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slirp: always build with debug statements
Make debug statements condiitonal only on slirp_debug flags, instead of the pre-processor DEBUG blocks, as it may introduce breakage easily, since the debug code isn't always compiled. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Signed-off-by: Samuel Thibault <samuel.thibault@ens-lyon.org>
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@ -5,9 +5,8 @@
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* terms and conditions of the copyright.
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* terms and conditions of the copyright.
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*/
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*/
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//#define DEBUG 1
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#ifndef DEBUG_H_
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#define DEBUG_H_
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#ifdef DEBUG
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#define DBG_CALL 0x1
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#define DBG_CALL 0x1
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#define DBG_MISC 0x2
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#define DBG_MISC 0x2
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@ -50,12 +49,4 @@ extern int slirp_debug;
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} \
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} \
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} while (0)
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} while (0)
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#else
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#endif /* DEBUG_H_ */
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#define DEBUG_CALL(fmt, ...)
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#define DEBUG_ARG(fmt, ...)
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#define DEBUG_ARGS(fmt, ...)
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#define DEBUG_MISC(fmt, ...)
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#define DEBUG_ERROR(fmt, ...)
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#endif
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@ -12,9 +12,13 @@
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#include "qemu/main-loop.h"
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#include "qemu/main-loop.h"
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#ifdef DEBUG
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#ifdef DEBUG
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int slirp_debug = DBG_CALL|DBG_MISC|DBG_ERROR;
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#define SLIRP_DEBUG (DBG_CALL | DBG_MISC | DBG_ERROR)
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#else
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#define SLIRP_DEBUG 0
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#endif
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#endif
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int slirp_debug = SLIRP_DEBUG;
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inline void
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inline void
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insque(void *a, void *b)
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insque(void *a, void *b)
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{
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{
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