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@ -2347,6 +2347,135 @@ DEF_METHOD(NV097, SET_EYE_DIRECTION)
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pg->ltctxa_dirty[NV_IGRAPH_XF_LTCTXA_EYED] = true;
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}
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static void pgraph_flush_draw(NV2AState *d)
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{
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PGRAPHState *pg = &d->pgraph;
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assert(pg->shader_binding);
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if (pg->draw_arrays_length) {
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nv2a_profile_inc_counter(NV2A_PROF_DRAW_ARRAYS);
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NV2A_GL_DPRINTF(false, "Draw Arrays");
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assert(pg->inline_buffer_length == 0);
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assert(pg->inline_array_length == 0);
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assert(pg->inline_elements_length == 0);
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pgraph_bind_vertex_attributes(d, pg->draw_arrays_min_start,
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pg->draw_arrays_max_count, false, 0);
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glMultiDrawArrays(pg->shader_binding->gl_primitive_mode,
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pg->gl_draw_arrays_start,
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pg->gl_draw_arrays_count,
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pg->draw_arrays_length);
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} else if (pg->inline_buffer_length) {
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nv2a_profile_inc_counter(NV2A_PROF_INLINE_BUFFERS);
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NV2A_GL_DPRINTF(false, "Inline Buffer");
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assert(pg->draw_arrays_length == 0);
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assert(pg->inline_array_length == 0);
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assert(pg->inline_elements_length == 0);
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if (pg->compressed_attrs) {
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pg->compressed_attrs = 0;
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pgraph_bind_shaders(pg);
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}
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for (int i = 0; i < NV2A_VERTEXSHADER_ATTRIBUTES; i++) {
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VertexAttribute *attr = &pg->vertex_attributes[i];
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if (attr->inline_buffer_populated) {
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nv2a_profile_inc_counter(NV2A_PROF_GEOM_BUFFER_UPDATE_3);
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glBindBuffer(GL_ARRAY_BUFFER, attr->gl_inline_buffer);
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glBufferData(GL_ARRAY_BUFFER,
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pg->inline_buffer_length * sizeof(float) * 4,
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attr->inline_buffer, GL_STREAM_DRAW);
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glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, 0, 0);
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glEnableVertexAttribArray(i);
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attr->inline_buffer_populated = false;
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} else {
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glDisableVertexAttribArray(i);
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glVertexAttrib4fv(i, attr->inline_value);
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}
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}
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glDrawArrays(pg->shader_binding->gl_primitive_mode,
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0, pg->inline_buffer_length);
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} else if (pg->inline_array_length) {
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nv2a_profile_inc_counter(NV2A_PROF_INLINE_ARRAYS);
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NV2A_GL_DPRINTF(false, "Inline Array");
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assert(pg->draw_arrays_length == 0);
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assert(pg->inline_buffer_length == 0);
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assert(pg->inline_elements_length == 0);
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unsigned int index_count = pgraph_bind_inline_array(d);
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glDrawArrays(pg->shader_binding->gl_primitive_mode,
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0, index_count);
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} else if (pg->inline_elements_length) {
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nv2a_profile_inc_counter(NV2A_PROF_INLINE_ELEMENTS);
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NV2A_GL_DPRINTF(false, "Inline Elements");
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assert(pg->draw_arrays_length == 0);
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assert(pg->inline_buffer_length == 0);
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assert(pg->inline_array_length == 0);
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uint32_t min_element = (uint32_t)-1;
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uint32_t max_element = 0;
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for (int i=0; i < pg->inline_elements_length; i++) {
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max_element = MAX(pg->inline_elements[i], max_element);
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min_element = MIN(pg->inline_elements[i], min_element);
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}
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pgraph_bind_vertex_attributes(
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d, min_element, max_element, false, 0);
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VertexKey k;
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memset(&k, 0, sizeof(VertexKey));
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k.count = pg->inline_elements_length;
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k.gl_type = GL_UNSIGNED_INT;
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k.gl_normalize = GL_FALSE;
