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tcg: don't explicitly save globals and temps
The liveness analysis ensures that globals and temps are at the correct state at a basic block end or with an op with side effects. Avoid looping on all temps, this can be time consuming on targets with a lot of globals. Keep an assert in debug mode. Reviewed-by: Richard Henderson <rth@twiddle.net> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
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2c0366f036
12
tcg/tcg.c
12
tcg/tcg.c
@ -1648,8 +1648,14 @@ static inline void temp_sync(TCGContext *s, int temp, TCGRegSet allocated_regs)
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temporary registers needs to be allocated to store a constant. */
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static inline void temp_save(TCGContext *s, int temp, TCGRegSet allocated_regs)
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{
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#ifdef USE_LIVENESS_ANALYSIS
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/* The liveness analysis already ensures that globals are back
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in memory. Keep an assert for safety. */
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assert(s->temps[temp].val_type == TEMP_VAL_MEM || s->temps[temp].fixed_reg);
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#else
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temp_sync(s, temp, allocated_regs);
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temp_dead(s, temp);
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#endif
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}
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/* save globals to their canonical location and assume they can be
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@ -1676,7 +1682,13 @@ static void tcg_reg_alloc_bb_end(TCGContext *s, TCGRegSet allocated_regs)
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if (ts->temp_local) {
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temp_save(s, i, allocated_regs);
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} else {
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#ifdef USE_LIVENESS_ANALYSIS
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/* The liveness analysis already ensures that temps are dead.
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Keep an assert for safety. */
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assert(ts->val_type == TEMP_VAL_DEAD);
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#else
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temp_dead(s, i);
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#endif
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}
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}
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