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blockdev: use state.bitmap in block-dirty-bitmap-add action
Other bitmap related actions use the .bitmap pointer in .abort action, let's do same here: 1. It helps further refactoring, as bitmap-add is the only bitmap action that uses state.action in .abort 2. It must be safe: transaction actions rely on the fact that on .abort() the state is the same as at the end of .prepare(), so that in .abort() we could precisely rollback the changes done by .prepare(). The only way to remove the bitmap during transaction should be block-dirty-bitmap-remove action, but it postpones actual removal to .commit(), so we are OK on any rollback path. (Note also that bitmap-remove is the only bitmap action that has .commit() phase, except for simple g_free the state on .clean()) 3. Again, other bitmap actions behave this way: keep the bitmap pointer during the transaction. Signed-off-by: Vladimir Sementsov-Ogievskiy <vsementsov@yandex-team.ru> Message-Id: <20230510150624.310640-6-vsementsov@yandex-team.ru> [kwolf: Also remove the now unused BlockDirtyBitmapState.prepared] Reviewed-by: Kevin Wolf <kwolf@redhat.com> Signed-off-by: Kevin Wolf <kwolf@redhat.com>
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blockdev.c
13
blockdev.c
@ -1979,7 +1979,6 @@ typedef struct BlockDirtyBitmapState {
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BdrvDirtyBitmap *bitmap;
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BlockDriverState *bs;
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HBitmap *backup;
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bool prepared;
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bool was_enabled;
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} BlockDirtyBitmapState;
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@ -2008,7 +2007,8 @@ static void block_dirty_bitmap_add_action(BlkActionState *common,
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&local_err);
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if (!local_err) {
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state->prepared = true;
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state->bitmap = block_dirty_bitmap_lookup(action->node, action->name,
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NULL, &error_abort);
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} else {
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error_propagate(errp, local_err);
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}
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@ -2016,15 +2016,10 @@ static void block_dirty_bitmap_add_action(BlkActionState *common,
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static void block_dirty_bitmap_add_abort(void *opaque)
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{
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BlockDirtyBitmapAdd *action;
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BlockDirtyBitmapState *state = opaque;
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action = state->common.action->u.block_dirty_bitmap_add.data;
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/* Should not be able to fail: IF the bitmap was added via .prepare(),
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* then the node reference and bitmap name must have been valid.
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*/
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if (state->prepared) {
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qmp_block_dirty_bitmap_remove(action->node, action->name, &error_abort);
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if (state->bitmap) {
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bdrv_release_dirty_bitmap(state->bitmap);
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}
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}
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