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ui/cocoa: Run qemu_init in the main thread
This work is based on: https://patchew.org/QEMU/20220317125534.38706-1-philippe.mathieu.daude@gmail.com/ Simplify the initialization dance by running qemu_init() in the main thread before the Cocoa event loop starts. The secondary thread only runs only qemu_main_loop() and qemu_cleanup(). This fixes a case where addRemovableDevicesMenuItems() calls qmp_query_block() while expecting the main thread to still hold the BQL. Overriding the code after calling qemu_init() is done by dynamically replacing a function pointer variable, qemu_main when initializing ui/cocoa, which unifies the static implementation of main() for builds with ui/cocoa and ones without ui/cocoa. Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com> Message-Id: <20220819132756.74641-2-akihiko.odaki@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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df6322a897
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bab6a301c5
@ -287,8 +287,8 @@ select the fuzz target. Then, the qtest client is initialized. If the target
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requires qos, qgraph is set up and the QOM/LIBQOS modules are initialized.
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Then the QGraph is walked and the QEMU cmd_line is determined and saved.
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After this, the ``vl.c:qemu_main`` is called to set up the guest. There are
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target-specific hooks that can be called before and after qemu_main, for
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After this, the ``vl.c:main`` is called to set up the guest. There are
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target-specific hooks that can be called before and after main, for
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additional setup(e.g. PCI setup, or VM snapshotting).
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``LLVMFuzzerTestOneInput``: Uses qtest/qos functions to act based on the fuzz
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@ -5,6 +5,7 @@
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#ifndef QEMU_MAIN_H
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#define QEMU_MAIN_H
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int qemu_main(int argc, char **argv, char **envp);
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int qemu_default_main(void);
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extern int (*qemu_main)(void);
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#endif /* QEMU_MAIN_H */
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@ -102,7 +102,7 @@ void qemu_boot_set(const char *boot_order, Error **errp);
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bool defaults_enabled(void);
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void qemu_init(int argc, char **argv, char **envp);
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void qemu_init(int argc, char **argv);
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int qemu_main_loop(void);
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void qemu_cleanup(void);
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@ -30,20 +30,20 @@
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#include <SDL.h>
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#endif
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int qemu_main(int argc, char **argv, char **envp)
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int qemu_default_main(void)
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{
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int status;
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qemu_init(argc, argv, envp);
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status = qemu_main_loop();
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qemu_cleanup();
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return status;
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}
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#ifndef CONFIG_COCOA
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int (*qemu_main)(void) = qemu_default_main;
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int main(int argc, char **argv)
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{
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return qemu_main(argc, argv, NULL);
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qemu_init(argc, argv);
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return qemu_main();
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}
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#endif
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@ -2605,7 +2605,7 @@ void qmp_x_exit_preconfig(Error **errp)
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}
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}
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void qemu_init(int argc, char **argv, char **envp)
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void qemu_init(int argc, char **argv)
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{
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QemuOpts *opts;
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QemuOpts *icount_opts = NULL, *accel_opts = NULL;
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@ -218,7 +218,7 @@ int LLVMFuzzerInitialize(int *argc, char ***argv, char ***envp)
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g_free(pretty_cmd_line);
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}
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qemu_init(result.we_wordc, result.we_wordv, NULL);
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qemu_init(result.we_wordc, result.we_wordv);
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/* re-enable the rcu atfork, which was previously disabled in qemu_init */
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rcu_enable_atfork();
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144
ui/cocoa.m
144
ui/cocoa.m
@ -100,13 +100,9 @@ static int cursor_hide = 1;
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static int left_command_key_enabled = 1;
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static bool swap_opt_cmd;
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static int gArgc;
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static char **gArgv;
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static bool stretch_video;
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static NSTextField *pauseLabel;
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static QemuSemaphore display_init_sem;
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static QemuSemaphore app_started_sem;
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static bool allow_events;
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static NSInteger cbchangecount = -1;
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@ -597,7 +593,7 @@ static CGEventRef handleTapEvent(CGEventTapProxy proxy, CGEventType type, CGEven
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/*
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* Don't try to tell QEMU about UI information in the application
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* startup phase -- we haven't yet registered dcl with the QEMU UI
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* layer, and also trying to take the iothread lock would deadlock.
