tcg: add temp_dead()

A lot of code is duplicated to mark a temporary as dead. Replace it
by temp_dead(), which in addition marks the temp as saved in memory
for globals and local temps, instead of doing this a posteriori in
temp_save().

Reviewed-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
This commit is contained in:
Aurelien Jarno 2012-10-09 21:53:06 +02:00
parent 17b914912d
commit 639368dd68

View File

@ -1564,6 +1564,24 @@ static int tcg_reg_alloc(TCGContext *s, TCGRegSet reg1, TCGRegSet reg2)
tcg_abort();
}
/* mark a temporary as dead. */
static inline void temp_dead(TCGContext *s, int temp)
{
TCGTemp *ts;
ts = &s->temps[temp];
if (!ts->fixed_reg) {
if (ts->val_type == TEMP_VAL_REG) {
s->reg_to_temp[ts->reg] = -1;
}
if (temp < s->nb_globals || (ts->temp_local && ts->mem_allocated)) {
ts->val_type = TEMP_VAL_MEM;
} else {
ts->val_type = TEMP_VAL_DEAD;
}
}
}
/* save a temporary to memory. 'allocated_regs' is used in case a
temporary registers needs to be allocated to store a constant. */
static void temp_save(TCGContext *s, int temp, TCGRegSet allocated_regs)
@ -1621,10 +1639,7 @@ static void tcg_reg_alloc_bb_end(TCGContext *s, TCGRegSet allocated_regs)
if (ts->temp_local) {
temp_save(s, i, allocated_regs);
} else {
if (ts->val_type == TEMP_VAL_REG) {
s->reg_to_temp[ts->reg] = -1;
}
ts->val_type = TEMP_VAL_DEAD;
temp_dead(s, i);
}
}
@ -1673,8 +1688,7 @@ static void tcg_reg_alloc_mov(TCGContext *s, const TCGOpDef *def,
if (ots->val_type == TEMP_VAL_REG)
s->reg_to_temp[ots->reg] = -1;
reg = ts->reg;
s->reg_to_temp[reg] = -1;
ts->val_type = TEMP_VAL_DEAD;
temp_dead(s, args[1]);
} else {
if (ots->val_type == TEMP_VAL_REG) {
reg = ots->reg;
@ -1801,14 +1815,8 @@ static void tcg_reg_alloc_op(TCGContext *s,
} else {
/* mark dead temporaries and free the associated registers */
for(i = nb_oargs; i < nb_oargs + nb_iargs; i++) {
arg = args[i];
if (IS_DEAD_ARG(i)) {
ts = &s->temps[arg];
if (!ts->fixed_reg) {
if (ts->val_type == TEMP_VAL_REG)
s->reg_to_temp[ts->reg] = -1;
ts->val_type = TEMP_VAL_DEAD;
}
temp_dead(s, args[i]);
}
}
@ -1848,11 +1856,12 @@ static void tcg_reg_alloc_op(TCGContext *s,
tcg_regset_set_reg(allocated_regs, reg);
/* if a fixed register is used, then a move will be done afterwards */
if (!ts->fixed_reg) {
if (ts->val_type == TEMP_VAL_REG)
s->reg_to_temp[ts->reg] = -1;
if (IS_DEAD_ARG(i)) {
ts->val_type = TEMP_VAL_DEAD;
temp_dead(s, args[i]);
} else {
if (ts->val_type == TEMP_VAL_REG) {
s->reg_to_temp[ts->reg] = -1;
}
ts->val_type = TEMP_VAL_REG;
ts->reg = reg;
/* temp value is modified, so the value kept in memory is
@ -2011,14 +2020,8 @@ static int tcg_reg_alloc_call(TCGContext *s, const TCGOpDef *def,
/* mark dead temporaries and free the associated registers */
for(i = nb_oargs; i < nb_iargs + nb_oargs; i++) {
arg = args[i];
if (IS_DEAD_ARG(i)) {
ts = &s->temps[arg];
if (!ts->fixed_reg) {
if (ts->val_type == TEMP_VAL_REG)
s->reg_to_temp[ts->reg] = -1;
ts->val_type = TEMP_VAL_DEAD;
}
temp_dead(s, args[i]);
}
}
@ -2048,11 +2051,12 @@ static int tcg_reg_alloc_call(TCGContext *s, const TCGOpDef *def,
tcg_out_mov(s, ts->type, ts->reg, reg);
}
} else {
if (ts->val_type == TEMP_VAL_REG)
s->reg_to_temp[ts->reg] = -1;
if (IS_DEAD_ARG(i)) {
ts->val_type = TEMP_VAL_DEAD;
temp_dead(s, args[i]);
} else {
if (ts->val_type == TEMP_VAL_REG) {
s->reg_to_temp[ts->reg] = -1;
}
ts->val_type = TEMP_VAL_REG;
ts->reg = reg;
ts->mem_coherent = 0;
@ -2167,16 +2171,7 @@ static inline int tcg_gen_code_common(TCGContext *s, uint8_t *gen_code_buf,
args += args[0];
goto next;
case INDEX_op_discard:
{
TCGTemp *ts;
ts = &s->temps[args[0]];
/* mark the temporary as dead */
if (!ts->fixed_reg) {
if (ts->val_type == TEMP_VAL_REG)
s->reg_to_temp[ts->reg] = -1;
ts->val_type = TEMP_VAL_DEAD;
}
}
temp_dead(s, args[0]);
break;
case INDEX_op_set_label:
tcg_reg_alloc_bb_end(s, s->reserved_regs);