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sdl: add support for high resolution window icon
Modern desktop environments can render icons at very large sizes, especially with high DPI screens. Providing a 32x32 pixel bitmap is nowhere near sufficient anymore. When displayed in GNOME shell the QEMU icon looks awful, having been scaled up to at least x4 its base size. This is compounded by the fact that the BMP file doesn't do transparency, so while we've removed white pixels, we still have anti-aliased nearly-white pixels which make the logo look appalling on black backgrounds. Loading a high resolution PNG icon addresses both problems, but requires use of the extra SDL2_image library. Signed-off-by: Daniel P. Berrangé <berrange@redhat.com> Message-id: 20190110120047.25369-4-berrange@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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67ea954682
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43
configure
vendored
43
configure
vendored
@ -346,6 +346,7 @@ fdt=""
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netmap="no"
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sdl=""
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sdlabi=""
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sdl_image=""
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virtfs=""
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mpath=""
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vnc="yes"
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@ -1042,6 +1043,10 @@ for opt do
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;;
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--with-sdlabi=*) sdlabi="$optarg"
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;;
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--disable-sdl-image) sdl_image="no"
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;;
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--enable-sdl-image) sdl_image="yes"
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;;
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--disable-qom-cast-debug) qom_cast_debug="no"
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;;
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--enable-qom-cast-debug) qom_cast_debug="yes"
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@ -1704,6 +1709,7 @@ disabled with --disable-FEATURE, default is enabled if available:
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gcrypt libgcrypt cryptography support
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sdl SDL UI
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--with-sdlabi select preferred SDL ABI 1.2 or 2.0
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sdl_image SDL Image support for icons
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gtk gtk UI
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vte vte support for the gtk UI
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curses curses UI
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@ -3002,10 +3008,43 @@ EOF
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fi # sdl compile test
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}
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sdl_image_probe ()
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{
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if test "$sdl_image" != "no" ; then
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if $pkg_config SDL2_image --exists; then
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if test "$static" = "yes"; then
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sdl_image_libs=$($pkg_config SDL2_image --libs --static 2>/dev/null)
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else
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sdl_image_libs=$($pkg_config SDL2_image --libs 2>/dev/null)
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fi
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sdl_image_cflags=$($pkg_config SDL2_image --cflags 2>/dev/null)
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sdl_image=yes
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sdl_cflags="$sdl_cflags $sdl_image_cflags"
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sdl_libs="$sdl_libs $sdl_image_libs"
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else
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if test "$sdl_image" = "yes" ; then
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feature_not_found "sdl_image" "Install SDL Image devel"
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else
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sdl_image=no
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fi
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fi
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fi
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}
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if test "$sdl" != "no" ; then
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sdl_probe
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fi
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if test "$sdl" = "yes" ; then
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sdl_image_probe
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else
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if test "$sdl_image" = "yes"; then
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echo "warning: SDL Image requested, but SDL is not available, disabling"
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fi
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sdl_image=no
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fi
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if test "$sdl" = "yes" ; then
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cat > $TMPC <<EOF
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#include <SDL.h>
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@ -6029,6 +6068,7 @@ if test "$darwin" = "yes" ; then
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echo "Cocoa support $cocoa"
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fi
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echo "SDL support $sdl $(echo_version $sdl $sdlversion)"
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echo "SDL image support $sdl_image"
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echo "GTK support $gtk $(echo_version $gtk $gtk_version)"
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echo "GTK GL support $gtk_gl"
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echo "VTE support $vte $(echo_version $vte $vteversion)"
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@ -6368,6 +6408,9 @@ if test "$sdl" = "yes" ; then
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echo "CONFIG_SDLABI=$sdlabi" >> $config_host_mak
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echo "SDL_CFLAGS=$sdl_cflags" >> $config_host_mak
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echo "SDL_LIBS=$sdl_libs" >> $config_host_mak
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if test "$sdl_image" = "yes" ; then
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echo "CONFIG_SDL_IMAGE=y" >> $config_host_mak
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fi
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fi
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if test "$cocoa" = "yes" ; then
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echo "CONFIG_COCOA=y" >> $config_host_mak
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@ -6,6 +6,9 @@
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#include <SDL.h>
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#include <SDL_syswm.h>
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#ifdef CONFIG_SDL_IMAGE
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# include <SDL_image.h>
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#endif
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#ifdef CONFIG_OPENGL
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# include "ui/egl-helpers.h"
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18
ui/sdl2.c
18
ui/sdl2.c
@ -764,6 +764,7 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
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uint8_t data = 0;
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int i;
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SDL_SysWMinfo info;
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SDL_Surface *icon = NULL;
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assert(o->type == DISPLAY_TYPE_SDL);
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@ -835,13 +836,18 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
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#endif
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}
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#ifdef CONFIG_SDL_IMAGE
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icon = IMG_Load(CONFIG_QEMU_ICONDIR "/hicolor/128x128/apps/qemu.png");
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#else
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/* Load a 32x32x4 image. White pixels are transparent. */
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SDL_Surface *image = SDL_LoadBMP(CONFIG_QEMU_ICONDIR
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"/hicolor/32x32/apps/qemu.bmp");
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if (image) {
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uint32_t colorkey = SDL_MapRGB(image->format, 255, 255, 255);
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SDL_SetColorKey(image, SDL_TRUE, colorkey);
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SDL_SetWindowIcon(sdl2_console[0].real_window, image);
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icon = SDL_LoadBMP(CONFIG_QEMU_ICONDIR "/hicolor/32x32/apps/qemu.bmp");
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if (icon) {
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uint32_t colorkey = SDL_MapRGB(icon->format, 255, 255, 255);
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SDL_SetColorKey(icon, SDL_TRUE, colorkey);
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}
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#endif
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if (icon) {
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SDL_SetWindowIcon(sdl2_console[0].real_window, icon);
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}
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gui_grab = 0;
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