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tcg: Tidy temporary allocation
In particular, make sure the memory is memset before use. Continues the increased use of TCGTemp pointers instead of integer indices where appropriate. Reviewed-by: Aurelien Jarno <aurelien@aurel32.net> Signed-off-by: Richard Henderson <rth@twiddle.net>
This commit is contained in:
parent
b3a6293956
commit
7ca4b752fe
123
tcg/tcg.c
123
tcg/tcg.c
@ -426,32 +426,45 @@ void tcg_func_start(TCGContext *s)
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s->be = tcg_malloc(sizeof(TCGBackendData));
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}
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static inline void tcg_temp_alloc(TCGContext *s, int n)
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static inline int temp_idx(TCGContext *s, TCGTemp *ts)
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{
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if (n > TCG_MAX_TEMPS)
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tcg_abort();
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ptrdiff_t n = ts - s->temps;
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tcg_debug_assert(n >= 0 && n < s->nb_temps);
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return n;
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}
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static inline TCGTemp *tcg_temp_alloc(TCGContext *s)
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{
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int n = s->nb_temps++;
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tcg_debug_assert(n < TCG_MAX_TEMPS);
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return memset(&s->temps[n], 0, sizeof(TCGTemp));
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}
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static inline TCGTemp *tcg_global_alloc(TCGContext *s)
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{
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tcg_debug_assert(s->nb_globals == s->nb_temps);
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s->nb_globals++;
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return tcg_temp_alloc(s);
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}
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static int tcg_global_reg_new_internal(TCGContext *s, TCGType type,
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int reg, const char *name)
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{
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TCGTemp *ts;
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int idx;
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if (TCG_TARGET_REG_BITS == 32 && type != TCG_TYPE_I32) {
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tcg_abort();
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}
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idx = s->nb_globals;
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tcg_temp_alloc(s, s->nb_globals + 1);
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ts = &s->temps[s->nb_globals];
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ts = tcg_global_alloc(s);
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ts->base_type = type;
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ts->type = type;
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ts->fixed_reg = 1;
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ts->reg = reg;
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ts->name = name;
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s->nb_globals++;
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tcg_regset_set_reg(s->reserved_regs, reg);
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return idx;
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return temp_idx(s, ts);
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}
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void tcg_set_frame(TCGContext *s, int reg, intptr_t start, intptr_t size)
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@ -491,63 +504,47 @@ int tcg_global_mem_new_internal(TCGType type, TCGv_ptr base,
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intptr_t offset, const char *name)
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{
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TCGContext *s = &tcg_ctx;
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TCGTemp *ts, *base_ts = &s->temps[GET_TCGV_PTR(base)];
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int idx;
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TCGTemp *base_ts = &s->temps[GET_TCGV_PTR(base)];
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TCGTemp *ts = tcg_global_alloc(s);
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int bigendian = 0;
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#ifdef HOST_WORDS_BIGENDIAN
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bigendian = 1;
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#endif
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idx = s->nb_globals;
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#if TCG_TARGET_REG_BITS == 32
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if (type == TCG_TYPE_I64) {
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if (TCG_TARGET_REG_BITS == 32 && type == TCG_TYPE_I64) {
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TCGTemp *ts2 = tcg_global_alloc(s);
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char buf[64];
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tcg_temp_alloc(s, s->nb_globals + 2);
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ts = &s->temps[s->nb_globals];
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ts->base_type = type;
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ts->base_type = TCG_TYPE_I64;
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ts->type = TCG_TYPE_I32;
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ts->fixed_reg = 0;
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ts->mem_allocated = 1;
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ts->mem_base = base_ts;
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#ifdef HOST_WORDS_BIGENDIAN
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ts->mem_offset = offset + 4;
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#else
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ts->mem_offset = offset;
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#endif
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ts->mem_offset = offset + bigendian * 4;
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pstrcpy(buf, sizeof(buf), name);
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pstrcat(buf, sizeof(buf), "_0");
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ts->name = strdup(buf);
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ts++;
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ts->base_type = type;
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ts->type = TCG_TYPE_I32;
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ts->fixed_reg = 0;
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ts->mem_allocated = 1;
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ts->mem_base = base_ts;
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#ifdef HOST_WORDS_BIGENDIAN
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ts->mem_offset = offset;
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#else
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ts->mem_offset = offset + 4;
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#endif
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tcg_debug_assert(ts2 == ts + 1);
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ts2->base_type = TCG_TYPE_I64;
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ts2->type = TCG_TYPE_I32;
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ts2->mem_allocated = 1;
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ts2->mem_base = base_ts;
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ts2->mem_offset = offset + (1 - bigendian) * 4;
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pstrcpy(buf, sizeof(buf), name);
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pstrcat(buf, sizeof(buf), "_1");
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ts->name = strdup(buf);
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s->nb_globals += 2;
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} else
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#endif
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{
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tcg_temp_alloc(s, s->nb_globals + 1);
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ts = &s->temps[s->nb_globals];
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} else {
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ts->base_type = type;
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ts->type = type;
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ts->fixed_reg = 0;
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ts->mem_allocated = 1;
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ts->mem_base = base_ts;
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ts->mem_offset = offset;
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ts->name = name;
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s->nb_globals++;
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}
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return idx;
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return temp_idx(s, ts);
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}
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static inline int tcg_temp_new_internal(TCGType type, int temp_local)
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static int tcg_temp_new_internal(TCGType type, int temp_local)
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{
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TCGContext *s = &tcg_ctx;
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TCGTemp *ts;
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@ -561,38 +558,30 @@ static inline int tcg_temp_new_internal(TCGType type, int temp_local)
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ts = &s->temps[idx];
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ts->temp_allocated = 1;
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assert(ts->base_type == type);
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assert(ts->temp_local == temp_local);
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tcg_debug_assert(ts->base_type == type);
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tcg_debug_assert(ts->temp_local == temp_local);
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} else {
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idx = s->nb_temps;
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#if TCG_TARGET_REG_BITS == 32
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if (type == TCG_TYPE_I64) {
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tcg_temp_alloc(s, s->nb_temps + 2);
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ts = &s->temps[s->nb_temps];
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ts = tcg_temp_alloc(s);
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if (TCG_TARGET_REG_BITS == 32 && type == TCG_TYPE_I64) {
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TCGTemp *ts2 = tcg_temp_alloc(s);
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ts->base_type = type;
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ts->type = TCG_TYPE_I32;
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ts->temp_allocated = 1;
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ts->temp_local = temp_local;
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ts->name = NULL;
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ts++;
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ts->base_type = type;
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ts->type = TCG_TYPE_I32;
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ts->temp_allocated = 1;
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ts->temp_local = temp_local;
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ts->name = NULL;
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s->nb_temps += 2;
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} else
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#endif
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{
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tcg_temp_alloc(s, s->nb_temps + 1);
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ts = &s->temps[s->nb_temps];
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tcg_debug_assert(ts2 == ts + 1);
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ts2->base_type = TCG_TYPE_I64;
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ts2->type = TCG_TYPE_I32;
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ts2->temp_allocated = 1;
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ts2->temp_local = temp_local;
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} else {
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ts->base_type = type;
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ts->type = type;
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ts->temp_allocated = 1;
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ts->temp_local = temp_local;
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ts->name = NULL;
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s->nb_temps++;
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}
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idx = temp_idx(s, ts);
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}
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#if defined(CONFIG_DEBUG_TCG)
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