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sdl2: fix copypaste issues
This patch fixes text and mouse event processing. These functions used 'key' field of the event instead of appropriate 'text', 'motion', 'button', or 'wheel'. Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru> Signed-off-by: Maria Klimushenkova <maria.klimushenkova@ispras.ru> Message-id: 20180626064017.17031.47954.stgit@pasha-VirtualBox Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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@ -424,7 +424,7 @@ static void handle_keyup(SDL_Event *ev)
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static void handle_textinput(SDL_Event *ev)
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static void handle_textinput(SDL_Event *ev)
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{
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{
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struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
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struct sdl2_console *scon = get_scon_from_window(ev->text.windowID);
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QemuConsole *con = scon ? scon->dcl.con : NULL;
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QemuConsole *con = scon ? scon->dcl.con : NULL;
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if (qemu_console_is_graphic(con)) {
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if (qemu_console_is_graphic(con)) {
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@ -436,7 +436,7 @@ static void handle_textinput(SDL_Event *ev)
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static void handle_mousemotion(SDL_Event *ev)
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static void handle_mousemotion(SDL_Event *ev)
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{
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{
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int max_x, max_y;
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int max_x, max_y;
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struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
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struct sdl2_console *scon = get_scon_from_window(ev->motion.windowID);
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if (!qemu_console_is_graphic(scon->dcl.con)) {
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if (!qemu_console_is_graphic(scon->dcl.con)) {
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return;
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return;
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@ -468,7 +468,7 @@ static void handle_mousebutton(SDL_Event *ev)
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{
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{
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int buttonstate = SDL_GetMouseState(NULL, NULL);
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int buttonstate = SDL_GetMouseState(NULL, NULL);
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SDL_MouseButtonEvent *bev;
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SDL_MouseButtonEvent *bev;
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struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
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struct sdl2_console *scon = get_scon_from_window(ev->button.windowID);
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if (!qemu_console_is_graphic(scon->dcl.con)) {
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if (!qemu_console_is_graphic(scon->dcl.con)) {
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return;
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return;
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@ -492,7 +492,7 @@ static void handle_mousebutton(SDL_Event *ev)
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static void handle_mousewheel(SDL_Event *ev)
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static void handle_mousewheel(SDL_Event *ev)
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{
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{
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struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
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struct sdl2_console *scon = get_scon_from_window(ev->wheel.windowID);
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SDL_MouseWheelEvent *wev = &ev->wheel;
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SDL_MouseWheelEvent *wev = &ev->wheel;
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InputButton btn;
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InputButton btn;
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