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nv2a: Fix missing flat qualifier for inv_w param
`vtx_inv_w` should also be flat, since interpolating it causes incorrect values for the flat shaded colors. Fixes #1179 [Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/shade_model_tests.cpp) [HW results](https://github.com/abaire/nxdk_pgraph_tests_golden_results/wiki/Results-Shade_model)
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@ -262,7 +262,7 @@ static MString* generate_geometry_shader(
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"void emit_vertex(int index, int provoking_index) {\n"
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" gl_Position = gl_in[index].gl_Position;\n"
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" gl_PointSize = gl_in[index].gl_PointSize;\n"
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" vtx_inv_w = v_vtx_inv_w[index];\n"
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" vtx_inv_w = v_vtx_inv_w[provoking_index];\n"
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" vtxD0 = v_vtxD0[provoking_index];\n"
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" vtxD1 = v_vtxD1[provoking_index];\n"
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" vtxB0 = v_vtxB0[provoking_index];\n"
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@ -24,7 +24,7 @@
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#include "debug.h"
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#define DEF_VERTEX_DATA(qualifier, in_out, prefix, suffix) \
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"noperspective " in_out " float " prefix "vtx_inv_w" suffix ";\n" \
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qualifier " " in_out " float " prefix "vtx_inv_w" suffix ";\n" \
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qualifier " " in_out " vec4 " prefix "vtxD0" suffix ";\n" \
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qualifier " " in_out " vec4 " prefix "vtxD1" suffix ";\n" \
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qualifier " " in_out " vec4 " prefix "vtxB0" suffix ";\n" \
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