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sdl: Limit sdl_grab_end in handle_activation to Windows hosts
There are scenarios on Linux with some SDL versions where
handle_activation is continuous invoked with state = SDL_APPINPUTFOCUS
and gain = 0 while we grabbed the input. This causes a ping-pong when we
grab the input after an absolute mouse entered the window.
As this sdl_grab_end was once introduced to work around a Windows-only
issue (0294ffb9c8
), limit it to that platform.
CC: Erik Rull <erik.rull@rdsoftware.de>
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
This commit is contained in:
parent
822f98d2a5
commit
02df4d6fb4
4
ui/sdl.c
4
ui/sdl.c
@ -828,10 +828,14 @@ static void handle_mousebutton(DisplayState *ds, SDL_Event *ev)
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static void handle_activation(DisplayState *ds, SDL_Event *ev)
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{
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#ifdef _WIN32
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/* Disable grab if the window no longer has the focus
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* (Windows-only workaround) */
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if (gui_grab && ev->active.state == SDL_APPINPUTFOCUS &&
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!ev->active.gain && !gui_fullscreen) {
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sdl_grab_end();
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}
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#endif
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if (!gui_grab && ev->active.gain && is_graphic_console() &&
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(kbd_mouse_is_absolute() || absolute_enabled)) {
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absolute_mouse_grab();
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