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Use corect depth from DisplaySurface in vmware_vga.c
Hello, for what I can tell, there is no way for vmware_vga to work correctly right now. It assumes that the framebuffer bits-per-pixel and the one from the DisplaySurface are identical (it uses directly the VRAM from vga.c), but it always assumes 3 bytes per pixel, which is never possible with the current version of DisplaySurface. Attached patch fixes that by using ds_get_bits_per_pixel.
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@ -923,7 +923,7 @@ static void vmsvga_reset(struct vmsvga_state_s *s)
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s->width = -1;
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s->height = -1;
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s->svgaid = SVGA_ID;
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s->depth = 24;
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s->depth = ds_get_bits_per_pixel(s->vga.ds);
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s->bypp = (s->depth + 7) >> 3;
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s->cursor.on = 0;
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s->redraw_fifo_first = 0;
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@ -1126,8 +1126,6 @@ static void vmsvga_init(struct vmsvga_state_s *s, int vga_ram_size)
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s->scratch_size = SVGA_SCRATCH_SIZE;
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s->scratch = (uint32_t *) qemu_malloc(s->scratch_size * 4);
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vmsvga_reset(s);
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#ifdef EMBED_STDVGA
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vga_common_init((VGAState *) s, vga_ram_size);
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vga_init((VGAState *) s);
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@ -1142,6 +1140,8 @@ static void vmsvga_init(struct vmsvga_state_s *s, int vga_ram_size)
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vmsvga_screen_dump,
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vmsvga_text_update, &s->vga);
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vmsvga_reset(s);
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#ifdef CONFIG_BOCHS_VBE
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/* XXX: use optimized standard vga accesses */
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cpu_register_physical_memory(VBE_DISPI_LFB_PHYSICAL_ADDRESS,
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