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k.stride = sizeof(uint32_t);
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uint64_t h = fast_hash((uint8_t*)pg->inline_elements,
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pg->inline_elements_length * 4);
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LruNode *node = lru_lookup(&pg->element_cache, h, &k);
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VertexLruNode *found = container_of(node, VertexLruNode, node);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, found->gl_buffer);
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if (!found->initialized) {
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nv2a_profile_inc_counter(NV2A_PROF_GEOM_BUFFER_UPDATE_4);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER,
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pg->inline_elements_length * 4,
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pg->inline_elements, GL_STATIC_DRAW);
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found->initialized = true;
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} else {
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nv2a_profile_inc_counter(NV2A_PROF_GEOM_BUFFER_UPDATE_4_NOTDIRTY);
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}
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glDrawElements(pg->shader_binding->gl_primitive_mode,
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pg->inline_elements_length, GL_UNSIGNED_INT,
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(void *)0);
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} else {
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NV2A_GL_DPRINTF(true, "EMPTY NV097_SET_BEGIN_END");
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NV2A_UNCONFIRMED("EMPTY NV097_SET_BEGIN_END");
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}
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pg->inline_elements_length = 0;
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pg->inline_array_length = 0;
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pg->inline_buffer_length = 0;
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pg->draw_arrays_length = 0;
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pg->draw_arrays_min_start = -1;
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pg->draw_arrays_max_count = 0;
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bool depth_test =
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pg->regs[NV_PGRAPH_CONTROL_0] & NV_PGRAPH_CONTROL_0_ZENABLE;
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bool stencil_test =
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pg->regs[NV_PGRAPH_CONTROL_1] & NV_PGRAPH_CONTROL_1_STENCIL_TEST_ENABLE;
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pgraph_set_surface_dirty(pg, true, depth_test || stencil_test);
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}
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DEF_METHOD(NV097, SET_BEGIN_END)
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{
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bool depth_test =
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@ -2358,115 +2487,7 @@ DEF_METHOD(NV097, SET_BEGIN_END)
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nv2a_profile_inc_counter(NV2A_PROF_BEGIN_ENDS);
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assert(pg->shader_binding);
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if (pg->draw_arrays_length) {
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nv2a_profile_inc_counter(NV2A_PROF_DRAW_ARRAYS);
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NV2A_GL_DPRINTF(false, "Draw Arrays");
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assert(pg->inline_buffer_length == 0);
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assert(pg->inline_array_length == 0);
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assert(pg->inline_elements_length == 0);
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pgraph_bind_vertex_attributes(d, pg->draw_arrays_min_start,
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pg->draw_arrays_max_count, false, 0);
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glMultiDrawArrays(pg->shader_binding->gl_primitive_mode,
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pg->gl_draw_arrays_start,
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pg->gl_draw_arrays_count,
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pg->draw_arrays_length);
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} else if (pg->inline_buffer_length) {
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nv2a_profile_inc_counter(NV2A_PROF_INLINE_BUFFERS);
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NV2A_GL_DPRINTF(false, "Inline Buffer");
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assert(pg->draw_arrays_length == 0);
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assert(pg->inline_array_length == 0);
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assert(pg->inline_elements_length == 0);
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if (pg->compressed_attrs) {
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pg->compressed_attrs = 0;
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pgraph_bind_shaders(pg);
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}
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for (int i = 0; i < NV2A_VERTEXSHADER_ATTRIBUTES; i++) {
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VertexAttribute *attr = &pg->vertex_attributes[i];
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if (attr->inline_buffer_populated) {
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nv2a_profile_inc_counter(NV2A_PROF_GEOM_BUFFER_UPDATE_3);
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glBindBuffer(GL_ARRAY_BUFFER, attr->gl_inline_buffer);
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glBufferData(GL_ARRAY_BUFFER,
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pg->inline_buffer_length * sizeof(float) * 4,
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attr->inline_buffer, GL_STREAM_DRAW);
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glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, 0, 0);
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glEnableVertexAttribArray(i);
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attr->inline_buffer_populated = false;
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} else {
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glDisableVertexAttribArray(i);
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glVertexAttrib4fv(i, attr->inline_value);
