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sdl2: use only QKeyCode in sdl2_process_key()
Also: sdl2_process_key is never called with scon == NULL. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Daniel P. Berrangé <berrange@redhat.com> Message-id: 20190122092814.14919-5-kraxel@redhat.com
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@ -34,20 +34,19 @@ void sdl2_process_key(struct sdl2_console *scon,
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SDL_KeyboardEvent *ev)
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{
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int qcode;
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QemuConsole *con = scon ? scon->dcl.con : NULL;
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QemuConsole *con = scon->dcl.con;
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if (ev->keysym.scancode >= qemu_input_map_usb_to_qcode_len) {
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return;
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}
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qcode = qemu_input_map_usb_to_qcode[ev->keysym.scancode];
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qkbd_state_key_event(scon->kbd, qcode, ev->type == SDL_KEYDOWN);
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if (!qemu_console_is_graphic(con)) {
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bool ctrl = qkbd_state_modifier_get(scon->kbd, QKBD_MOD_CTRL);
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if (ev->type == SDL_KEYDOWN) {
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switch (ev->keysym.scancode) {
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case SDL_SCANCODE_RETURN:
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switch (qcode) {
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case Q_KEY_CODE_RET:
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kbd_put_keysym_console(con, '\n');
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break;
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default:
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