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TCG/x86: use stack for TCG temps
Use stack instead of temp_buf array in CPUState for TCG temps. Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
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@ -1918,20 +1918,24 @@ static void tcg_target_qemu_prologue(TCGContext *s)
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/* TB prologue */
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/* Reserve some stack space, also for TCG temps. */
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push_size = 1 + ARRAY_SIZE(tcg_target_callee_save_regs);
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push_size *= TCG_TARGET_REG_BITS / 8;
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frame_size = push_size + TCG_STATIC_CALL_ARGS_SIZE +
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CPU_TEMP_BUF_NLONGS * sizeof(long);
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frame_size = (frame_size + TCG_TARGET_STACK_ALIGN - 1) &
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~(TCG_TARGET_STACK_ALIGN - 1);
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stack_addend = frame_size - push_size;
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tcg_set_frame(s, TCG_REG_CALL_STACK, TCG_STATIC_CALL_ARGS_SIZE,
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CPU_TEMP_BUF_NLONGS * sizeof(long));
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/* Save all callee saved registers. */
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for (i = 0; i < ARRAY_SIZE(tcg_target_callee_save_regs); i++) {
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tcg_out_push(s, tcg_target_callee_save_regs[i]);
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}
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/* Reserve some stack space. */
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push_size = 1 + ARRAY_SIZE(tcg_target_callee_save_regs);
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push_size *= TCG_TARGET_REG_BITS / 8;
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frame_size = push_size + TCG_STATIC_CALL_ARGS_SIZE;
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frame_size = (frame_size + TCG_TARGET_STACK_ALIGN - 1) &
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~(TCG_TARGET_STACK_ALIGN - 1);
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stack_addend = frame_size - push_size;
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tcg_out_addi(s, TCG_REG_CALL_STACK, -stack_addend);
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tcg_out_addi(s, TCG_REG_ESP, -stack_addend);
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tcg_out_mov(s, TCG_TYPE_PTR, TCG_AREG0, tcg_target_call_iarg_regs[0]);
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@ -1981,6 +1985,4 @@ static void tcg_target_init(TCGContext *s)
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tcg_regset_set_reg(s->reserved_regs, TCG_REG_CALL_STACK);
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tcg_add_target_add_op_defs(x86_op_defs);
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tcg_set_frame(s, TCG_AREG0, offsetof(CPUState, temp_buf),
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CPU_TEMP_BUF_NLONGS * sizeof(long));
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}
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