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replay: rewrite async event handling
This patch decouples checkpoints and async events. It was a tricky part of replay implementation. Now it becomes much simpler and easier to maintain. Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru> Acked-by: Richard Henderson <richard.henderson@linaro.org> Message-Id: <165364837856.688121.8785039478408995979.stgit@pasha-ThinkPad-X280> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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@ -84,8 +84,7 @@ void icount_handle_deadline(void)
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* Don't interrupt cpu thread, when these events are waiting
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* (i.e., there is no checkpoint)
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*/
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if (deadline == 0
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&& (replay_mode != REPLAY_MODE_PLAY || replay_has_checkpoint())) {
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if (deadline == 0) {
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icount_notify_aio_contexts();
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}
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}
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@ -109,7 +108,7 @@ void icount_prepare_for_run(CPUState *cpu)
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replay_mutex_lock();
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if (cpu->icount_budget == 0 && replay_has_checkpoint()) {
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if (cpu->icount_budget == 0) {
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icount_notify_aio_contexts();
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}
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}
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@ -366,11 +366,9 @@ Here is the list of events that are written into the log:
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Argument: 4-byte number of executed instructions.
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- EVENT_INTERRUPT. Used to synchronize interrupt processing.
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- EVENT_EXCEPTION. Used to synchronize exception handling.
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- EVENT_ASYNC. This is a group of events. They are always processed
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together with checkpoints. When such an event is generated, it is
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stored in the queue and processed only when checkpoint occurs.
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Every such event is followed by 1-byte checkpoint id and 1-byte
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async event id from the following list:
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- EVENT_ASYNC. This is a group of events. When such an event is generated,
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it is stored in the queue and processed in icount_account_warp_timer().
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Every such event has it's own id from the following list:
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- REPLAY_ASYNC_EVENT_BH. Bottom-half callback. This event synchronizes
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callbacks that affect virtual machine state, but normally called
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asynchronously.
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@ -405,6 +403,5 @@ Here is the list of events that are written into the log:
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- EVENT_CLOCK + clock_id. Group of events for host clock read operations.
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Argument: 8-byte clock value.
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- EVENT_CHECKPOINT + checkpoint_id. Checkpoint for synchronization of
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CPU, internal threads, and asynchronous input events. May be followed
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by one or more EVENT_ASYNC events.
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CPU, internal threads, and asynchronous input events.
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- EVENT_END. Last event in the log.
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@ -160,9 +160,14 @@ void replay_shutdown_request(ShutdownCause cause);
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Returns 0 in PLAY mode if checkpoint was not found.
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Returns 1 in all other cases. */
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bool replay_checkpoint(ReplayCheckpoint checkpoint);
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/*! Used to determine that checkpoint is pending.
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/*! Used to determine that checkpoint or async event is pending.
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Does not proceed to the next event in the log. */
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bool replay_has_checkpoint(void);
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bool replay_has_event(void);
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/*
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* Processes the async events added to the queue (while recording)
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* or reads the events from the file (while replaying).
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*/
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void replay_async_events(void);
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/* Asynchronous events queue */
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@ -170,12 +170,11 @@ void replay_block_event(QEMUBH *bh, uint64_t id)
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}
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}
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static void replay_save_event(Event *event, int checkpoint)
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static void replay_save_event(Event *event)
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{
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if (replay_mode != REPLAY_MODE_PLAY) {
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/* put the event into the file */
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replay_put_event(EVENT_ASYNC);
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replay_put_byte(checkpoint);
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replay_put_byte(event->event_kind);
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/* save event-specific data */
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@ -206,34 +205,27 @@ static void replay_save_event(Event *event, int checkpoint)
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}
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/* Called with replay mutex locked */
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void replay_save_events(int checkpoint)
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void replay_save_events(void)
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{
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g_assert(replay_mutex_locked());
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g_assert(checkpoint != CHECKPOINT_CLOCK_WARP_START);
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g_assert(checkpoint != CHECKPOINT_CLOCK_VIRTUAL);
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while (!QTAILQ_EMPTY(&events_list)) {
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Event *event = QTAILQ_FIRST(&events_list);
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replay_save_event(event, checkpoint);
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replay_save_event(event);
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replay_run_event(event);
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QTAILQ_REMOVE(&events_list, event, events);
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g_free(event);
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}
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}
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static Event *replay_read_event(int checkpoint)
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static Event *replay_read_event(void)
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{
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Event *event;
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if (replay_state.read_event_kind == -1) {
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replay_state.read_event_checkpoint = replay_get_byte();
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replay_state.read_event_kind = replay_get_byte();
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replay_state.read_event_id = -1;
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replay_check_error();
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}
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if (checkpoint != replay_state.read_event_checkpoint) {
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return NULL;
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}
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/* Events that has not to be in the queue */
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switch (replay_state.read_event_kind) {
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case REPLAY_ASYNC_EVENT_BH:
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@ -294,11 +286,11 @@ static Event *replay_read_event(int checkpoint)
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}
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/* Called with replay mutex locked */
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void replay_read_events(int checkpoint)
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void replay_read_events(void)
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{
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g_assert(replay_mutex_locked());
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while (replay_state.data_kind == EVENT_ASYNC) {
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Event *event = replay_read_event(checkpoint);
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Event *event = replay_read_event();
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if (!event) {
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break;
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}
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@ -87,8 +87,6 @@ typedef struct ReplayState {
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int32_t read_event_kind;
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/*! Asynchronous event id read from the log */
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uint64_t read_event_id;
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/*! Asynchronous event checkpoint id read from the log */
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int32_t read_event_checkpoint;
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} ReplayState;
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extern ReplayState replay_state;
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@ -152,9 +150,9 @@ void replay_finish_events(void);
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/*! Returns true if there are any unsaved events in the queue */
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bool replay_has_events(void);
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/*! Saves events from queue into the file */
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void replay_save_events(int checkpoint);
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void replay_save_events(void);
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/*! Read events from the file into the input queue */
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void replay_read_events(int checkpoint);
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void replay_read_events(void);
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/*! Adds specified async event to the queue */
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void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque,
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void *opaque2, uint64_t id);
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@ -61,7 +61,6 @@ static const VMStateDescription vmstate_replay = {
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VMSTATE_UINT64(block_request_id, ReplayState),
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VMSTATE_INT32(read_event_kind, ReplayState),
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VMSTATE_UINT64(read_event_id, ReplayState),
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VMSTATE_INT32(read_event_checkpoint, ReplayState),
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VMSTATE_END_OF_LIST()
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},
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};
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@ -22,7 +22,7 @@
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/* Current version of the replay mechanism.
