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tcg/arm: Try pc-relative addresses for movi
Signed-off-by: Richard Henderson <rth@twiddle.net>
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@ -418,23 +418,37 @@ static inline void tcg_out_dat_imm(TCGContext *s,
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static void tcg_out_movi32(TCGContext *s, int cond, int rd, uint32_t arg)
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{
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int rot, opc, rn;
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int rot, opc, rn, diff;
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/* For armv7, make sure not to use movw+movt when mov/mvn would do.
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Speed things up by only checking when movt would be required.
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Prior to armv7, have one go at fully rotated immediates before
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doing the decomposition thing below. */
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if (!use_armv7_instructions || (arg & 0xffff0000)) {
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rot = encode_imm(arg);
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/* Check a single MOV/MVN before anything else. */
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rot = encode_imm(arg);
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if (rot >= 0) {
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tcg_out_dat_imm(s, cond, ARITH_MOV, rd, 0,
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rotl(arg, rot) | (rot << 7));
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return;
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}
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rot = encode_imm(~arg);
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if (rot >= 0) {
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tcg_out_dat_imm(s, cond, ARITH_MVN, rd, 0,
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rotl(~arg, rot) | (rot << 7));
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return;
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}
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/* Check for a pc-relative address. This will usually be the TB,
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or within the TB, which is immediately before the code block. */
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diff = arg - ((intptr_t)s->code_ptr + 8);
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if (diff >= 0) {
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rot = encode_imm(diff);
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if (rot >= 0) {
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tcg_out_dat_imm(s, cond, ARITH_MOV, rd, 0,
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rotl(arg, rot) | (rot << 7));
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tcg_out_dat_imm(s, cond, ARITH_ADD, rd, TCG_REG_PC,
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rotl(diff, rot) | (rot << 7));
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return;
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}
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rot = encode_imm(~arg);
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} else {
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rot = encode_imm(-diff);
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if (rot >= 0) {
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tcg_out_dat_imm(s, cond, ARITH_MVN, rd, 0,
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rotl(~arg, rot) | (rot << 7));
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tcg_out_dat_imm(s, cond, ARITH_SUB, rd, TCG_REG_PC,
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rotl(-diff, rot) | (rot << 7));
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return;
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}
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}
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