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tcg: add temp_dead()
A lot of code is duplicated to mark a temporary as dead. Replace it by temp_dead(), which in addition marks the temp as saved in memory for globals and local temps, instead of doing this a posteriori in temp_save(). Reviewed-by: Richard Henderson <rth@twiddle.net> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
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17b914912d
commit
639368dd68
67
tcg/tcg.c
67
tcg/tcg.c
@ -1564,6 +1564,24 @@ static int tcg_reg_alloc(TCGContext *s, TCGRegSet reg1, TCGRegSet reg2)
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tcg_abort();
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}
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/* mark a temporary as dead. */
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static inline void temp_dead(TCGContext *s, int temp)
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{
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TCGTemp *ts;
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ts = &s->temps[temp];
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if (!ts->fixed_reg) {
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if (ts->val_type == TEMP_VAL_REG) {
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s->reg_to_temp[ts->reg] = -1;
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}
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if (temp < s->nb_globals || (ts->temp_local && ts->mem_allocated)) {
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ts->val_type = TEMP_VAL_MEM;
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} else {
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ts->val_type = TEMP_VAL_DEAD;
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}
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}
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}
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/* save a temporary to memory. 'allocated_regs' is used in case a
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temporary registers needs to be allocated to store a constant. */
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static void temp_save(TCGContext *s, int temp, TCGRegSet allocated_regs)
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@ -1621,10 +1639,7 @@ static void tcg_reg_alloc_bb_end(TCGContext *s, TCGRegSet allocated_regs)
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if (ts->temp_local) {
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temp_save(s, i, allocated_regs);
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} else {
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if (ts->val_type == TEMP_VAL_REG) {
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s->reg_to_temp[ts->reg] = -1;
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}
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ts->val_type = TEMP_VAL_DEAD;
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temp_dead(s, i);
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}
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}
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@ -1673,8 +1688,7 @@ static void tcg_reg_alloc_mov(TCGContext *s, const TCGOpDef *def,
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if (ots->val_type == TEMP_VAL_REG)
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s->reg_to_temp[ots->reg] = -1;
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reg = ts->reg;
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s->reg_to_temp[reg] = -1;
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ts->val_type = TEMP_VAL_DEAD;
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temp_dead(s, args[1]);
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} else {
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if (ots->val_type == TEMP_VAL_REG) {
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reg = ots->reg;
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@ -1801,14 +1815,8 @@ static void tcg_reg_alloc_op(TCGContext *s,
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} else {
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/* mark dead temporaries and free the associated registers */
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for(i = nb_oargs; i < nb_oargs + nb_iargs; i++) {
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arg = args[i];
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if (IS_DEAD_ARG(i)) {
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ts = &s->temps[arg];
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if (!ts->fixed_reg) {
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if (ts->val_type == TEMP_VAL_REG)
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s->reg_to_temp[ts->reg] = -1;
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ts->val_type = TEMP_VAL_DEAD;
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}
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temp_dead(s, args[i]);
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}
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}
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@ -1848,11 +1856,12 @@ static void tcg_reg_alloc_op(TCGContext *s,
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tcg_regset_set_reg(allocated_regs, reg);
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/* if a fixed register is used, then a move will be done afterwards */
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if (!ts->fixed_reg) {
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if (ts->val_type == TEMP_VAL_REG)
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s->reg_to_temp[ts->reg] = -1;
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if (IS_DEAD_ARG(i)) {
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ts->val_type = TEMP_VAL_DEAD;
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temp_dead(s, args[i]);
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} else {
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if (ts->val_type == TEMP_VAL_REG) {
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s->reg_to_temp[ts->reg] = -1;
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}
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ts->val_type = TEMP_VAL_REG;
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ts->reg = reg;
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/* temp value is modified, so the value kept in memory is
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@ -2011,14 +2020,8 @@ static int tcg_reg_alloc_call(TCGContext *s, const TCGOpDef *def,
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/* mark dead temporaries and free the associated registers */
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for(i = nb_oargs; i < nb_iargs + nb_oargs; i++) {
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arg = args[i];
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if (IS_DEAD_ARG(i)) {
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ts = &s->temps[arg];
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if (!ts->fixed_reg) {
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if (ts->val_type == TEMP_VAL_REG)
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s->reg_to_temp[ts->reg] = -1;
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ts->val_type = TEMP_VAL_DEAD;
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}
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temp_dead(s, args[i]);
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}
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}
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@ -2048,11 +2051,12 @@ static int tcg_reg_alloc_call(TCGContext *s, const TCGOpDef *def,
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tcg_out_mov(s, ts->type, ts->reg, reg);
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}
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} else {
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if (ts->val_type == TEMP_VAL_REG)
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s->reg_to_temp[ts->reg] = -1;
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if (IS_DEAD_ARG(i)) {
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ts->val_type = TEMP_VAL_DEAD;
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temp_dead(s, args[i]);
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} else {
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if (ts->val_type == TEMP_VAL_REG) {
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s->reg_to_temp[ts->reg] = -1;
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}
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ts->val_type = TEMP_VAL_REG;
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ts->reg = reg;
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ts->mem_coherent = 0;
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@ -2167,16 +2171,7 @@ static inline int tcg_gen_code_common(TCGContext *s, uint8_t *gen_code_buf,
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args += args[0];
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goto next;
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case INDEX_op_discard:
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{
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TCGTemp *ts;
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ts = &s->temps[args[0]];
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/* mark the temporary as dead */
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if (!ts->fixed_reg) {
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if (ts->val_type == TEMP_VAL_REG)
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s->reg_to_temp[ts->reg] = -1;
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ts->val_type = TEMP_VAL_DEAD;
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}
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}
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temp_dead(s, args[0]);
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break;
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case INDEX_op_set_label:
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tcg_reg_alloc_bb_end(s, s->reserved_regs);
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