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Increase it when file format changes. */
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#define REPLAY_VERSION 0xe0200a
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#define REPLAY_VERSION 0xe0200b
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/* Size of replay log header */
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#define HEADER_SIZE (sizeof(uint32_t) + sizeof(uint64_t))
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@ -171,64 +171,49 @@ void replay_shutdown_request(ShutdownCause cause)
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bool replay_checkpoint(ReplayCheckpoint checkpoint)
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{
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bool res = false;
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static bool in_checkpoint;
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assert(EVENT_CHECKPOINT + checkpoint <= EVENT_CHECKPOINT_LAST);
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if (!replay_file) {
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return true;
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}
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if (in_checkpoint) {
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/*
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Recursion occurs when HW event modifies timers.
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Prevent performing icount warp in this case and
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wait for another invocation of the checkpoint.
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*/
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g_assert(replay_mode == REPLAY_MODE_PLAY);
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return false;
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}
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in_checkpoint = true;
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replay_save_instructions();
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if (replay_mode == REPLAY_MODE_PLAY) {
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g_assert(replay_mutex_locked());
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if (replay_next_event_is(EVENT_CHECKPOINT + checkpoint)) {
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replay_finish_event();
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} else if (replay_state.data_kind != EVENT_ASYNC) {
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res = false;
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goto out;
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} else {
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return false;
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}
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replay_read_events(checkpoint);
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/* replay_read_events may leave some unread events.
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Return false if not all of the events associated with
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checkpoint were processed */
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res = replay_state.data_kind != EVENT_ASYNC;
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} else if (replay_mode == REPLAY_MODE_RECORD) {
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g_assert(replay_mutex_locked());
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replay_put_event(EVENT_CHECKPOINT + checkpoint);
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/* This checkpoint belongs to several threads.
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Processing events from different threads is
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non-deterministic */
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if (checkpoint != CHECKPOINT_CLOCK_WARP_START
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/* FIXME: this is temporary fix, other checkpoints
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may also be invoked from the different threads someday.
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Asynchronous event processing should be refactored
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to create additional replay event kind which is
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nailed to the one of the threads and which processes
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the event queue. */
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&& checkpoint != CHECKPOINT_CLOCK_VIRTUAL) {
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replay_save_events(checkpoint);
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}
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res = true;
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}
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out:
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in_checkpoint = false;
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return res;
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return true;
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}
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bool replay_has_checkpoint(void)
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void replay_async_events(void)
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{
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static bool processing = false;
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/*
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* If we are already processing the events, recursion may occur
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* in case of incorrect implementation when HW event modifies timers.
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* Timer modification may invoke the icount warp, event processing,
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* and cause the recursion.
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*/
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g_assert(!processing);
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processing = true;
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replay_save_instructions();
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if (replay_mode == REPLAY_MODE_PLAY) {
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g_assert(replay_mutex_locked());
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replay_read_events();
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} else if (replay_mode == REPLAY_MODE_RECORD) {
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g_assert(replay_mutex_locked());
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replay_save_events();
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}
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processing = false;
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}
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bool replay_has_event(void)
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{
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bool res = false;
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if (replay_mode == REPLAY_MODE_PLAY) {
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@ -236,6 +221,7 @@ bool replay_has_checkpoint(void)
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replay_account_executed_instructions();
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res = EVENT_CHECKPOINT <= replay_state.data_kind
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&& replay_state.data_kind <= EVENT_CHECKPOINT_LAST;
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res = res || replay_state.data_kind == EVENT_ASYNC;
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}
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return res;
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}
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@ -322,7 +322,7 @@ void icount_start_warp_timer(void)
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* to vCPU was processed in advance and vCPU went to sleep.
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* Therefore we have to wake it up for doing someting.
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*/
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if (replay_has_checkpoint()) {
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if (replay_has_event()) {
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qemu_clock_notify(QEMU_CLOCK_VIRTUAL);
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}
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return;
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@ -404,6 +404,8 @@ void icount_account_warp_timer(void)
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return;
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}
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replay_async_events();
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/* warp clock deterministically in record/replay mode */
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if (!replay_checkpoint(CHECKPOINT_CLOCK_WARP_ACCOUNT)) {
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return;
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