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sdl2: fix hotkey keyup
After some hotkey was pressed sdl2 doesn't forward the first modifier keyup event to the guest, resulting in stuck modifier keys. Fix the logic in handle_keyup(). Also gui_key_modifier_pressed doesn't need to be a global variable. Reported-by: Howard Spoelstra <hsp.cat7@gmail.com> Tested-by: Howard Spoelstra <hsp.cat7@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Daniel P. Berrangé <berrange@redhat.com> Message-id: 20180220150444.784-1-kraxel@redhat.com
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parent
a6e0344fa0
commit
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14
ui/sdl2.c
14
ui/sdl2.c
@ -39,7 +39,6 @@ static int gui_grab; /* if true, all keyboard/mouse events are grabbed */
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static int gui_saved_grab;
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static int gui_fullscreen;
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static int gui_key_modifier_pressed;
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static int gui_keysym;
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static int gui_grab_code = KMOD_LALT | KMOD_LCTRL;
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static SDL_Cursor *sdl_cursor_normal;
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@ -331,8 +330,7 @@ static void handle_keydown(SDL_Event *ev)
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{
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int win;
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struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
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gui_key_modifier_pressed = get_mod_state();
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int gui_key_modifier_pressed = get_mod_state();
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if (!scon->ignore_hotkeys && gui_key_modifier_pressed && !ev->key.repeat) {
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switch (ev->key.keysym.scancode) {
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@ -413,18 +411,12 @@ static void handle_keydown(SDL_Event *ev)
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static void handle_keyup(SDL_Event *ev)
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{
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int mod_state;
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struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
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int gui_key_modifier_pressed = get_mod_state();
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scon->ignore_hotkeys = false;
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if (!alt_grab) {
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mod_state = (ev->key.keysym.mod & gui_grab_code);
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} else {
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mod_state = (ev->key.keysym.mod & (gui_grab_code | KMOD_LSHIFT));
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}
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if (!mod_state && gui_key_modifier_pressed) {
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gui_key_modifier_pressed = 0;
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if (!gui_key_modifier_pressed) {
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gui_keysym = 0;
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}
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if (!gui_keysym) {
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