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* layer.
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* When cocoa_display_init() does register the dcl, the UI layer
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* will call cocoa_switch(), which will call updateUIInfo, so
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* we don't lose any information here.
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@ -790,16 +786,6 @@ static CGEventRef handleTapEvent(CGEventTapProxy proxy, CGEventType type, CGEven
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- (bool) handleEvent:(NSEvent *)event
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{
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if(!allow_events) {
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/*
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* Just let OSX have all events that arrive before
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* applicationDidFinishLaunching.
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* This avoids a deadlock on the iothread lock, which cocoa_display_init()
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* will not drop until after the app_started_sem is posted. (In theory
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* there should not be any such events, but OSX Catalina now emits some.)
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*/
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return false;
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}
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return bool_with_iothread_lock(^{
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return [self handleEventLocked:event];
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});
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@ -1287,8 +1273,6 @@ static CGEventRef handleTapEvent(CGEventTapProxy proxy, CGEventType type, CGEven
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{
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COCOA_DEBUG("QemuCocoaAppController: applicationDidFinishLaunching\n");
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allow_events = true;
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/* Tell cocoa_display_init to proceed */
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qemu_sem_post(&app_started_sem);
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}
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- (void)applicationWillTerminate:(NSNotification *)aNotification
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@ -1919,92 +1903,45 @@ static void cocoa_clipboard_request(QemuClipboardInfo *info,
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/*
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* The startup process for the OSX/Cocoa UI is complicated, because
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* OSX insists that the UI runs on the initial main thread, and so we
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* need to start a second thread which runs the vl.c qemu_main():
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*
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* Initial thread: 2nd thread:
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* need to start a second thread which runs the qemu_default_main():
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* in main():
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* create qemu-main thread
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* wait on display_init semaphore
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* call qemu_main()
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* ...
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* in cocoa_display_init():
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* post the display_init semaphore
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* wait on app_started semaphore
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* create application, menus, etc
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* enter OSX run loop
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* in applicationDidFinishLaunching:
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* post app_started semaphore
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* tell main thread to fullscreen if needed
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* [...]
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* run qemu main-loop
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*
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* We do this in two stages so that we don't do the creation of the
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* GUI application menus and so on for command line options like --help
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* where we want to just print text to stdout and exit immediately.
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* in cocoa_display_init():
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* assign cocoa_main to qemu_main
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* create application, menus, etc
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* in cocoa_main():
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* create qemu-main thread
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* enter OSX run loop
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*/
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static void *call_qemu_main(void *opaque)
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{
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int status;
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COCOA_DEBUG("Second thread: calling qemu_main()\n");
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status = qemu_main(gArgc, gArgv, *_NSGetEnviron());
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COCOA_DEBUG("Second thread: qemu_main() returned, exiting\n");
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COCOA_DEBUG("Second thread: calling qemu_default_main()\n");
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qemu_mutex_lock_iothread();
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status = qemu_default_main();
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qemu_mutex_unlock_iothread();
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COCOA_DEBUG("Second thread: qemu_default_main() returned, exiting\n");
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[cbowner release];
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exit(status);
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}
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int main (int argc, char **argv) {
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static int cocoa_main()
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{
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QemuThread thread;
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COCOA_DEBUG("Entered main()\n");
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gArgc = argc;
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gArgv = argv;
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qemu_sem_init(&display_init_sem, 0);
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qemu_sem_init(&app_started_sem, 0);
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COCOA_DEBUG("Entered %s()\n", __func__);
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qemu_mutex_unlock_iothread();
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qemu_thread_create(&thread, "qemu_main", call_qemu_main,
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NULL, QEMU_THREAD_DETACHED);
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COCOA_DEBUG("Main thread: waiting for display_init_sem\n");
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qemu_sem_wait(&display_init_sem);
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COCOA_DEBUG("Main thread: initializing app\n");
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NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
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// Pull this console process up to being a fully-fledged graphical
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// app with a menubar and Dock icon
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ProcessSerialNumber psn = { 0, kCurrentProcess };
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TransformProcessType(&psn, kProcessTransformToForegroundApplication);
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[QemuApplication sharedApplication];
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create_initial_menus();
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/*
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* Create the menu entries which depend on QEMU state (for consoles
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* and removeable devices). These make calls back into QEMU functions,
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* which is OK because at this point we know that the second thread
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* holds the iothread lock and is synchronously waiting for us to
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* finish.
