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target/arm: AArch32 VCVT fixed-point to float is always round-to-nearest
For AArch32, unlike the VCVT of integer to float, which honours the rounding mode specified by the FPSCR, VCVT of fixed-point to float is always round-to-nearest. (AArch64 fixed-point-to-float conversions always honour the FPCR rounding mode.) Implement this by providing _round_to_nearest versions of the relevant helpers which set the rounding mode temporarily when making the call to the underlying softfloat function. We only need to change the VFP VCVT instructions, because the standard- FPSCR value used by the Neon VCVT is always set to round-to-nearest, so we don't need to do the extra work of saving and restoring the rounding mode. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Message-id: 20201013103532.13391-1-peter.maydell@linaro.org
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@ -213,6 +213,19 @@ DEF_HELPER_3(vfp_ultoh, f16, i32, i32, ptr)
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DEF_HELPER_3(vfp_sqtoh, f16, i64, i32, ptr)
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DEF_HELPER_3(vfp_uqtoh, f16, i64, i32, ptr)
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DEF_HELPER_3(vfp_shtos_round_to_nearest, f32, i32, i32, ptr)
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DEF_HELPER_3(vfp_sltos_round_to_nearest, f32, i32, i32, ptr)
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DEF_HELPER_3(vfp_uhtos_round_to_nearest, f32, i32, i32, ptr)
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DEF_HELPER_3(vfp_ultos_round_to_nearest, f32, i32, i32, ptr)
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DEF_HELPER_3(vfp_shtod_round_to_nearest, f64, i64, i32, ptr)
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DEF_HELPER_3(vfp_sltod_round_to_nearest, f64, i64, i32, ptr)
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DEF_HELPER_3(vfp_uhtod_round_to_nearest, f64, i64, i32, ptr)
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DEF_HELPER_3(vfp_ultod_round_to_nearest, f64, i64, i32, ptr)
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DEF_HELPER_3(vfp_shtoh_round_to_nearest, f16, i32, i32, ptr)
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DEF_HELPER_3(vfp_uhtoh_round_to_nearest, f16, i32, i32, ptr)
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DEF_HELPER_3(vfp_sltoh_round_to_nearest, f16, i32, i32, ptr)
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DEF_HELPER_3(vfp_ultoh_round_to_nearest, f16, i32, i32, ptr)
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DEF_HELPER_FLAGS_2(set_rmode, TCG_CALL_NO_RWG, i32, i32, ptr)
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DEF_HELPER_FLAGS_3(vfp_fcvt_f16_to_f32, TCG_CALL_NO_RWG, f32, f16, ptr, i32)
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@ -3141,16 +3141,16 @@ static bool trans_VCVT_fix_hp(DisasContext *s, arg_VCVT_fix_sp *a)
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/* Switch on op:U:sx bits */
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switch (a->opc) {
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case 0:
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gen_helper_vfp_shtoh(vd, vd, shift, fpst);
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gen_helper_vfp_shtoh_round_to_nearest(vd, vd, shift, fpst);
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break;
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case 1:
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gen_helper_vfp_sltoh(vd, vd, shift, fpst);
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gen_helper_vfp_sltoh_round_to_nearest(vd, vd, shift, fpst);
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break;
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case 2:
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gen_helper_vfp_uhtoh(vd, vd, shift, fpst);
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gen_helper_vfp_uhtoh_round_to_nearest(vd, vd, shift, fpst);
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break;
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case 3:
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gen_helper_vfp_ultoh(vd, vd, shift, fpst);
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gen_helper_vfp_ultoh_round_to_nearest(vd, vd, shift, fpst);
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break;
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case 4:
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gen_helper_vfp_toshh_round_to_zero(vd, vd, shift, fpst);
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@ -3200,16 +3200,16 @@ static bool trans_VCVT_fix_sp(DisasContext *s, arg_VCVT_fix_sp *a)
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/* Switch on op:U:sx bits */
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switch (a->opc) {
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case 0:
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gen_helper_vfp_shtos(vd, vd, shift, fpst);
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gen_helper_vfp_shtos_round_to_nearest(vd, vd, shift, fpst);
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break;
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case 1:
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gen_helper_vfp_sltos(vd, vd, shift, fpst);
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gen_helper_vfp_sltos_round_to_nearest(vd, vd, shift, fpst);
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break;
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case 2:
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gen_helper_vfp_uhtos(vd, vd, shift, fpst);
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gen_helper_vfp_uhtos_round_to_nearest(vd, vd, shift, fpst);
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break;
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case 3:
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gen_helper_vfp_ultos(vd, vd, shift, fpst);
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gen_helper_vfp_ultos_round_to_nearest(vd, vd, shift, fpst);
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break;
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case 4:
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gen_helper_vfp_toshs_round_to_zero(vd, vd, shift, fpst);
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@ -3265,16 +3265,16 @@ static bool trans_VCVT_fix_dp(DisasContext *s, arg_VCVT_fix_dp *a)
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/* Switch on op:U:sx bits */
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switch (a->opc) {
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case 0:
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gen_helper_vfp_shtod(vd, vd, shift, fpst);
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gen_helper_vfp_shtod_round_to_nearest(vd, vd, shift, fpst);
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break;
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case 1:
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gen_helper_vfp_sltod(vd, vd, shift, fpst);
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gen_helper_vfp_sltod_round_to_nearest(vd, vd, shift, fpst);
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break;
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case 2:
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gen_helper_vfp_uhtod(vd, vd, shift, fpst);
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gen_helper_vfp_uhtod_round_to_nearest(vd, vd, shift, fpst);
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break;
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case 3:
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gen_helper_vfp_ultod(vd, vd, shift, fpst);
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gen_helper_vfp_ultod_round_to_nearest(vd, vd, shift, fpst);
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break;
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case 4:
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gen_helper_vfp_toshd_round_to_zero(vd, vd, shift, fpst);
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@ -393,12 +393,32 @@ float32 VFP_HELPER(fcvts, d)(float64 x, CPUARMState *env)
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return float64_to_float32(x, &env->vfp.fp_status);
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}
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/* VFP3 fixed point conversion. */
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/*
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* VFP3 fixed point conversion. The AArch32 versions of fix-to-float
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* must always round-to-nearest; the AArch64 ones honour the FPSCR
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* rounding mode. (For AArch32 Neon the standard-FPSCR is set to
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* round-to-nearest so either helper will work.) AArch32 float-to-fix
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* must round-to-zero.
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*/
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#define VFP_CONV_FIX_FLOAT(name, p, fsz, ftype, isz, itype) \
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ftype HELPER(vfp_##name##to##p)(uint##isz##_t x, uint32_t shift, \
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void *fpstp) \
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{ return itype##_to_##float##fsz##_scalbn(x, -shift, fpstp); }
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#define VFP_CONV_FIX_FLOAT_ROUND(name, p, fsz, ftype, isz, itype) \
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ftype HELPER(vfp_##name##to##p##_round_to_nearest)(uint##isz##_t x, \
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uint32_t shift, \
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void *fpstp) \
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{ \
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ftype ret; \
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float_status *fpst = fpstp; \
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FloatRoundMode oldmode = fpst->float_rounding_mode; \
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fpst->float_rounding_mode = float_round_nearest_even; \
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ret = itype##_to_##float##fsz##_scalbn(x, -shift, fpstp); \
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fpst->float_rounding_mode = oldmode; \
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return ret; \
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}
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#define VFP_CONV_FLOAT_FIX_ROUND(name, p, fsz, ftype, isz, itype, ROUND, suff) \
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uint##isz##_t HELPER(vfp_to##name##p##suff)(ftype x, uint32_t shift, \
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void *fpst) \
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@ -412,6 +432,7 @@ uint##isz##_t HELPER(vfp_to##name##p##suff)(ftype x, uint32_t shift, \
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#define VFP_CONV_FIX(name, p, fsz, ftype, isz, itype) \
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VFP_CONV_FIX_FLOAT(name, p, fsz, ftype, isz, itype) \
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VFP_CONV_FIX_FLOAT_ROUND(name, p, fsz, ftype, isz, itype) \
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VFP_CONV_FLOAT_FIX_ROUND(name, p, fsz, ftype, isz, itype, \
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float_round_to_zero, _round_to_zero) \
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VFP_CONV_FLOAT_FIX_ROUND(name, p, fsz, ftype, isz, itype, \
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