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}
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}
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glDrawArrays(pg->shader_binding->gl_primitive_mode,
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0, pg->inline_buffer_length);
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} else if (pg->inline_array_length) {
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nv2a_profile_inc_counter(NV2A_PROF_INLINE_ARRAYS);
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NV2A_GL_DPRINTF(false, "Inline Array");
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assert(pg->draw_arrays_length == 0);
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assert(pg->inline_buffer_length == 0);
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assert(pg->inline_elements_length == 0);
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unsigned int index_count = pgraph_bind_inline_array(d);
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glDrawArrays(pg->shader_binding->gl_primitive_mode,
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0, index_count);
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} else if (pg->inline_elements_length) {
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nv2a_profile_inc_counter(NV2A_PROF_INLINE_ELEMENTS);
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NV2A_GL_DPRINTF(false, "Inline Elements");
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assert(pg->draw_arrays_length == 0);
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assert(pg->inline_buffer_length == 0);
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assert(pg->inline_array_length == 0);
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uint32_t min_element = (uint32_t)-1;
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uint32_t max_element = 0;
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for (int i=0; i < pg->inline_elements_length; i++) {
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max_element = MAX(pg->inline_elements[i], max_element);
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min_element = MIN(pg->inline_elements[i], min_element);
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}
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pgraph_bind_vertex_attributes(
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d, min_element, max_element, false, 0);
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VertexKey k;
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memset(&k, 0, sizeof(VertexKey));
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k.count = pg->inline_elements_length;
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k.gl_type = GL_UNSIGNED_INT;
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k.gl_normalize = GL_FALSE;
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k.stride = sizeof(uint32_t);
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uint64_t h = fast_hash((uint8_t*)pg->inline_elements,
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pg->inline_elements_length * 4);
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LruNode *node = lru_lookup(&pg->element_cache, h, &k);
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VertexLruNode *found = container_of(node, VertexLruNode, node);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, found->gl_buffer);
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if (!found->initialized) {
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nv2a_profile_inc_counter(NV2A_PROF_GEOM_BUFFER_UPDATE_4);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER,
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pg->inline_elements_length * 4,
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pg->inline_elements, GL_STATIC_DRAW);
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found->initialized = true;
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} else {
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nv2a_profile_inc_counter(NV2A_PROF_GEOM_BUFFER_UPDATE_4_NOTDIRTY);
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}
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glDrawElements(pg->shader_binding->gl_primitive_mode,
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pg->inline_elements_length, GL_UNSIGNED_INT,
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(void *)0);
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} else {
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NV2A_GL_DPRINTF(true, "EMPTY NV097_SET_BEGIN_END");
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NV2A_UNCONFIRMED("EMPTY NV097_SET_BEGIN_END");
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}
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pgraph_flush_draw(d);
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/* End of visibility testing */
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if (pg->zpass_pixel_count_enable) {
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@ -2849,6 +2870,13 @@ DEF_METHOD(NV097, DRAW_ARRAYS)
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unsigned int start = GET_MASK(parameter, NV097_DRAW_ARRAYS_START_INDEX);
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unsigned int count = GET_MASK(parameter, NV097_DRAW_ARRAYS_COUNT)+1;
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/* FIXME */
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assert((pg->inline_elements_length+count) < NV2A_MAX_BATCH_LENGTH);
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for (unsigned int i = 0; i < count; i++) {
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pg->inline_elements[pg->inline_elements_length++] = start + i;
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}
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#if 0
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pg->draw_arrays_min_start = MIN(pg->draw_arrays_min_start, start);
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pg->draw_arrays_max_count = MAX(pg->draw_arrays_max_count, start + count);
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@ -2870,6 +2898,7 @@ DEF_METHOD(NV097, DRAW_ARRAYS)
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pg->gl_draw_arrays_count[pg->draw_arrays_length] = count;
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pg->draw_arrays_length++;
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pg->draw_arrays_prevent_connect = false;
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#endif
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}
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DEF_METHOD(NV097, INLINE_ARRAY)
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