executable dylib dependencies
mkdir -p dist/xemu.app/Contents/Frameworks
dylibbundler -cd -of -b -x dist/xemu.app/Contents/MacOS/xemu \
-d dist/xemu.app/Contents/Frameworks/ \
-p '@executable_path/../Frameworks/'
# Copy in runtime resources
mkdir -p dist/xemu.app/Contents/Resources
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cp -r "${project_source_dir}/data" dist/xemu.app/Contents/Resources
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# Generate icon file
mkdir -p xemu.iconset
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for r in 16 32 128 256 512; do cp "${project_source_dir}/ui/icons/xemu_${r}x${r}.png" "xemu.iconset/icon_${r}x${r}.png"; done
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iconutil --convert icns --output dist/xemu.app/Contents/Resources/xemu.icns xemu.iconset
# Generate Info.plist file
cat <<EOF > dist/xemu.app/Contents/Info.plist
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>xemu</string>
<key>CFBundleIconFile</key>
<string>xemu.icns</string>
<key>CFBundleIdentifier</key>
<string>xemu.app.0</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>xemu</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1</string>
<key>CFBundleSignature</key>
<string>xemu</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>LSMinimumSystemVersion</key>
<string>10.6</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSHighResolutionCapable</key>
<true/>
</dict>
</plist>
EOF
}
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package_linux() {
rm -rf dist
mkdir -p dist
cp build/i386-softmmu/qemu-system-i386 dist/xemu
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cp -r "${project_source_dir}/data" dist
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}
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postbuild=''
debug_opts=''
build_cflags='-O3'
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default_job_count='12'
sys_ldflags=''
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get_job_count () {
if command -v 'nproc' >/dev/null
then
nproc
else
case "$(uname -s)" in
'Linux')
egrep "^processor" /proc/cpuinfo | wc -l
;;
'FreeBSD')
sysctl -n hw.ncpu
;;
'Darwin')
sysctl -n hw.logicalcpu 2>/dev/null \
|| sysctl -n hw.ncpu
;;
'MSYS_NT-'*|'CYGWIN_NT-'*|'MINGW'*'_NT-'*)
if command -v 'wmic' >/dev/null
then
wmic cpu get NumberOfLogicalProcessors/Format:List \
| grep -m1 '=' | cut -f2 -d'='
else
echo "${NUMBER_OF_PROCESSORS:-${default_job_count}}"
fi
;;
*)
echo "${default_job_count}"
;;
esac
fi
}
job_count="$(get_job_count)" 2>/dev/null
job_count="${job_count:-${default_job_count}}"
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while [ ! -z "${1}" ]
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do
case "${1}" in
'-j'*)
job_count="${1:2}"
shift
;;
'--debug')
build_cflags='-O0 -g -DXEMU_DEBUG_BUILD=1'
debug_opts='--enable-debug'
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shift
;;
*)
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break
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;;
esac
done
case "$(uname -s)" in # Adjust compilation options based on platform
Linux)
echo 'Compiling for Linux...'
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sys_cflags='-Wno-error=redundant-decls -Wno-error=unused-but-set-variable'
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sys_opts='--enable-kvm --disable-xen --disable-werror'
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postbuild='package_linux'
;;
Darwin)
echo 'Compiling for MacOS...'
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sys_cflags='-march=ivybridge'
sys_ldflags='-headerpad_max_install_names'
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sys_opts='--disable-cocoa'
# necessary to find libffi, which is required by gobject
export PKG_CONFIG_PATH="${PKG_CONFIG_PATH}/usr/local/opt/libffi/lib/pkgconfig"
export PKG_CONFIG_PATH="/usr/local/opt/openssl@1.1/lib/pkgconfig:${PKG_CONFIG_PATH}"
echo $PKG_CONFIG_PATH
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postbuild='package_macos'
;;
CYGWIN*|MINGW*|MSYS*)
echo 'Compiling for Windows...'
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sys_cflags='-Wno-error'
sys_opts='--python=python3 --disable-cocoa --disable-opengl --disable-fortify-source'
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postbuild='package_windows' # set the above function to be called after build
;;
*)
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echo "could not detect OS $(uname -s), aborting" >&2
exit -1
;;
esac
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# find absolute path (and resolve symlinks) to build out of tree
configure="${project_source_dir}/configure"
build_cflags="${build_cflags} -I${project_source_dir}/ui/imgui"
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set -x # Print commands from now on
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"${configure}" \
--extra-cflags="-DXBOX=1 ${build_cflags} ${sys_cflags} ${CFLAGS}" \
--extra-ldflags="${sys_ldflags}" \
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${debug_opts} \
${sys_opts} \
--target-list=i386-softmmu \
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--enable-trace-backends="nop" \
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--enable-sdl \
--enable-opengl \
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--disable-curl \
--disable-vnc \
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--disable-vnc-sasl \
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--disable-docs \
--disable-tools \
--disable-guest-agent \
--disable-tpm \
--disable-live-block-migration \
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--disable-rdma \
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--disable-replication \
--disable-capstone \
--disable-fdt \
--disable-libiscsi \
--disable-spice \
--disable-user \
--disable-stack-protector \
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--disable-glusterfs \
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--disable-gtk \
--disable-curses \
--disable-gnutls \
--disable-nettle \
--disable-gcrypt \
--disable-crypto-afalg \
--disable-virglrenderer \
--disable-vhost-net \
--disable-vhost-crypto \
--disable-vhost-vsock \
--disable-vhost-user \
--disable-virtfs \
--disable-snappy \
--disable-bzip2 \
--disable-vde \
--disable-libxml2 \
--disable-seccomp \
--disable-numa \
--disable-lzo \
--disable-smartcard \
--disable-usb-redir \
--disable-bochs \
--disable-cloop \
--disable-dmg \
--disable-vdi \
--disable-vvfat \
--disable-qcow1 \
--disable-qed \
--disable-parallels \
--disable-sheepdog \
--without-default-devices \
--disable-blobs \
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--disable-kvm \
--disable-hax \
--disable-hvf \
--disable-whpx \
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"$@"
# Force imgui update now to work around annoying make issue
if ! test -f "${project_source_dir}/ui/imgui/imgui.cpp"; then
./scripts/git-submodule.sh update ui/imgui
fi
time make -j"${job_count}" 2>&1 | tee build.log
"${postbuild}" # call post build functions