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*/
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add_console_menu_entries();
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addRemovableDevicesMenuItems();
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// Create an Application controller
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QemuCocoaAppController *appController = [[QemuCocoaAppController alloc] init];
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[NSApp setDelegate:appController];
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// Start the main event loop
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COCOA_DEBUG("Main thread: entering OSX run loop\n");
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[NSApp run];
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COCOA_DEBUG("Main thread: left OSX run loop, exiting\n");
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COCOA_DEBUG("Main thread: left OSX run loop, which should never happen\n");
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[appController release];
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[pool release];
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return 0;
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abort();
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}
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@ -2083,25 +2020,42 @@ static void cocoa_refresh(DisplayChangeListener *dcl)
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static void cocoa_display_init(DisplayState *ds, DisplayOptions *opts)
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{
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NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
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COCOA_DEBUG("qemu_cocoa: cocoa_display_init\n");
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/* Tell main thread to go ahead and create the app and enter the run loop */
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qemu_sem_post(&display_init_sem);
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qemu_sem_wait(&app_started_sem);
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COCOA_DEBUG("cocoa_display_init: app start completed\n");
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qemu_main = cocoa_main;
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// Pull this console process up to being a fully-fledged graphical
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// app with a menubar and Dock icon
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ProcessSerialNumber psn = { 0, kCurrentProcess };
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TransformProcessType(&psn, kProcessTransformToForegroundApplication);
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[QemuApplication sharedApplication];
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create_initial_menus();
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/*
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* Create the menu entries which depend on QEMU state (for consoles
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* and removeable devices). These make calls back into QEMU functions,
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* which is OK because at this point we know that the second thread
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* holds the iothread lock and is synchronously waiting for us to
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* finish.
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*/
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add_console_menu_entries();
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addRemovableDevicesMenuItems();
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// Create an Application controller
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QemuCocoaAppController *controller = [[QemuCocoaAppController alloc] init];
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[NSApp setDelegate:controller];
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QemuCocoaAppController *controller = (QemuCocoaAppController *)[[NSApplication sharedApplication] delegate];
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/* if fullscreen mode is to be used */
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if (opts->has_full_screen && opts->full_screen) {
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dispatch_async(dispatch_get_main_queue(), ^{
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[NSApp activateIgnoringOtherApps: YES];
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[controller toggleFullScreen: nil];
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});
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[NSApp activateIgnoringOtherApps: YES];
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[controller toggleFullScreen: nil];
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}
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if (opts->u.cocoa.has_full_grab && opts->u.cocoa.full_grab) {
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dispatch_async(dispatch_get_main_queue(), ^{
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[controller setFullGrab: nil];
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});
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[controller setFullGrab: nil];
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}
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if (opts->has_show_cursor && opts->show_cursor) {
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@ -2121,6 +2075,8 @@ static void cocoa_display_init(DisplayState *ds, DisplayOptions *opts)
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qemu_event_init(&cbevent, false);
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cbowner = [[QemuCocoaPasteboardTypeOwner alloc] init];
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qemu_clipboard_peer_register(&cbpeer);
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[pool release];
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}
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static QemuDisplay qemu_display_cocoa = {
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