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tcg: Change temp_allocate_frame arg to TCGTemp
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Reviewed-by: Emilio G. Cota <cota@braap.org> Signed-off-by: Richard Henderson <rth@twiddle.net>
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@ -2096,10 +2096,8 @@ static void check_regs(TCGContext *s)
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}
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#endif
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static void temp_allocate_frame(TCGContext *s, int temp)
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static void temp_allocate_frame(TCGContext *s, TCGTemp *ts)
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{
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TCGTemp *ts;
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ts = &s->temps[temp];
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#if !(defined(__sparc__) && TCG_TARGET_REG_BITS == 64)
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/* Sparc64 stack is accessed with offset of 2047 */
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s->current_frame_offset = (s->current_frame_offset +
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@ -2152,7 +2150,7 @@ static void temp_sync(TCGContext *s, TCGTemp *ts,
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}
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if (!ts->mem_coherent) {
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if (!ts->mem_allocated) {
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temp_allocate_frame(s, temp_idx(s, ts));
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temp_allocate_frame(s, ts);
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}
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switch (ts->val_type) {
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case TEMP_VAL_CONST:
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@ -2382,7 +2380,7 @@ static void tcg_reg_alloc_mov(TCGContext *s, const TCGOp *op)
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liveness analysis disabled). */
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tcg_debug_assert(NEED_SYNC_ARG(0));
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if (!ots->mem_allocated) {
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temp_allocate_frame(s, op->args[0]);
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temp_allocate_frame(s, ots);
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}
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tcg_out_st(s, otype, ts->reg, ots->mem_base->reg, ots->mem_offset);
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if (IS_DEAD_ARG(1)) {
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