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sdl: use mouse mode notifier
Today we poll the mouse mode whenever there is a mouse movement. There is a subtle usability problem with this though. If we're in relative mode and grab is enabled, when we change to absolute mode, we break grab. This gives a user a seamless transition when the new pointer is enabled. But because we poll for mouse change, this grab break won't occur until the user attempts to move the mouse. By using notifiers, the grab break happens as soon as possible. Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
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parent
37c34d9d5d
commit
3af12c86d9
31
sdl.c
31
sdl.c
@ -57,6 +57,7 @@ static SDL_Cursor *guest_sprite = NULL;
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static uint8_t allocator;
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static SDL_PixelFormat host_format;
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static int scaling_active = 0;
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static Notifier mouse_mode_notifier;
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static void sdl_update(DisplayState *ds, int x, int y, int w, int h)
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{
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@ -486,6 +487,22 @@ static void sdl_grab_end(void)
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sdl_update_caption();
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}
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static void sdl_mouse_mode_change(Notifier *notify)
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{
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if (kbd_mouse_is_absolute()) {
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if (!absolute_enabled) {
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sdl_hide_cursor();
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if (gui_grab) {
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sdl_grab_end();
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}
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absolute_enabled = 1;
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}
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} else if (absolute_enabled) {
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sdl_show_cursor();
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absolute_enabled = 0;
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}
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}
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static void sdl_send_mouse_event(int dx, int dy, int dz, int x, int y, int state)
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{
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int buttons;
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@ -498,19 +515,8 @@ static void sdl_send_mouse_event(int dx, int dy, int dz, int x, int y, int state
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buttons |= MOUSE_EVENT_MBUTTON;
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if (kbd_mouse_is_absolute()) {
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if (!absolute_enabled) {
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sdl_hide_cursor();
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if (gui_grab) {
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sdl_grab_end();
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}
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absolute_enabled = 1;
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}
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dx = x * 0x7FFF / (width - 1);
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dy = y * 0x7FFF / (height - 1);
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} else if (absolute_enabled) {
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sdl_show_cursor();
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absolute_enabled = 0;
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} else if (guest_cursor) {
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x -= guest_x;
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y -= guest_y;
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@ -876,6 +882,9 @@ void sdl_display_init(DisplayState *ds, int full_screen, int no_frame)
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dpy_resize(ds);
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}
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mouse_mode_notifier.notify = sdl_mouse_mode_change;
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qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier);
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sdl_update_caption();
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SDL_EnableKeyRepeat(250, 50);
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gui_grab = 0;
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