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input: mouse: add qemu_input_is_absolute()
Same as kbd_mouse_is_absolute(), but using new input core. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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@ -41,6 +41,7 @@ void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down);
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void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map,
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uint32_t button_old, uint32_t button_new);
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bool qemu_input_is_absolute(void);
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int qemu_input_scale_axis(int value, int size_in, int size_out);
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InputEvent *qemu_input_event_new_move(InputEventKind kind,
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InputAxis axis, int value);
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@ -181,6 +181,14 @@ void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map,
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}
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}
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bool qemu_input_is_absolute(void)
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{
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QemuInputHandlerState *s;
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s = qemu_input_find_handler(INPUT_EVENT_MASK_REL | INPUT_EVENT_MASK_ABS);
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return (s != NULL) && (s->handler->mask & INPUT_EVENT_MASK_ABS);
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}
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int qemu_input_scale_axis(int value, int size_in, int size_out)
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{
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if (size_in < 2) {
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