ui: do not create a surface when resizing a GL scanout

qemu_console_resize() will create a blank surface and replace the
current scanout with it if called while the current scanout is
GL (texture or dmabuf).

This is not only very costly, but also can produce glitches on the
display/listener side.

Instead, compare the current console size with the fitting console
functions, which also works when the scanout is GL.

Note: there might be still an unnecessary surface creation on calling
qemu_console_resize() when the size is actually changing, but display
backends currently rely on DisplaySurface details during
dpy_gfx_switch() to handle various resize aspects. We would need more
refactoring to handle resize without DisplaySurface, this is left for a
future improvement.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20220214201337.1814787-4-marcandre.lureau@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Marc-André Lureau 2022-02-15 00:13:37 +04:00 committed by Gerd Hoffmann
parent 6cdcf88107
commit cb8962c146

View File

@ -2400,13 +2400,12 @@ static void vc_chr_open(Chardev *chr,
void qemu_console_resize(QemuConsole *s, int width, int height)
{
DisplaySurface *surface = qemu_console_surface(s);
DisplaySurface *surface;
assert(s->console_type == GRAPHIC_CONSOLE);
if (surface && (surface->flags & QEMU_ALLOCATED_FLAG) &&
pixman_image_get_width(surface->image) == width &&
pixman_image_get_height(surface->image) == height) {
if (qemu_console_get_width(s, -1) == width &&
qemu_console_get_height(s, -1) == height) {
return;
}